My PvP nerf wish list. What is yours?
Rogue
- Backstab & Ambush damage reduction 15%
Priest
- 15% damage reduction on DoT’s
- Despair rune reduced from 200% spell crit on all spells to 150%
- Blackout stun can only occur once every 10 spell attacks
Shaman
- Purge 5 sec cd
- Spirit Wolfs from 45 to 30 second duration - CD increase from 3 to 5 min
- Riptide and Earthshield on same rune slot
Mage
- Delete Arcane Surge Rune
- reduce Counter Spell school lock from 10 to 8 sec
- Impact stun can only occur once every 10 spell attacks
Warrior
- Reduce Meat hook range from 30y to 25y
Paladin
- Damage done in bubble reduced by 30%
Hunter
- Chimera crit damage reduced 15%
- Explosive trap can no longer crit
Warlock
- Life drain 40% heal reduction when used on players and CD increase from 15 to 20 sec
Druid
- Starfall CD increased from 1.5 to 3 min
- Imp frenzied regen reduced from 10% heal every second to 5% when in boomkin/bear/tree form
- Starsurge damage reduction 15%
- Starfire damage reduction 15%
PvP
- Reduce damage reduction back to 20% and 30% for spells and increase stamina on pvp gear even more.
neat list, but they really hate pvp modifiers for classic sod for some reason :3
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My only issue with your suggested meathook nerf is it already makes the pulled target immune to cc for like 1-2 seconds, you can literally lip or now lap after getting pulled and just run away for free.
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I still think mages need some built in physical damage reduction on top -
But which version of spell reflect? Cause that’s actually really important. I mean I’m all for like BFA reflect where it’s blanket spell immunity for 3-4 seconds given how absolutely broken casters are right now. I’m also fine with the SL/DF design where it only reflects 1 spell but gives a spell DR.
But if it’s like TBC reflect, then it’s unusable and I’m gonna say hard pass as a representative of the warrior bois.
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Updated it for ya. I just made that list on the fly. Some changes had more thought put into them than others.
Vastly superior to OPs list
Yea they need to buff ice barrier with temporal anomaly rune. In vanilla, mages sucked in PvP till they got ice barrier an for good reason. At lvl 60, the elemental build also emerged, but that was good because it was mostly instant casts spells. In SoD there are so many instants, so it lost its value.
Basically mage just needs displacement off the GCD and ice barrier buffed, also cast times of their dps runes decreased amd they will be viable
Priest DoT’s only tick for 200-250, further reduction on them is laughable.
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Okay looks decent, atleast usable for like glad stance, but how much rage does it cost?
Hmm… I would do the updated TBC version where it’s off the GCD. I am not sure what the rage cost was. Probably 10, right?
EDIT: It was 25 rage. HAH idk how high that would be for SOD.
pretty sure tbc version was 25, weapon swap still incurs the gcd though, ends up being not usable actually. glad stance might be able to do something with it but prolly waste of a button press. Unfortunate
The weapon swap triggers the GCD, but if spell reflect ignores it (like paladin’s judgement spell) you could still activate it.
Don’t think it works that way, cause it was OGCD in wrath and you’d still not be able to cast it due to the global 1 second gcd from weapon swap.
Well… if I had the power to enact the change, you’d be able to def stance swap + wep swap in the same GCD and activate reflect. 
It feels like SOD removed a lot of skill expression in PVP. I would like to see that brought back. Clutch reaction timing on a spell reflect really separates the warriors who tunnel and the warriors who see the larger picture.
it’s the thought that counts lol. tbh i still think it wouldn’t be great. there’s just, too many spells flying around right now, you catch the lava burst and then the sham spits out 2 more and a flame shock for your trouble.
you run into a similar issue we had in SL, where it only reflected one thing, but like, EVERYTHING could eat it. Including weird stuff like thorns.
“so glad i reflected the 1 tick of thorns for 2k damage while i get annihilated for 40k by full moon convoke xdxdxdxd”
Shaman damage has become far more tame of late. I understand it can be oppressive without a healer by your side, but any group pvp should have healers. I hit the shaman defensiveness and unlimited mana hard, as to encourage possibly training them more. They would also have to be more conservative with their endless purge spam. It may have been heavy-handed, but only time would tell if these changes were to be employed.