LFG toxicity is just sad

Don’t ask forum people.
They will defend kicking like their lives depend on it because “it’s valid” no matter what your defense is. Or “more than that happened you liar”, or any other excuse I’ve seen used to defend this toxicity.
To a fault, these types of people will defend a bad system with their lives, all because it’s a bad system that has been around for a long time.

exactly this.
Players CANNOT be trusted with any measure of power over things like this. A sad truth.

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There was, because tanks knew they had instant queues, so 15 minutes was faster for them than actually doing the dungeons they commonly didn’t want to do. Why do a dungeon for 20 minutes with no guarantee of completion when you can just sit there for 15? This happened the most in oculus because that one was for sure a variable on how long it would take, especially since you couldn’t know if your group could actually pilot the dragons.

I’m just going to pre-emptively tell you to not tell me it didn’t happen to me, because I’m not falling for that gaslight.

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Looking at it the queue time was 7 min originally and getting kicked didn’t give you dungeon deserter.

Also just saw that clause which might be why the 15 min timer wasn’t included. “Despite the above, a vote to kick a member who has disconnected can be initiated 60 seconds after they disconnected.”

Here’s the Blue post the day 3.3 launched.
It talks about the 15 minute dungeon cooldown.
It talks about no deserter from being kicked.
It talks about how you can’t even kick someone at the start of the dungeon.

You people are not remembering correctly.

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Your right but I gave you proof how people were dodging it. If you got occulus you alt-f4 and wait 7 mins hoping your group kicked you.

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Honestly the more I tank for randoms in TPs the more I’m starting to wonder just how much of the story we’re not being told in these sorts of posts

Just got put into a Deadmines in progress, with a healer that didn’t seem to have any water, a hunter somehow only pulling 7k dps, and everyone completely ignoring the oozes. And even despite ALL of this, no votes to kick were made, and the closest thing to any sort of “toxicity” was me asking after the 2nd wipe to Foe Reaper to “please don’t ignore oozes”

Don’t ask me how we managed to full clear with only 2 wipes on Foe Reaper…

I’ve left way more groups than I’ve kicked people. If a group is dysfunctional or simply way too slow I’d rather keep my sanity nowadays and go again later.

How long was the grace period, because I don’t think it actually mentioned how long it was? If it’s not much longer than the 15 minute dungeon cooldown, then the point is moot, because it still falls under tanks with instant queues knowing just sitting there and doing something else would be faster than doing the dungeon.

Never once saw it happen. Maybe on alliance it was radically different. This was not a thing on horde. And not in my battlegroup anyway.

And for what? What tank is going to twiddle their thumbs for 15 minutes when they could bang out an easy dungeon and get 2 emblems.

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Like I said it was 7 minutes queue and Occulus could easily turn into an hour dungeon before.

" The kicked player does not gain the Dungeon Deserter debuff, nor do they see the reason given by the player who initiated the vote kick. However, they’re not allowed to que for another dungeon for 7 minutes after being kicked."

You’re missing the point. The tank doesn’t want to spend an hour in oculus when they can just say “kick me” and go afk and watch a video. I agree that it was uncommon in the other dungeons. Everything that happened was a knee-jerk reaction to player behavior in mostly oculus.

So you do at least admit that it happened, just not to you? I mean, that’s plausible.

An hour oculus? Wtf game were you playing?

And I don’t know where you’re getting 7 minutes from. That link literally says you can’t kick someone for the first 15 minutes. But even if it was 7 minutes, the tank can’t queue for another 8 thanks to the dungeon cooldown.

People wiping on the last boss repeatedly, it did happen.
And I explained how if you dcd you could still get kicked even before the 15 min mark, the game isn’t gonna stop you from kicking someone that has dcd.

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That was occulus in OG wrath and sadly in too many groups in classic wrath.

And yeah people just dropped or asked to get kicked, part of why both deserter and kick debuff were added.

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So if you dc to get kicked you still have the 15 minute dungeon cooldown.
I don’t know what this 7 minute thing is that it’s talking about. Maybe that wasn’t a thing in Wrath. Or was it an additional wait time added to the 15 minutes from the dungeon cooldown. Which would mean even less of a reason to want to be kicked.

It’s ridiculous that your justification for the toxic trolling going on with vote kicks is “Well, people didn’t want to do one dungeon.”

It obviously wasn’t a big issue. I never once saw it and I’d bet a decent amount of money I did more wrath dungeons than everyone else here. Vote kicks happened so seldom that Blizz relaxes the restrictions for some people ( and eventually everyone). Which they never should have done. That’s what led to the miserable experiences you guys are remembering.

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Being in oculus was always a wildcard. You’d either get a group that was good with the dragons, or a group with people who had no clue, and in some of those were unable to get it within a few pulls. Which is fine, but takes time. No one liked that place, and tanks, knowing they had an instant queue and no deserter, wouldn’t chance it and just go afk. It was faster for them on average, despite the 15 minute cooldown, which is why they’d do it. Not EVERY tank, but enough for there to be a reaction. You can argue if the reaction was justified, but your premise is wrong.

We can go around in circles on this, but your personal experience doesn’t represent the full reality of the past. Personally I agree with you that the implementation was lazy. They could’ve gone with a much better solution, but blanket “some people ruined it for everyone” solutions are almost always the easiest to implement.

That’s the information I could find and the way it’s worded it’s definitely not additional. Like I said it changed many times during Wotlk so it’s fair to not remember exactly.

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The dungeon cooldown is 15 minutes. If getting kicked added another 7, all the more reason not to get kicked. And there’s no way in hell getting kicked would shorten your dungeon cooldown. They go out of their way to say getting kicked doesn’t give dungeon deserter. They would have mentioned if it gave a ‘lesser version’. It’s more likely that didn’t exist until later on.

I mean the wording is pretty clear it doesn’t say additional it says for 7 minutes after being kicked. I don’t know what to add. But the point is more I guess what do you want from votekicking.

Personally I think people should always be able to votekick if they don’t want to play with you. I don’t even think the 15 min timer is good but I’m all for restrictions on the number of votekicks you do. People that votekick way often should be heavily restricted on their ability to votekick.