Light of Dawn in M+?

Do we use LoD in Mythic+ ? I think the answer is no. However, I did quite a few keys last night around the 6-7 range (I usually tank) as Hpal, and people were all lined up perfectly for me to use it. It was actually pretty fun just to press it. Im not sure how viable it is number wise.

Either way, I had a blast healing. Just not sure if I should keep Light of Dawn on my bars.

When I’m trying to heal back up from a big AOE on the group, I do not use LoD. Instead, I’ll pop Beacon of Virtue and pair it with one of our other cooldowns depending on the severity (Wings, Divine Toll, Holy Prism).

However, in a situation where the group is sitting at 90% HP, they’re all stacked up, and there’s no immediate danger of a big AOE, that’s when I’ve been spending holy power on LoD to bump everyone back up to full.

It sucks that our AOE holy power heal spender is so weak relative to the rest of our kit. I find more value in spending the holy power on Eternal Flames (Herald’s Word of Glory) on each individual person and letting the HoT sustain them while I focus on other people.

There’s only a handful of situations in this current season where you want to use LoD, like stacked fights like Floodgate 3rd boss (or every scenario where you are stacked).

However, during a virtue window its better to just use ET/WoG to top your party or divine toll. Even Holy Prism is weak but will at least give you one free WoG and Dawnlights out.

It doesnt help our only true LoD talent Unending Light is also terrible.

Most guides will tell you no, we don’t use LoD. WoG does similar total healing, and can be made into serviceable AOE with Beacon of Virtue. That said, I will sometimes still run with it in dungeons if I’m in a short-mid ranged party comp where I can be reasonably assured of hitting everybody every time. Virtue doesn’t have perfect uptime, and LoD is less likely to overheal compared to WoG when the whole party is taking rot damage, spreading the healing around more efficiently. And if you are using the Unending Light talent and mostly casting WoG anyway, those LoD’s you do cast will be giga-buffed. Additionally, the Herald of the Sun hero talents buff LoD somewhat.

My personal opinion is that LoD isn’t bad, and as long as everyone needs some healing and you’re hitting everyone, it is more efficient and more effective than WoG. The issue is just that you’re not always in a scenario where you’re going to hit everybody, or where everybody needs healing. WoG is just simpler to use effectively, more likely to be valuable in situations of single-target burst damage (which are the more important ones to care about), and Paladin has enough cooldowns to carry us through most situations of high or burst AOE damage. LoD is fine, it’s just not necessary, and adds an extra hotkey and extra mental load. Plus you have to invest two extra talent points to give it the range of any other healing spell. In raid of course it’s amazing.