LFR vs mythic evoker legendary player

Seeing a half lfr geared half dungeon geared evoker with the legendary standing next to a fully mythic geared evoker was pretty strange and off putting. RNG legendary be like.

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ok

Where do I fit…its no different than an alt hunter with a Sylvanas bow. To be honest this legendary is one of the most accessible ones in the history of WoW, second only to Sylvanas bow. All other legos were gated behind only being available in a raid which was being exclusively cleared by small group of people and required ongoing participation of entire raid time to complete said legendary.

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Accessible in the same way that anyone can play the lottery, but few will ever win it. That’s not my kind of accessible.

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All previous legendaries were a lottery gated behind having your own capable raid team, how is this worse?

Absolutely not true. There have been many non-RNG-drop-gated legendaries. All 6 MoP cloaks, all 5 WoD rings, SL crafted legendaries (unless you’re going to argue the memory - most of which was target farmable, was rng), Dragonwrath - just to name a few. All obtained via questing…

Then consider Artifact items were essentially legendaries, you have every single classes artifact weapon(s), and Heart of Azeroth… All of them were obtainable via questing…

Then we look beyond the scope “it’s not a guaranteed reward via quest” to “being exclusively cleared by small group of people” - starting at the beginning - Thunderfury was very common in original vanilla, and classic servers are drowning in them. Past that… What? Thoridal, and glaives were everywhere. Val’nyr and Shadowmourne was everywhere. Rogue fangs were everywhere. If you wanted to argue Atiesh was exceedingly rare.

I don’t think you’ve got any idea what you’re talking about, at all.

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Neither do you, if you’re using artifacts as examples of legendaries. They’re not even remotely the same thing, and I’m not sure if you actually don’t understand that or if it’s just convenient to support your narrative since they were guaranteed powerful items and this legendary isn’t.

The tl;dr of your statement is that legendaries have been wildly inconsistent throughout the course of the game, and you just don’t like the way this one works.

Not liking something doesn’t mean you can invent a status quo or pattern that doesn’t exist. I want the legendary too and I have notoriously bad luck with pure RNG items, but the only consistency with blizzard legendaries IS their inconsistency.

I think the 16 examples I gave that were explicitly not artifacts, and how nearly every single legendary in the game was NOT rng gated, and not nearly as rare as you’re implying.

The tl;dr of my statement is: You’re really wrong, and misrepresented the history of WoW.

Their consistency is quested legendaries.

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Again, you just don’t like it, and that’s okay.

Your examples are irrelevant because all of the legendaries you mentioned had wildly varying levels of difficulty, RNG, and rarity.

And at the end of the day, they don’t have to base any new legendary on the history of other legendaries, whether you like it or not.

Good luck on the next reset.

What? The ringS - all of them – the cloakS, the staffS, the daggers, the axe… all of them were quested. Every single one.

Only TF, Eye of Rag, Glaives, and Thoridal were true “RNG” gated.

You seem to be deliberately misrepresenting your point to make it seem more extreme as being “the norm”, but the verifiable undeniable evidence of the situation is that… well… you’re just not right, based on facts of WoW’s history.

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Everybody got the ring and the cloak, they hardly even count, you might as well include legion artifacts in your argument.

I mean, quite apart from the color of the tooltip writing, the Legion weapons were legendary in terms of lore and representation far more than most other legendaries ever have been.

They were basically super legendaries that got stronger the more you used them, and it was sacrificing them that saved the world at the end of the expansion.

So…yeah, they count. Especially since this legendary is being presented in a VERY similar way for a class that has no equivalent from Legion. It’s clearly more than just an extra fancy drop, but that’s exactly how it’s obtained.

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Shadowmourne: No RNG involved but required guild effort, one person at a time.
Dragonwrath: Same.
Fangs of the Father: Same.
MoP Cloak: Everyone got one and progressed equally.
WoD Ring: Same as cloak.
Legiondaries: RNG acquisition, early expansion was like lottery, late expansion everyone had everything with them being granted in all content.
SL Legendaries: Build your own lego. Sylv bow reintroduced lottery drop thematic legendary.
DF: RNG lotto drop lego. Like Sylv bow, is possible to be screwed on RNG with no bad luck protection and never see it. If you do see it, requires a grind and a few expensive crafts to use it so possible for players to get it but be unable or unwilling to pay for it.

So, it is more “accessible” than the original legendaries (Thunderfury through Fangs) but no where near as accessible that everyone quested for or gained by RNG or solo efforts (All legos from MoP onward except Sylv bow).

Man if this legendary was more like Shadowmourne I think a ton of people would be happier. I know I would be. Make the drop 100% but have a long quest and multiple raid clears to even get the thing made. Yes please.

Turns out, there’s now bad luck protection for the lego for heroic/mythic raiders. I finally got mine after they implemented it but I imagine it should be near-guaranteed before the end of the tier for those killing heroic or mythic Sark every week.