Ret Pal - wings, this is the obvious one, they do big damage. there are two types of wings, the CD, and the one that randomly procs, you can see the duration to tell which one it is.
shield of vengeance, you’re gonna have to google this to see what it looks like. decent absorb shield, but its not the absorb you have to worry about, it blows up and does a huge chunk of damage to you if you’re close to them
seraphim, grants them a stat buff to all stats, probably means they’re trying to one shot you. again google this to see what the symbol looks like and the cooldown im not working for blizz here.
Holy Pal - wings, another big one, nothing dies when wings is up unless you can cc them
divine favor, makes their next heal do the big numbers, can be dispelled
ashen hallow, big red circle on the ground. this hurts your feet, dont stand in it. also allows the hpal to throw hammer of wrath at you. that hurts your head.
Prot Pal - idk man these guys are just annoying. if they’re on their horse dont try and cc them. doesnt work.
Frost DK -
dont know really anything about these guys. dont stand in a straight line with your teammates, dk’s will blinding sleet and stun all of you
Unholy DK - abomanation(spelled wrong) that big ugly patchwerk guy, dont just let it hit you, it hurts
Havoc DH - the hunt, try and cc it or trade a defensive if you cant stop it.
metamorphosis, dh does the big numbers and tons of leech, just kite/cc here, no point trying to fistfight, you’ll lose.
Vengeance DH -
same thing as havoc only way harder to kill
Balance Druid -
watch out for incarnation, thats their 3 min big damage
obviously convoke the spirits is #1 kick priority, you can also line of sight this, stun it, cloak it, grounding totem. pretty much anyway you can, if this cast gets even halfway channeled there’s a good chance you’re dead.
Feral Druid -
feral is really only scary during small tiger’s fury windows, during berserk/incarnation, and during convoke. a lot of the same applies to feral as it does boomy, but with the downside that if a feral is bursting, you’re probably sitting in a stun. DO NOT HIT INTO THORNS IT WILL KILL YOU
Resto Druid - tree of life(they look like a tree). its like wings, nothing is going to die. if you pull this cd just run away and wait.
ironbark, just a wall they put on themselves or others. same as tree you’re not killing through this, so just swap targets or run if you have to.
barkskin, like ironbark but only on the druid, and only a 20% wall instead of 30 like ironbark. you can kill through this if you stun them in human form but if they manage to get in bear, dont bother.
BM Hunter - bestial wrath, they turn big and red and so do their pets. they do huge damage here so just line of sight
MM Hunter - resonating arrow, big blue circle on the ground, makes them able to hit you through LoS immediately and for 4 seconds after you have left the circle
double tap, makes their next aimed shot or rapid fire cast twice for free. hunters that i’ve seen use it on rapid fire, it hurts like a bia.
Survival Hunter - i dont really understand these guys just get em off me
Fire Mage -
combust. thats it. if he has combust available or currently engaged, be nervous. otherwise you’re chilling
Frost Mage - watch out for icy veins, their big burst cd. also rune of power, glacial spike(a casted nuke). frozen orb usually means burst is coming. theres a few different builds for frost but i would say icy veins and frozen orb are the two biggest tells that they’re trying to burst.
Arcane Mage - wouldn’t worry too much about these guys but they can do some damage if they’re left alone. just kick arcane if you’re taking damage lol.
WW Monk - mirror images, 2 charges on a 1.5 min? i think. they copy the monks attacks, they do quite a bit of damage. when combined with xuen the tiger, you are forced to either kite, vanish, ice block, whatever you got to stay alive. by far the biggest melee burst in the game right here. also weapons of order, covenant ability, i dont really know exactly what it does, but it means they’re gonna do the dam.
MW Monk - nothing these guys are trash. maybe track paralysis and leg sweep since thats how monks cc you, but thats really it.
Disc Priest - mindgames, power infusion, dark archangel. all damage cds that make a huge diff.
Holy Priest - idk holy is annoying just kick holy and one shot them.
Shadow Priest - void eruption, damnation, greater fade. eruption and damnation are their burst, greater fade is one of the best defensives in the game.
Ele Shaman - okay so ele will use echoing shock on you to do big burst. it copies their next cast. so, watch out for echoing shock, stormkeeper, skyfury totem. any one or all of those means big damage inc.
Enh Shaman - who knows these guys are monsters and they will eat you
Resto Shaman - ascendance, like wings, nothing is dying
earthen wall totem, nothing is dying, get them out of the totem but dont bother fighting inside the circle
earth shield, avoid hitting targets with earth shield on them if you can. makes them way tankier and increases the shamans healing on that target
Destro Lock - run from(or purge) dark soul and you’re chilling. usually locks will pair their burst with infernal so when you get stunned by one just know whats coming
Affl Lock - dark soul is the scary cooldown. also, inevitable demise(stacks up to 50 and makes drain life hit hard)
Demo Lock - demonic tyrant. this is the only scary part
Arms Warrior - watch out for warbreaker, and avatar. thats when the big damage comes. also sharpen blade
Fury Warrior - not so sure anymore, dont see fury much. when they pop enraged regen, dont let them hit you or they heal to full.