LFR and classic

The people that compare lfr and classic where wrong.

Matter of fact in LFR there as many mecanic than normal retail raid but they don’t matter. In classic everything matter. Just making sure the tank keep is aggro stressful. Most of the rogue that i see do too much damage for the tank aggro die instantly in 1 swing by the boss.

Classic wow have less mecanique but you will pay as much as if you where in heroic retail if you dont follow them. You will instantly die if you take one swing from the boss.

worth pointing out that normal-mode is a joke on retail…

you don’t get to ignore mechanic on mythic.

some MC bosses don’t even have a mechanic you can worry about (ranged on golemagg for example) or die before you see said mechanic (sons of flame on rag).

normal mode on retail still harder than MC.

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Yep, and having 4 difficulties hurts ilvl inflation. At most we should have 3.

Class does have multiple difficulties. You need to get out of the “retail mindset” where you think raids only exist for one content tier.

Naxx - Mythic
AQ40 - Heroic
BWL - Normal
MC/ONY/ZG/AQ20 - LFR

People will be singing a different tune when they do C’Thun for the first time. Or when they wipe endlessly on 4 horseman… oh wait, most wont get to either boss.

Could you imagine if tank in retail ad classic treat. MC is not LFR because you cannot ignore mecanique if shazzrah teleport to you and you have the magic debuf you die in 1.5 sec .

Am not sure what going on here since in lfr retail dps can sit in the fire and outheal the damage they take with passive healing. Your mathematique are wrongly attributed.

more accuretaly

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Worth pointing out that we’re in 1.13 patch. At this point, C’thun was a massive joke of a loot pinata.

The hardest part of AQ40 in Classic is going to be what was always the hardest part of AQ40 post-C’thun nerf in Vanilla. The trash.

Multiple top-tier guilds were banned (some made the news) in Vanilla not for exploiting to beat the bosses themselves, but to simply skip the monotony that was trudging through all the trash in AQ.

I’m not sure anyone actually killed C’thun prior to his nerf.

and in classic you can have 5 DPS die within the first 10 second of ragnaros and still beat his sons of flame timer…

heck, haven’t dreamstate 20-manned MC?

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I don’t understand these argument. You act like mythic raids in retail are hard. Maybe for idiots. It’s not hard… anyone with basic understanding of game mechanics can do it.

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Umm… C’Thun was never easy back in the day. Pre nerf it was never killed and post nerf was still hard has hell.

No, this isn’t true. Mythic requires a lot of time dedication and learning specific fights. It’s not easy and it requires far more than a basic understanding of mechanics.

Have you done them?

Vlonk is also wrong, as the higher level raids are much harder than normal in retail. Some fights in Naxx might by Mythic, but I imagine most are heroic tier.

Yes, I have done them. Have you done naxx?

Yes. It’s not mechanically difficult, it’s just taxing. That’s what the majority of Naxx is - a war of attrition. Mythics are mechanically difficult and far more draining because of it.

Post on your character you did Mythics with then.

I’ve never done Mythic, but I have done Naxx in Vanilla. Like AQ40, the hardest part of those raids are the trash. Namely, the monotony of slogging through all of them.

I have some guildies here in Classic who are realm first progression pushers on BFA and recently was listening to them as they wiped over and over on some boss named Zacool(?) Apparently, by the time they downed him/it/her, it had been well over 400+ pulls.

I don’t remember ever taking 400+ pulls to bring down any boss for the first time in Vanilla. And that was with the majority of us being brain dead 16 year olds at the time.

Yes, for bleeding edge progression a number of bosses take that many pulls. This is why anyone who says Mythic raiding is easy are flat out wrong.

happy?

making me post on this disgusting retail character. ugh.

I don’t know what “bleeding edge” means (in this context), but that was a phrase I heard thrown around in Discord, so I assume you know what I’m talking about.

Bleeding edge is basically pushing progression hardcore the moment it’s available. So, world first is bleeding edge progression to the max.

The only full Mythic experience I see is EN, which took you just about 3 months. Admirable but it was one of the easiest Mythic tiers. If you think Naxx is going to be as difficult or harder than Mythic raiding, it’s not.

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Makes sense. Thought “Bleeding Edge” was a new achievement or something similar to “Ahead of the Curve”/“Cutting Edge” achievements I remember from my WoD days.