Coil is 3 second cd + can be dispelled. Vilefiend + dreadstalkers + Tyrant is a 5 - 6 second cast chain in perfect conditions. In a real world situation it takes about 10 to 15 seconds to setup.
By the time we’re done melee alrdy has done 50% of our healthbar.
he tried to get a near perfect ramp, bunch of imps (cast), 2 dogs (most likely a cast), hound, grimoire before a tyrant (which is a cast). It’s super hard when u have to cast pretty much all of it. that’s what he meant.
it is more realistic to go without imps or a set of imps.
You have a small window to tyrant when you have maximum pets out.
Usually 10+ imps, dogs, vilefiend and grimoire: fel guard all out.
Most of the time you will be cc’d/interrupted during this small window.
Coil works on 1 target, there are 2 other to stop you.
And usually good healers insta dispel coil.
Do you want examples for what’s supposed to counter every class you’ve listed too?
Or are you implying that all of the classes you’ve listed are countered by melee cleaves?
Warrior/ele and ret/war don’t have enough natural predators on the ladder. I’m not saying that isn’t a problem.
I don’t really watch WoW streamers nor do I echo their narrative on the forums. I’m gainfully employed.
The average player doesn’t compete in AWC. There is a significant different between what’s played on the ladder vs a tournament.
Outlaw is harder to play so people opted to play sin on the ladder. Aff/outlaw did well in the AWC. The common denominator in both comps was literally Aff lock.
I would classify your comments as a bad job at trolling or being a complete moron. Pretty sure it’s the latter.
If awc is not playing it all, … THEN IT IS NOT GOOD.
The stereotype of the “stupid player class” in World of Warcraft often falls on Warriors, largely due to community memes and their historically straightforward mechanics. Warriors’ simple rotations (like Arms or Fury) and melee focus can attract newer players, making mistakes more visible in a highly played class.
GET REKT.
you are playing the legit most brain dead spec in the game.
And AI says so.
Talking about IQ level when you are legit playing the “stupid” class.
Lul for sure randomly procced execute hits for 6 mill overpower 3 mill mortal for another 3-4 mill. Yeah sure demolition is the problem which actually has counterplay.
Tell me your clueless without telling me. Warlocks are almost always the target esp destro in 3s settings for the vast majority of comps.
Warlock players are rerolling because the class is not playable because of warriors.
As an avid warlock defender that was 100% his fault. With that being said would the end result prob have been the same? Most likely but he def messed up by running to where he did at the start.
The real question here though is why hasnt blizzard addressed how easy it is to completely shut down a warlock in pvp and not made any changes? Warriors and rogues shouldnt be so strong that they cancel out a class in rated combat
The rest are soft counters to warrior for sure, because mage/dev have too much mobility vs a class that can only run at you, but warriors are consistently winning all those matchups as well.
This basically.
Dude was afk for a couple seconds at start, wasnt mounted, ran wrong way, didn’t gateway out, didn’t get rescued out, no cocoon used, etc.
Just the worst play possible and such a bad example.
War is overtuned and lock is pretty deadge in this meta as a result, but lock still does really well if by some twist of fate they Q into a wizard without a warrior or WW bashing their face in.
On paper druid, evoker, and mage should be favored vs war, but war has gotten an insane amount of damage and mobility creep over the years.
Mage has also gotten a ton of tools which makes it uniquely unkillable, and dev would honestly be in the same spot as boomy (bad) if scalecommander didn’t reset two charges of hover (with unpurgeable freedom) every 50s.
Absolutely. I’m only trying to flag that warlocks haven’t really had HARD counters the last two seasons when paired with rogue/feral.
The problem is, if you nerf warrior and buff up other specs like enhance, DK, DH (not even sure if that needs buffs tbh) and hunter, you’re still going to have warlocks complain about how they can’t play the game.
At the end of the day, every comp and spec should have something they Q into where they say “Oh sh**”. Warrior doesn’t really have that right now with the comps that are available to them. Same thing when Sin/Aff was just dominated towards then end of last season or RMP just being RMP.
I love playing off-meta comps but it’s felt kind of impossible the last few seasons. I’m an advocate for the game being in a place where you can grab a few homies and Q whatever at a somewhat competitive level.
Comp diversity is king - It’s when the game feels best.
You could prob nerf warrior some and buff locks like this shadow fury to be an instant cast across the board. Demon skin soul leach needs to be buffed to recharge 0.5% of your max health every 1sec and absorb needs to be buffed from 10% to 15%. Fel armor needs to be 15% of the damage taken is absorbed and spread out over 5seconds. Siphon life needs to be a real option over absolute corruption so buffing the heal to 10% would help in that department. Rampant afflictions needs to be baseline like it use to be with no damage reduction applied to it. Buff deaths embrace to increase dot damage by 20% and MR can stay at 10% when a target is below 40% health and lastly teleport should be able to be used while stunned.
I wish they would also buff oblivion. It is not used anywhere for the last 2 seasons PVE or PVP. Significantly increase it’s damage and make it castable on the move like void torrent.
It use to be like that. Blizzard like to prune things from locks and give us nothing in return and or if they do give it back its a nerfed version of its former self and in the form of a pvp talent which we’re already forced to have specific ones and without them it can be detrimental