List of desired PvP nerfs on all classes

My PvP nerf wish list. What is yours?

Rogue

  • Backstab & Ambush damage reduction 15%

Priest

  • 15% damage reduction on DoT’s
  • Despair rune reduced from 200% spell crit on all spells to 150%
  • Blackout stun can only occur once every 10 spell attacks

Shaman

  • Purge 5 sec cd
  • Spirit Wolfs from 45 to 30 second duration - CD increase from 3 to 5 min
  • Riptide and Earthshield on same rune slot

Mage

  • Delete Arcane Surge Rune
  • reduce Counter Spell school lock from 10 to 8 sec
  • Impact stun can only occur once every 10 spell attacks

Warrior

  • Reduce Meat hook range from 30y to 25y

Paladin

  • Damage done in bubble reduced by 30%

Hunter

  • Chimera crit damage reduced 15%
  • Explosive trap can no longer crit

Warlock

  • Life drain 40% heal reduction when used on players and CD increase from 15 to 20 sec

Druid

  • Starfall CD increased from 1.5 to 3 min
  • Imp frenzied regen reduced from 10% heal every second to 5% when in boomkin/bear/tree form
  • Starsurge damage reduction 15%
  • Starfire damage reduction 15%

PvP

  • Reduce damage reduction back to 20% and 30% for spells and increase stamina on pvp gear even more.

neat list, but they really hate pvp modifiers for classic sod for some reason :3

1 Like

No thanks.

brotha eughhhh

1 Like

My only issue with your suggested meathook nerf is it already makes the pulled target immune to cc for like 1-2 seconds, you can literally lip or now lap after getting pulled and just run away for free.

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I still think mages need some built in physical damage reduction on top -

Warrior:

  • Meat Hook removed.
  • Spell Reflect skill book added.
  • Spell Reflect: The warrior reflects the next harmful spell cast against them within 5 seconds. Only usable in defensive stance. Requires a shield to be equipped. 10 second cooldown. 25 Rage Cost. Off GCD & Ignores the GCD.

Paladin:

  • While under the effects of Divine Shield all damage dealt to player-controlled units is reduced by 33%.
  • Divine Light Rune now also reduces the mana cost of Holy Light by 25%.
  • Beacon of Light is no longer a magic buff.

Hunter:

  • Viper Sting changed to have a 5 second cooldown.
  • Meat Hook added.

Shaman:

  • Shamanistic Rage is now a dispellable magic buff and cooldown increased to 2 minutes.
  • Shamanistic Rage mana returned to party/raid members doubled.
  • Purge mana cost increased from 10% base mana to 15% base mana.
  • Riptide base healing reduced by 50%.
  • Earth Shield base healing reduced by 50%.
  • Purification Talent now increases the base healing of Riptide and Earth Shield by 20%/40%/60%/80%/100%.

Druid:

  • Starfall Cooldown increased to 3 minutes.
  • Frenzied Regeneration now shares a 10 second cooldown with Survival Instincts.
  • Swiftmend Talent now also reduces the cooldown of Innervate to 3 minutes.

Rogue:

  • Cutthroat Rune now reduces the damage of Backstab and Ambush by 10%.
  • Cutthroat Rune’s Ambush procs have an additional 10% damage reduction.
  • Fan of Knives Rune now has 100% chance to apply your offhand poison.
  • Rolling With The Punches Rune no longer benefits from the Battleground % HP Increase.

Priest:

  • Inner Fire is no longer a magic buff.
  • Inner Fire no longer has charges.
  • Dispersion is now a skill book. You can find this in any major city.

Mage:

  • All spells have a 20% reduced mana cost.
  • Ice Lance Rune now causes quadruple damage against Frozen targets.
  • Ice Barrier’s base value has been increased by 50%.
  • All Mage Armor’s are no longer magic buffs.
  • Advanced Warding Rune now grants the Mage 5% of their max mana when it successfully removes a Magic or Curse debuff.

Warlock:

  • Chaos Bolt damage increased by 50%.
  • All Warlock Armor’s are no longer magic buffs.
  • Master Channeler Rune now increases the healing of Drain Life by 40% (down from 50%).
  • Soul Siphon Rune now increases drain life by 5% for each Warlock Shadow effect affliction the target. (Down from 6%)

Pvp:

  • Healing Reduction has been changed to 20% (down from 30%).
  • Damage reduction changed to a flat 25% across all damage types (Down from 30%/40%).
  • Crowd Control effects are now capped at 15 seconds maximum.
  • Mana Drain effects have been reduced by 25% against player-controlled units.
  • Warlock Pets will now spawn alongside their master with 100% health in battlegrounds.
  • Battleground % Health Increase now 65% (was 50%).
  • All Rank 12/13 Pvp 2pc/6pc set bonuses have been tripled.
  • Darkmoon Card: Torment no longer works on players above level 50.
5 Likes

But which version of spell reflect? Cause that’s actually really important. I mean I’m all for like BFA reflect where it’s blanket spell immunity for 3-4 seconds given how absolutely broken casters are right now. I’m also fine with the SL/DF design where it only reflects 1 spell but gives a spell DR.

But if it’s like TBC reflect, then it’s unusable and I’m gonna say hard pass as a representative of the warrior bois.

1 Like

Updated it for ya. I just made that list on the fly. Some changes had more thought put into them than others.

Vastly superior to OPs list

Yea they need to buff ice barrier with temporal anomaly rune. In vanilla, mages sucked in PvP till they got ice barrier an for good reason. At lvl 60, the elemental build also emerged, but that was good because it was mostly instant casts spells. In SoD there are so many instants, so it lost its value.

Basically mage just needs displacement off the GCD and ice barrier buffed, also cast times of their dps runes decreased amd they will be viable

Priest DoT’s only tick for 200-250, further reduction on them is laughable.

1 Like

Okay looks decent, atleast usable for like glad stance, but how much rage does it cost?

Hmm… I would do the updated TBC version where it’s off the GCD. I am not sure what the rage cost was. Probably 10, right?

EDIT: It was 25 rage. HAH idk how high that would be for SOD.

pretty sure tbc version was 25, weapon swap still incurs the gcd though, ends up being not usable actually. glad stance might be able to do something with it but prolly waste of a button press. Unfortunate

The weapon swap triggers the GCD, but if spell reflect ignores it (like paladin’s judgement spell) you could still activate it.

Don’t think it works that way, cause it was OGCD in wrath and you’d still not be able to cast it due to the global 1 second gcd from weapon swap.

Well… if I had the power to enact the change, you’d be able to def stance swap + wep swap in the same GCD and activate reflect. :smiley:

It feels like SOD removed a lot of skill expression in PVP. I would like to see that brought back. Clutch reaction timing on a spell reflect really separates the warriors who tunnel and the warriors who see the larger picture.

it’s the thought that counts lol. tbh i still think it wouldn’t be great. there’s just, too many spells flying around right now, you catch the lava burst and then the sham spits out 2 more and a flame shock for your trouble.

you run into a similar issue we had in SL, where it only reflected one thing, but like, EVERYTHING could eat it. Including weird stuff like thorns.

“so glad i reflected the 1 tick of thorns for 2k damage while i get annihilated for 40k by full moon convoke xdxdxdxd”

Shaman damage has become far more tame of late. I understand it can be oppressive without a healer by your side, but any group pvp should have healers. I hit the shaman defensiveness and unlimited mana hard, as to encourage possibly training them more. They would also have to be more conservative with their endless purge spam. It may have been heavy-handed, but only time would tell if these changes were to be employed.