I mean, I win ‘cause I keep my money, and you win ‘cause you get to keep all the filthy causal scum away (and probably won’t find a group). But the shareholders wondering why they just lost almost all WoW’s subscription money don’t win.
You’re underestimating how much I hate doing nothing while forming a group. I’m not doing non-queued content again. And I led two Timewalking BT runs this past cycle (closest I got to normal). Substantially harder, and far longer time spent doing nothing during group forming than any LFR.
I’m not doing it again. And I know you think you can MAKE me do it if you just get rid of that stupid LFR. But I’ll just move on. As will many others. It’s a game. You can’t make us do content we don’t want to do.
The game is perfectly sustainable without LFR. You’re assuming LFR is some important piece of raiding that sustains the WoW playerbase. It’s not. Wrath was perfectly sustainable.
heh…welll I got the remedy for that.
Two WoW accounts
I’ll sign up for a run on one, then go do something on the other while Im waiting.
Works great for $15 more a month.
I’m a shareholder and the game’s community being driven downhill because the game doesn’t promote commitment and sociability means I make less money because the game’s not as popular as it could be. Although WoW is just 1 small cog that affects the value of ATVI, so it’s not a big deal.
and YOUR assumption is that half the player base wont suddenly quit paying that sub fee the second you tell them LFR is out.
Aweful lot of Blizzards money you want to risk, Id say.
And you’re assuming you can tell people what to do and whether to have fun, and they will meekly accept whatever you attempt to spoon feed them.
Wow is a premium product. People do pay a lot of money for it. It is reasonable for them to get entertainment in exchange for that money, not old content when you feel like letting them have content you don’t want anymore and haven’t played yourself in months.
heh…exactly.
As if THAT isnt a huge part of the reason this game is failing to begin with.
A HUGE wide open world and somehow Blizzard manages to make it feel small and like a bull being dragged thru a maze with a ring in its nose.
I had no idea such a thing was even possible.
They don’t have to do anything. The game proved perfectly sustainable whether those players decide to stop playing or not. Keep in mind it would be the niche playerbase that is so against doing Normal they’d rather quit or wait for the next patch. In exchange, the community would improve, so those players would be replaced.
Dude, I just explained how Wrath and it’s design choices destroyed my guild that had been playing since Classic.
WoW was growing until Wrath. It flatlined then. Wrath was a peak because it was the Fortnite or Overwatch of its day. It was the big game that everyone was playing then. They moved on. They always do.
I can tell. “You think you want it, but you don’t”. Yeah, the corporate mindset reeks off of you. Keep telling people how to play the game. Keep wondering why you’re losing more and more players. Go look up to that statue of Thrall in wistful longing as the the game tanks.
Wrath simply peaked. There’s only so many eligible people that will be attracted by your product. Wrath sustained itself through its peak; without LFR, and modern Normal didn’t even exist back then.
The point is that WoW is sustainable without LFR. And with the existence of normal, the game would do fine if they timegated LFR 1 patch behind.
That was then, friend…this is now with a lot of different players used to an entirely different game.
Going back to the good old days aint going to work in this game or real life. People change and business adapts to that change or they go bankrupt.
The game is a decade and a half old.
how its lasted this long is astounding.
it doesnt need to be trying to FORCE players to play in some particular way they dont WANT to play in.
THAT attitude is WHY this game is failing to begin with.
Just ask me how many times Ive already considered quitting just over the pathfinder gauntlet.
you cant FORCE players down the path you want them to run in a game thats mean to be wide open.
I got $100 sitting here that says within 30 days of LFR being removed that 25% of the player base starts leaving, with more following every month.
YOU going to replace that money?
No…you arent.
Yep. As Overwatch peaked. And PUBG peaked. And Fortnite peaked. And dozens of other games across dozens of other genres peaked. And after they peak? They collapse. That sort of population doesn’t keep playing the same thing forever. Do you really think Cata’s content was so bad that it drove away players in measurable amounts after less than a month? They were already burnt out from Wrath, dude. And Cata wasn’t enough to reinvigorate the formula.
The problem is that what they’re doing now isn’t working. LFR, despite the people here defending it, isn’t maintaining subs. It doesn’t get players to socialize or learn mechanics, but it’s in these people’s best interest to keep arguing that it’s fine.
I doubt we’ll go back to 12 million, or even fix the game, but it would be a step in the right direction. At some point Blizzard needs to think of what markets it should target. It can’t target everybody. But the markets it attracts through LFR just aren’t staying in the game at a sufficient rate.
LFR allows me to queue up and get quests finished so I can progress my Herbalism and Alchemy professions, and finish quest chains to unlock other things like Allied races without the road block of gaining the approval elitist jerks, or having to deal with elitist gamer drama. It also allows me the freedom to play the character classes and specs that I enjoy, instead of militant players having control over my personal progression.
As long as Raids are tied to other quests that I need to get done, I don’t see the removal of LFR as even viable.
uh…yeah…so you then suggest MORE of what theyre doing to fix it
LFR isnt whats killing this game friend, and it doesnt matter how much you want to believe that nonsense. It dont make it true.
Access to raids at lower levels for casual players who dont take the game as seriously as a few do make it so they feel more connected to the WoW world and can see and do it all.
Hide that behind more walls and they leave
You really dont have a clue how to deal with paying customers, do you?
Ive run a business for 30 years. I know that you do what the guy with the money wants if you want his money.
TELLING players how to play a video game isnt going to endear them to you.
giving them MORE options so they have MORE fun playing…THAT is the only way to save this game.
The devs need to stop being lazy and acticrap needs to stop tightening the wallet if they want more sub money.
Money to make money.
A concept this company has no clue about.
Yes, it is. It’s just that one good feature that’s positive for one large part of the community isn’t enough to maintain subs over the rest of the train wreck that is BfA. If you bring back old style raids subs will plummet even faster. There are a hundred design decisions behind WoW’s current drop, you’re isolating on one that you don’t like.
Which isn’t why a lot of people stay subbed, or indeed, why a lot of people subbed in the first place.
You could start by trying to fix the game instead of attacking one of the few good things left.
No, it wouldn’t.
The market it targets through LFR are much bigger than the market it targets through “only the uber elites”, and they’d stay in the game if it wasn’t just crap and cheap mechanics meant to extort them into playing longer, rather than just being a fun game that they WANT to keep playing longer.