Lightwell's range is 20 yards, making it useless in all forms of content

All i’m asking is that the range is increased to 30-40 yards.

In it’s current state 20 yards makes it completely useless in both Raids & PvP. There’s too much movement in the game for anything with a 20 yard range to be useful.

If the cooldown was reduced to compensate this, maybe like a totem or that it was movable atleast it’d be ok.

However in it’s current form it being 20 yards and a 2 minute cd. You’re dedicating your entire team to stand in one place, which is fine i understand that’s maybe how they want it but it just feels really bad sometimes.

Example: You’re on a boss, you put lightwell down, your entire raid team rotates to another part of the room, now lightwell will do nothing for the rest of it’s duration.
The same Analogy can be applied to arena and battlegrounds too

Tldr: I want lightwell to be 40 yard range (Like it was in the past) or to be moveable somehow, but the 40 yard range option is ofc the most appealing

Ty for reading :smiley: Give me your thoughts :slight_smile:

3 Likes

I remember playing around with Lightwell during prog in season 2. If you used it just as the raid was to all take a big blow below 50% hp it would eat up all the charges pretty fast. However, in most fights where the groups not bouncing around from 50-100%… it’s pretty useless.

The main issue with Lightwell is its competing against better talents and giving up Miracle Worker or Divine Image. Also, not being able to move it doesn’t help.

If Lightwell was higher up in the tree and not an end tree talent it would be a pretty viable option. It’d be like a 3rd raid healing cd for Holy on some fights.

Just all things considered the Seedling is better than Lightwell.

3 Likes

The best use for this is on bosses in a confined space and when you need to play zone. You can also use this for getting more dps up time. I played around with this when I was messing with an AoE builds. Also Lightwell in the lower graphic setting looks like a quasar sorta so they would technically beef it to 40 yards I would run it over my ST build and prayer of mending build.

But here is an interesting idea.

They would make cosmic ripple and lightwell going hand and hand. I’m saying this because they are the same icon.
Over-healing from all spells or just holy words are stored in the lightwell and the lightwell is now a permanent aura that heals whenever a target drops 50-60% and you also healing them. If this sounds familiar it is the well of existence from bfa.
But they would probably never do this but I could imagine is would be around 8% or higher of overall healing.

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Lightwell feels like a janky healing stream totem with restrictions and a long CD. Even with how it currently functions, it’d be useful if you could access it without gimping yourself.

I remember when people had to click on it to make use of its healing back in the day. Fun times :confused:

Reactivating it to move it would be really nice, like a totem

3 Likes

My suggestions for Lightwell:

  1. Increase its range.
  2. Buff the heck out of it.
  3. Make it float in the air. The priest can target themselves or other players, and the lightwell will follow that player (like Arcane Familiar).
  4. The heals will prefer the assigned target but can heal others, preferring the most injured players. Lightwell will heal when the player reaches below 50% HP.

That way, you can heal people that move away from you or out of Lightwell’s initial range. Including warriors who zug zug leap + charge 60 yards away from you behind a pillar in Solo Shuffle.

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I would like to see Lightwell turned into some kind of set-and-forget pulsing AOE ability like Tyr’s Deliverance because that’s what Holy is lacking the most atm.

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I wouldn’t mind just seeing Lightwell be reworked into something similar to that trinket off the Covenant in Antorus the Burning throne.

Your heals just placed a buff on allies and whenever their health dropped below 50% it just healed them for however many stacks. That would be at least somewhat competitive to Divine Image imo

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lighwell really does not do well in any content you might get luckly to use all your stacks on fyrakk. It definitely needs a range increase or to be recycled into another talent. Its fun to play with but it just doesn’t do what you want it to after the pack you just pulled and the tank is too unthoughtful to pull near it even though its just 20-30 yrds out of the way and you marked that darn thing. Its been two seasons since they last updated it i’m trying to figure out why they think it’s balanced. The healing is fine they just need to it to have more range or have it follow you. But i just dont know.

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Honestly, id like to see light weaver just baked into h priest. Then have light well its own talent with a node under it. Maybe increase the damage thresh hold, and increasing the stacks. Maybe even more like adding stacks when ever pom jumps or pom ends. Also yea increasing the range would be great too. I feel like narruu should lean more into m+ and lightwell should move more into raiding.

I’d like to see lightwell removed and something useful put in its place.

Lightwell has never at any point since classic to modern wow been worth picking up as a talent.

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I actually remember in MOP in the last raid it was nice to have to give to players in fights when we were spread out all over the place and it could act as an emergency spot healing for those in that area.

It was also helpful for stacked damage phases when the S&!T hit the fan and could get the full use of it charges blown when people would get low.

So… I’ll agree that ya it could be WAYYY better with the range or moving it more easily to places we need it. It’s not completely bad but just VERY limited at times.

If you played with even barely competent healers Lightwell was awful in MoP. If they let it do anything they were trash.

“sniff sniff” smells like troll here, smells like someone just being mean going after the person and not the issue. Interesting how I even conceded the point of it being “VERY limited at times”, but clearly you missed, or the more plausible, ignored the comment.

Now watch as i do a magic act and predict your next move: I will agree light-well needs improvement if it is to stay and agree WITH YOU that something should be done. But nonetheless I predict you will respond attacking me or someone else rather than the issue.

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No I played with good players lightwell never amounted to even remotely good healing in MoP.

The only way to make lightwell good is to make a healing stream totem.

HotS has a good iteration of lightwell that I think could easily be implemented into WoW and possibly make it a pick-able talent.

Once it’s cast, it heals for a certain number before fading. But any healing done reduces its cooldown.

Easy implementation would be possibly bring it down to a 1.5 min cd, increase the AoE, and have the CD reduction come only from direct healing. Then it’s available, especially since while ur doing prog raids there’s gonna be a lot more applications for when people are dropping < 50%

They were right though, even though all other non-disc healers were affected as well and not just Lightwell.

All sources of reactive healing was awful because proactive shielding(cough Spirit Shell and Divine Aegis cough) and atonement were absolutely busted.