Here’s a list of things I’ve encountered so far while leveling that I don’t believe are consistent with the original game. Some of these may be incorrect, as I’ve noticed a lot of what I thought I recalled about the game is from leveling during The Burning Crusade moreso than the original.
- Fade is using the wrong sound effect. It sounds more like Vanish currently.
- Dwarf landing (from a jump) animations are incorrect. They’re transitioning smoothly from the jump to the landing.
- Killing healing totems used to trigger talents (such as Spirit Tap for priests) that require you to land a killing blow on something that yields experience. This is not happening on Classic.
- This applies to Dark Iron Mines in Gnomeregan, too.
- Thrown weapons from NPCs make a metal impact sound when they hit your character. This sound didn’t exist before.
- Water elementals at Mystral Lake in Ashenvale have no attack animation.
- Power Word: Fortitude and direct heal animations don’t scale to the size of the NPC. This can be easily seen on the large friendly NPCs in Darnassus.
- Switching targets and quickly casting a spell seems to sometimes cast the spell on the previous target. I don’t recall this behavior in the original game.
- Critical hits with staves sometimes aren’t making the critical hit sound. It’s using the sound effect from any normal hit.