It felt like I lost BF a few times, out of nowhere, for no reasons…more testing to come.
It felt I was loosing duration on BF while AR was active…
Rolling the bones stealthed was repeatedly taking me out of stealth…
Opening with crackshot while stealthed put BtE on CD…
Why is it so buggy and still no hotfixes?
Do they not test stuff anymore before implementing them?
There’s something new-ish I’ve been seeing. I’ll open with Ambush in stealth and my Subterfuge window will be up for a second or less before disappearing.
Shiv always charges the first two points, but if I spend any finisher that’s at 3, 4, or 5 points, one of the supercharged points always gets used. Looking at details, when this is the case it doesn’t look like the finisher is doing more damage as expected when a supercharged point is used.
Basically we can proc a hero talent on the trickster tree and use it on a critter. Then we switch back to our other hero tree and have that proc forever. it makes it seem like you spent 5 more combo points than you actually did. Leading to insane CDR. In no time, you get 6 buffs and can always refresh them. Your adrenaline rush is always up too.
Shadow Blades bonus damage not being spread by Nimble Flurry node(Trickster).
Secretch Technique damage not being spread by Nimble Flurry node(Trickster).
Secret Technique not triggering Singular Focus talent node(Deathstalker)
Shadow Blades bonus damage not applying to Secret Techniques.
Lingering Shadow node bonus damage(Deathstalker) not applying to Secret Techniques.
Lingering Shadow node bonus damage(Deathstalker) applying to trinkets.
Talenting into Replicating Shadows talent node delays the combo point refund of Shadowcraft talent node.
Darkest Night node(Deathstalker)damage buff not applying to Shadowed Finisher talent node bonus.
Replicating Shadows talent node damage bonus does not benefit from the 2 Stratagem talent nodes, or the Finality talent node.
Proccing The Rotten talent node with Shuriken Storm only causes the ability to crit against the first 2 targets hit, as opposed to the first 2 casts critting against everything like the talent description suggests.
Oh, and the newest & biggest: ALL of Eviscerate’s damage no longer benefits from Supercharger. Actually just kneecaps Sub’s damage TWO DAYS after we finally became viable in keys again.
Someone PLEASE just buy this stupid dog company and then shut it down already. Every single subhuman working here besides the janitors need to just go bankrupt, lose their homes, and starve.
Edit: A bit of extra information.
All Secret Technique bugs come from the fact that 2 out of the 3 hits of this ability technically comes from clones purely for the sake of flavor. Clones are classified as pets, which then struggle to receive the damage buffs Blizzard fully intended for it to have. This has been on ongoing issue since the literal beta testing of DRAGONFLIGHT. THE LAST EXPANSION.
The bug of Replicating Shadows stalling our Shadowcraft CP refill has also been in the game since Sub’s rework in 10.2. So yeah, really shows you how much resource Blizzard pours into this spec, right?
The new sub bug hurts so much ;C I was completing all 11’s/trying 12’s today too and noticed my damage in keys was super low compared to yesterday and tuesday…
I know but most of these people that make these changes are just peons. The people directly responsible are always managers but in a big company blizzard its probably even above them.