Evoker is a good class but can definitely use some improvements going forward. This thread will be about the least used talents this class has. I’m going to list the two I think are useless, at least for my playstyle.
Time Spiral
Zephyr
Evoker is a good class but can definitely use some improvements going forward. This thread will be about the least used talents this class has. I’m going to list the two I think are useless, at least for my playstyle.
Time Spiral
Zephyr
eye twitch
Both are extremely useful. In m+ pop Zeph before a large aoe to help prevent it.
Time Spiral is great to give yourself more hover AND to help your party members out.
Those 2 spells I use quite frequently in my toolkit.
Good job, two of our best abilities.
I expected based on your comment that you only do open world content, but shockingly you do content where both of these abilities are awesome.
Couldn’t be more ironic that your "playstyle"is apparently to be useless to your group while not using great utility/DRs.
Also unless this is just D-tier bait, why are you specced into them?
Ehhhh, as Aug I sometimes give up Time Spiral for more offhealing talents, which healers really seem to appreciate.
Zephyr on the other hand is invaluable.
Time spiral is maybe the most under-appreciated talent we have. It’s so good with the right classes/at the right times.
Time Spiral used for the group is alright. When used for personal DPS, it is great, with multiple evokers you can maintain hover longer which means more mobile disintegrates to maintain full DPS while moving during high-movement phases for things like Smolderon.
It’s also incredible given the right comp, and obviously even more so in raid.
A resto shaman gets a hell of a lot more out of a free Spiritwalkers than a priest gets out of a feather.
Those two are good, not useless.
In terms of talents, what should happen at least is some cleaning combined with alternatives. Polishing it, I mean.
Font of Magic, Power Nexus, Essence Attunement, Essence Burst procs - Should all be in the class talent tree, not spec.
Innate Magic, Enkindled, Instinctive Arcana, Attuned to the Dream, Inherent Resistance, Extended Flight - Could be reduced to 1 point talents instead of 2, opening some space for the ones above.
Feed the Flame - Shouldn’t be based on Pyres, but on Red spells. The amount could be increased to 15 in order to trigger, but stacks could proc from Firestorm, Ruby Embers and Fire Breath dot ticks as well.
Everburning Flame - Should cause 1 sec of Fire Breath debuff, not just extend it.
Volatility - Should trigger on single targets too.
Eruption - needs an alternative that’s instant and should apply Ebon Might instead of just extending the duration.