Subs were going down consistently before it existed. So unless you’re saying that everyone had a psychic premonition of LFR, and its accompanying “badness for the game”, coming into existence at least a year ahead of time, this point is invalid.
Dont even bait and switch wiith me, friend.
YOU said
which Qrystallia also ignores because it is a real problem, is that the exponential character power growth and curvature has never been more out of control.
THAT was the point I responded to.
What you said afterward wasnt relevant.
The term casual may also be used as a derogative noun, to describe a player who is not fully committed to playing a video game at a high level. For example, a hardcore gamer may disregard the opinions of someone who doesn’t often play the game by calling him or her a “filthy casual.”
Casual video games have several distinguishing features. They are often web-based and are usually found on either [mobile phones] or [personal computers]. They usually do not have a high learning curve. To achieve this, most casual games have few controls–normally a single button or two that will predominantly control the majority of the game. Casual games usually do not require a significant amount of time to play. They can normally be played in small periods of time. Unlike more “hardcore” games, casual games usually do not require a long time to reach the final stage of the game. Therefore, a casual game often does not contain a save feature.
I won’t say it does or doesn’t-- Not here to make any claim toward it. I’m simply saying, that acceptance of their choice, which is our reality, is hard to swallow.
But when you do, you take off the rose colored glasses and see it for what it is-- A game that will never be as it once was.