Lighter Than Air - Awkward Interaction

This capstone talent is extremely poorly designed:

  • It does NOT help you with knockbacks from bosses unless you do a roll before hand which could mess up with positioning if you are a tank.
  • The water walking is 5 seconds, which is barely helpful.

Feels like something from a 2006 mmorpg.

For a class that is based on martial arts fantasy, we have DH and Warrior doing more martial arts than us. Smoother martial arts than us.

Recommendation:

  • Integrate this talent with roll itself. Make roll break fall and allow the talent to increase roll distance.
  • Allow roll to give water walking buff for like 30 seconds atleast.

So basically make it like a warriors charge without the target but with waterwalking buff.

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idk I actually like it how it is. Having the ability to roll mid air and then leap/jump to avoid fall damage has been super useful.

6 Likes

Would you not like having the leap/jump integrated into roll itself so you just have to press 1 button?

Not really, because that would remove the ability to roll multiple times in a row.

2 Likes

There’s hidden tech with it actually. I thought it was garbage before finding it.

If you spam jump and roll together while midair you actually “kick-off” from your location as if there were an invisible step under you. It’s the same momentum as when you roll off the edge of a cliff or edge of some terrain and you sort of bounce off the terrain halfway through the roll and yeet yourself really far.

You can do it 3 times mid air instead and redirect and literally fly through the air for quite a while and I’ve gotten into the habit of just doing it instead of my normal roll on the ground. I just jump then yeet roll myself to go farther it’s a blast.

Takes some practice and latency can screw with it.

I can do the maze pull in mists by myself as a brewmaster because of it, fly through the air after first boss then exploding keg the trash over the wall.

4 Likes

If you roll and jump almost at the same time you can use it last second , or to negate knockback.

Takes practice but that kind of makes it feel like real martial arts so … lets keep it the same :grinning:

3 Likes

Then just use transcendence which is the easy mode for knockback prevention lol…or what Odin said: “If you roll and jump almost at the same time you can use it last second , or to negate knockback.”

jump+Press Roll same time to not move with the roll ->time the dash with the knockback.

Roll has 3 charges. you can chain the dashes together for 15+ seconds of water walking. This is a non issue though because it’s not really a water walking ability and water walking isn’t really important. Mount water walking still exists too.

These are all bad ideas. We don’t need a warrior charge clone.

Absolutely not, that would ruin roll AND lighter than air at the same time. The talent is fine how it is. It’s one of the more fun things they have added to monk or any class in a very long time and you probably just need to learn how it works.

3 Likes

It’s one of the most fun abilities they’ve added recently.

You can cross like 150 yard gaps with the roll/dash if you time it right. Negate fall damage. Roll back out of trouble and dash back in after an aoe cast goes off.

General movement and feel of the Monk between 3 rolls - 3 dashes, Tiger’s Lust, Flying Serpent Kick, Transcendence is what makes them so fun. Terrible ideas OP.

4 Likes

How? Same distance travelled, with just 1 button instead of 2.

Yes but that is what makes it so awkward. Also transcendence is on a 45 second cooldown and same as lighter than air, you need to set it up before hand. Does not help with multiple knockbacks either. Monk (brew) class fantasy requires it to weave thro enemies, something DH and Warriors are doing better.

Exactly, but it does not change the fact that the skill still gives water walking, but only for 5 seconds which basically renders it useless. 30 seconds each roll would at least give it some impact, instead of being a feature that no one uses.

Just some suggestions at the top of my head but thing is, it needs to change and be more fluid than what it is currently.

It definitely is, but it is something that needs to be improved.

Yes, functionally, it may be good, but we also need to talk about the animation? It is extremely awkward. Feels bland. Don’t you agree? Also yes, it is possible to roll large distance but that feels more like an unintended broken feature.

This topic is only about the interaction with Lighter Than Air talent.

This is very interesting, i did NOT know about this. Will work on this, thank you very much for letting me know.

Oh yes, i get this, i personally enjoy this as well. :face_holding_back_tears:
But it feels wrong. Like stopping roll animation mid way and then getting a boost forward. It’s clunky and feels like an unintended feature you would find in a 2004 mmorpg game.

Honestly, i am surprised to see people ok with the talent. I’m personally not sure what issue i have with this feature, maybe because of the animation or incomplete interaction, but it just feels wrong somehow. :frowning:

And the waterwalking ability is going to be same as Zen Flight, basically not used b y anyone, just some random flavor.

1 Like

Now that I know about it will be using it :slight_smile:

I use zen flight all the time when i run out of vigor, or to float above a fishing node.

Basically, you can roll while in the air, and at any time during the roll animation, utilize lighter than air by jumping to cause the rest of the roll to move forward through the air. The same is true with chi torpedo and is a viable way of teching out of whirling dragon punch if bad spawns under you

Seems fluid enough for me and I disagree that it needs to be changed in any way. Maybe get better at timing/using it?

