We’re purposely taking a measured approach here as we feel all three specializations are in fun places to play and part of that is due to the availability of Rage.
In turn, all three specializations should feel their Rage economy reduced a small amount in this update.
OMG WOW IS OVER BLIZZARD WILL YOU REFUNDING ME THIS ISNT WHAT I PAYED FOUR IM GOING BACK TO FFXIV WHERE I CAN PRETEND THAT PIXELS ARE MY WAIFU OMG WTF SERIOUSLY
I was toying with my warrior in the pre-patch rifts and a lil bit in DF, I didn’t really notice anything unless it happened before the rifts? Will say it seems silly to do that though all the same.
/Blizzard " Hello Warrior players, we see you are enjoying all three specs of your class and from what we can tell it’s because your class has a resource called rage and your rage generation is in a good spot."
/Players " Yeah it feels good right now, even though we aren’t killing the meters, the class feels good in each spec, thanks."
/Blizzard " We are glad you are enjoying the class but we are going to tone you guys back a bit, fun was never intended in the class design."
/Players “what, WHY?”
/Blizzard " Because F you that’s why, now go buy a boost for a different class. "
People have taken to harping about “anti fun” any time something gets nerfed.
Sometimes, it makes sense to nerf. People need to get over that.
Spriest was the most fun I’ve ever had with combat, EVER, during Emerald Nightmare. And they totally gutted the playstyle that made it so. Because it was totally broken and unsalvageable at its core. Had to happen. Not “anti-fun”.