Lightwell + Divine Image buffs on PTR 10.0.7

Just saw these today.

https://us.forums.blizzard.com/en/wow/t/dragonflight-1007-ptr-development-notes/1506962/5

Looks like our feedback was heard.

Divine Image is going to be kind of big if you can maintain a high uptime on it. It’ll probably beat out Divine Word in terms of hps and will contribute to dps in M+ as well.

Lightwell still needs some more massive buffs though.

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lightwell needs to be moveable.

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It really needs a redesign at this point from the ground up. Also, nobody would take a Lightwell build for any raid.

I’m going to hop on the PTR tomorrow and test Divine Image out though.

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FWIW you can have multiple Divine Images out. Not sure if this was possible beforehand tbh because I never really played with it much, but I got as many as 7 naarus out at one point (just for a fleeting moment) with Apoth reset. Likely something that’s never optimal, but really great that any new incoming naarus don’t override the already existing one.

I’m not going to be shocked if Divine Image gets nerfed though because in raid you get about 6-8 holy words a minute so you can maintain a fairly high uptime on Divine Image.

I’m thinking Divine Image + Lightweaver or Divine Image + Miracle Worker might be the new M+ play though. When you activate Divine Image its like having Resonant Words for 8s so it’s a lot of bursty group healing you can do.

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It’ll probably be either a numbers tuning or a cap on Divine Images. I recall bringing up how overpowered it was in the beta having multiple up and that a cap would make it less OP, if and only if they made it less rng reliant. Well it’s less RNG reliant now and it can potentially break things if it’s not capped.

Nerfing the numbers and not capping it will just make it feel bad and somewhat forcing you to frontload a lot of Holy Words to get better usage. A cap on images would feel a lot better and consistent and allows more tactical uses of Holy Words.

Yeah TBH Divine Image is definitely your best bet, especially because Divine Image’s best spell (as far as healing goes) is Blessed Light - which it casts when you cast PoM, which we spam in raid right now whenever we can.

Also triggering on each holy word at 100% means we can fill gaps with Chastise too - since Divine Image procs off that.

Funnily enough, this hurts the circle of healing stonks. Generally if you’re farming holy words, it’s better to be hitting heal/fh, and CoH for some reason doesn’t cast blessed light while DI is out but casts the weaker AoE heal of Dazzling lights so :person_shrugging:. MAYBE they fixed that? But I’m not gonna grab PTR to check.

Lightwell still sucks because its niche doesn’t exist in raid.

Mathematically at 2 mins with the 40% buff it’s good healing if you can get it off but like…the only fight I could see it ever being usable is the Heroic Raz pug strat where everyone stands in one spot through 2 phases. There’s not a single raid fight that doesn’t require the group reposition a few times. All the dungeon bosses have a lot of movement too - but even if they didn’t you don’t want to play with people’s health bar like that on Holy past a certain key level anyway.

Also lightwell is competing against Divine Image now LOL. Nobody’s gonna want to give up answered prayers/miracle worker/DI.

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I’ve ran with Lightwell in Dungeons, it’s very good for Tyrannical week with Desperate Times for pure healing output. It still has the major problem of being stationary.

If it was given repositioning or if it followed the Priest, I’d prefer it over Lightweaver, especially with the 2 min CD and potential 100% uptime in non-raid content.

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Nobody will use lightwell and be satisfied with it. Needs to be A Holy Word, POM cast on lightwell stores/spreads charges.

OP: I think the best thing to do to light well is to make it follow to the healers general location. Like BFA Well conduit did. It will make it so you don’t even need to add a 40% heal buff( you could) however this would let you get more out of it and adding a 2 min cd is perfect.

I think the update to divine image is going to be great its my favorite tree build.

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Ftfy. Blizz couldn’t make it interesting or fun for the ~decade it was in the game before. It’s not interesting or fun now.

I went on the PTR and tested. I’m able to sustain 30-32k single target damage w/ Divine Image and 2 points into Burning Vehemence. Without Divine Image it’s only 20-22k.

Divine Image also replicates spells like Divine Star, but it won’t replicate the splash damage from Burning Vehemence, and on Holy Fire it just casts another smite instead of a Holy Fire.

The healing bonus portion seems to be toned down. With single target heals Divine Image casts an additional heal equal to about 33% of a Flash Heal per Divine Image. So its good for Flash Heal / Heal, but it’s weak for Serenity. AOE heals seem to be about the same (33% extra healing), but I don’t think it’s working for Halo. It’s hard to say how big of an HPS contribution it’s going to be in raid, but it can be anywhere from 10-15% of your overall healing.

In Apotheosis you can easily maintain 2 images out the entire time so you can burst out some strong single target heals. You can use it as a dps bonus as well: pop Apotheosis w/ PI and use it for fast Chastise resets to keep the Divine Image up.

Divine Image kind of kills the need to run Lightweaver though because you can basically proc it and use the extra 33-66% healing like you’re running Lightweaver w/ just Flash Heal casts. You can reset Serenity in 6-8 casts so you can keep a 80% uptime on the Naaru in tough healing situations.

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I like to use, harmonious app and light of the naaru for the extra cd generation since my build is centered around critical/haste/mastery it allows me to get as many chances for a divine image as possible and keep my words up

Hah way to listen Blizz :smiley:

Now just make LW able to be cast again to move off the GCD and we all gucci for the crap talent (PS: still a crap talent)

The buff to lightwell is nice but i recall it is still limited to 20yds. bad placement or movement means you lose the power the spell offers for the remaining duration.

I would argue the range could be better. at the very least an indicator on the ground could be helpful so people do step into and get healed then.

The best way to fix Lightwell is to just put it up higher in the tree as a choice node off of something like Cosmic Ripple because with it being a bottom talent its getting weighed against better choices.

I’d take it then, but I wouldn’t ever take it over Lightweaver if I was going down the left side of the tree.

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Yes. Lightwell back in the day wasn’t a capstone talent (maybe in vanilla). It has no reason being a capstone talent now.

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Lightwell is an awful mechanic. No amount of tuning will make it desirable, only changing it into something that isn’t lightwell will fix it. We knew that from back in the day when it was a thing. Nothing in the meta has changed in the intervening years that could make it desirable.
TLDR; Lightwell was, is, and will probably always be a terrible concept. The decision to bring it back was … questionable.

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I actually recall enjoying it through the MOP days but thats also, assuming my memory is still good, was when it actually healed for a descent amount. In the last tier of raiding i recall dropping it ahead of time and it acted like a timed aoe heal for when the raid spike damage would hit.

So i would say it’s still can be goof IF it were tuned to be more like a raid heal in power but dived up over each of the charge it would spend.

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Take both talents, Serenity, Sanctify, Chastise, Light well.

Three images, FOUR Light well, 2min cool down.