Limit the number of mm hunters per team

Hah, trick question. they both point polar north!

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Do you think the nerfs to MM will change MM popularity? 10% reduction to bonus range and less Sniper Shot damage was just announced.

I predict TWW will be the year of the cloth casters. Mage and Warlock look strong and fun.

Blizzard is clearly delusional and doesn’t check the forums or the statistics that’re delivered by the game.

I don’t think a nerf to sniper shot will actually make mm hunters less overpowered. What makes them overpowered is that they can endlessly spam aim shot and rapid fire. Those two are the big damage dealing abilities that hunters can do. Sure, Sniper Shot does a lot of damage… but it’s on a longer cooldown. Aim shot barely has a cooldown and can do 500-600k crit damage. That’s like 1/3th somebodies health in PvP.

And as far as TWW goes. I don’t even think I want to play PvP in that expansion. With Mythic Keystone Master finally getting a cool mount to earn and delves… and with the hero talents being tuned around PvE once more, I think PvP will simply be a nightmare in TWW. They are giving Death Knight, a very mobile, gap-closing class already, extra mobility for example. I’ve not examined other classes as closely, but I know that a lot of classes are getting even more micro cc through hero talents (slows for example).

And with no transperancy from Blizzard on how those hero talents will translate to PvP despite the cries from the PvP community about already existing button bloat, the heavy focus on cc and micro cc etc. I don’t really see PvP being a good mode to invest time in next expansion. I’ll probably grind out conquest gear and do some random battlegrounds (or hope that they make random battlegrounds scale so everyone can participate in them regardless of gear). But that’s about it… no way I’m going to try anything rated. It’ll be whack.

I agree there is too much CC/Micro-CC. And yeah SS was already nerfed, and not doing much before this Tuesdays nerf, since it already did less damage than both AS and RF before the new nerf, it will only be used in a stealthed opener. That is likely Blizzards design intent for the talent. The range nerf will negatively impact MM some, but anyone responding to MM damage by moving towards the MM is in Rapid Fire and Aimed Shot range without Sniper Shot being taken. If MM was to be nerfed more I would prefer it do no threatening damage, so I can play something else. Removing a smidge of bonus range from SS isn’t super relevant imo.

I personally really like MM. But I think it deserves a redesign… make it less obnoxious for other players, and make it a fun way to play for the player playing it. Perhaps make it so the further away from your target, the more damage you do based on mastery, rather than increasing your range with mastery. Or something else entirely… they could do so much more to capture class fantasy.

If bullets and arrows did less damage at close range it would be the opposite of what makes sense :joy:.

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Fair enough. :rofl:

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Good one.

I think you meant to say dh. Which is also getting even more mobility despite it being the fastest melee in the game by a landslide margin.

It also happens to be arguably the tankiest and doing the most damage at the same time which they are getting even more damage to.

Dk is arguably the slowest class in the game.

Only offset by chains of ice which more and more classes seem to be barely affected by.

Moonfire being a perma slow lul.

I actually meant to say DK. DK already has several gap closers (death grip and death’s advance) and is getting a divine steed with two charges as well.

DH would’ve probably been a better example of a class that’s hyper mobile and still gets even more, though. Given they get micro cc in the form of slows via their hero talents as well as more mobility through their mastery etc.

In the end, it’ll just make PvP insufferable. All for the sake of giving the PvE’ers what they want. :sweat_smile:

The ksm mount looks sick.

And as someone who does both pvp and pve I like it.

But yeah m+ has definitely probably contributed a lot to every class having micro ccs and stops galore cause you need a lot of them in m+

Which is due to bad dungeon design not class design.

If bullets and arrows did less damage at close range it would be the opposite of what makes sense :joy:.

Yeah but there’s no aiming in this game. Normally the downside to using a good ranged weapon in a shooter is that it’s hard to use at close range. There’s no difference in difficulty for MM pressing Rapid Fire through a tree vs. at point blank. So usually when games add effects like that, it’s to sort of emulate the idea of it being harder to land all your shots/do all your damage at close range. Not that the gun itself somehow does less damage at point blank lol

Rapid fire, and pretty much everything that’s not a trap can’t be fired at target behind the hunter, the knockback for the weapon cannot be used without being sort of aimed, and requires particular Hunter positioning. I don’t expect to see Mages needing to aim their frostbolts or firebolts or warlocks aiming there Chaos bolts either.
If Hunters were firing off aimed shots and sniper shots at targets behind them like my Paladin can do with hammer of Justice and judgment, then it would be an issue.

That’s part of the point right? Some people claim to hate paladins and support the Nerf to armor on plate specs, but Paladin used to be what kept Hunter populations down. I was maining Paladin when Hunter became too good to pass up. Ret Paladin caught so many nerfs, in a battleground setting they’re no longer a challenge for a hunter. It’s not all that much different from a rogue just keeping you stunned until you’re dead as Paladin. Leaving combat and coming back to the Paladin as often as needed to ensure that cooldowns for damage mitigation don’t really matter.

this is a lie ppl die to my hunter all the times :dracthyr_tea: :dracthyr_comfy_sip:

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Tell me about small screens, I play on a 15ā€ Alienware , but it’s clocked out so I have zero lag. Still way too small of a ui.

Sniper shot is definitely not the go anymore unless your memeing.

Ummmm…. I poop on most hunters on my ret pally. Still a hard counter especially after the SS nerfs

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That’s good, in a 1vs1 there’s no reason for hunter to beat paladin if both have all their cooldowns. In BGs MM uses camo to get a good position and lay some traps prior to combat and does well when they target already injured enemies who are busy fighting someone. If MM waits until you have Forbearance to engage, it is a lot harder for you when everyone you’re already fighting knows you have Forbearance and wants that booty.

Bad MMs die lots, they are not durable, success takes some skill and patience.

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The added range from SS is still very useful, it is just a waste of time if folks are within range without pressing SS.

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Try chimeras sting, it’s fun and people aren’t ready for it. I e got 50 yards w/o SS so it’s super fun for me and a quick slow.

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