Disagree here too. It’s a dash, the animation is a dash. It doesn’t need crazy/over the top animations. That would be annoying with all the other random animations all over the screen. As for awkwardness: Time it better.

This all sounds like a you problem tbh. Just talent out of the ability if it’s that much of a problem for you and you cant figure out the timing of the dash. Easy solution instead of ruining the fun for the rest of us. Most of us LOVE it as it is and have been running it since it was added.

2 Likes

I’ve said it once, and I’ll say it again. Lighter than Air is a great flavor talent, but it sure as hell shouldn’t be a capstone. Axe Jade Walk, move Lighter than Air where Jade Walk was.

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Everything here completely misses what i said. So nevermind, no point saying anything else. Just re-read what i said before.

Also what do you mean by “Rest of us”? The least played tank? The 2nd least played melee DPS? The 2nd least played healer spec? Might want to take a look at numbers my friend. Good day!

Agree with the capstone part. But i do love jade walk, leave it alone! :rage:

Also, there is nothing wrong with this talent but it can be better, that is the whole point of this thread. Stuff like this no longer exists in modern MMO.

I’m gonna need some context for this.

The only thing I’d change would be how to activate the dash. I’d make it like ret’s crusading strikes where the spell changes and does some other thing, so we’d essentially just hit roll a second time for the dash.

I still disagree and think your ideas would ruin the talent entirely. You just dont know how to make it work and cant time the dash properly if you think it’s clunky and awkward.

Bad ideas are bad and I am glad the devs will ignore this pojntless qq thread.

The few of us who do play the class and enjoy it for what it is. It’s already a fun mobility talent ( THAT YOU DONT HAVE TO TAKE ) and none of your ideas ( or any in this thread ) would be an improvement in any way.

Hope that clears it up. Good day friend.

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Yeah but you can only leap the direction you’re facing (edit: not backwards), vs rolling I can do any direction regardless of where I’m facing.

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Oh! Touché.

it also doesn’t say in the tool tip or buff that it gives you water walking. I do the canons in siege just cause i can roll across the water and dash at the end to get to the platform. Can also roll out there to dispel yourself but not necessary really ig.

it being a capstone talent is really strange and some monks don’t even take it cause monk is already highly mobile but looking around the tree there’s not too many things I’d rather have than a little more vertical movement. If they wanted to combine it with the talent “roll makes go a little further” further up the tree I feel like that would make the most amount of sense. As for wave mechanics I personally feel like transcendence is better and more reliable if you set it up before hand.

It’s fun and can always find a use for it so I hope they don’t cut it but Blizzard doesn’t really…uh…seem to care about what we think is fun or good very much based on the tier set we got and that they did very few changes to balance us and it seems like they are also nerfing mist weaver’s blackout kick damage, cleave damage, and therefore the most essential part of their healing in m+. Why is blizzard doing this? I don’t think anyone knows and it is basically a nerf. They also intend to remove the ability for those teaching multistrack stikes cleave damage to proc gust of mist so it doesn’t just nerf our rotational healing but also our chichi windows whcih are like our only sustained burst healing that we can do. So they’re taking one of the most fun parts of it worse even though nobody asked for that, and monk is incredibly undeserving of nerfs. If anything we need a way to give allies damage reduction. The removal of the avoidance aura means we now add no survivability to any situation (cocoon isn’t a good substitute for high keys and myth raid, if you had to choose between a 3.5m absorb shield or 20-30% damage reduction, you’d always pick the damage reduciton. Everything at that level will eat through the shield in like 1 hit. even the curses in stonevault will just break it, won’t save anyone.)

Lighter than air is a fun thing we have but it being a capstone don’t make a lot of sense to me. If the tool tip explained it gives water walking for 4 seconds and that it makes you momentarily immune to some things when dashing it would make more sense to people. But I mean…there is like bloodbound horror and siege of boralus with water. In the open world or anywhere with a knock back or knock up i guess it’s nice, I’ve used it there, but idk doesn’t feel like it should be a capstone talent. Should be moved further up the tree and combined with Bounding Agility. I also think tiger’s lust should just be a innate ability we have. You’re never gonna not take it no matter what spec or way you play the game (m+, raid, open world, world pvp, arenas, bgs, questing, farming, running from the ah to the mail box over and over, etc.) you’re always gonna take it.

They’ve done well to consolidate the trees but i think we’re not actually getting much freedom of choice, right? No matter what you always want fortifying brew and bounce back. Lighter than air is a neat choice that actually feels like it changes things in a way I as player get to think about but also there’s talents like the dodge talent that I’d like to get but have to give up way too much essential stuff and talent stuff in the way of it that’s just meh.

Its something i hope they just bake into the monk tree. There is no way i can play the class without it anymore.