Lfg tool has been working well

This doesn’t show an increase headed into Cata (released oct 2010). It shows a flat line before and after release, then a steep decline.

This literally proves my point lmao

You have been shown proof you’re wrong, and are ignoring said proof, instead claiming it proves you correct (which it clearly does not).

That is the literal definition of delusional man.

Edit - feel free to look up the actual numbers from their earnings statements at the time if the chart doesn’t make sense to you.

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I’m looking at the blue dots from Sep 2010 into Oct 2010. Are you telling me that’s an increase in subs?

You’re to ignorant to know that.

Accessibility is not an end in and of itself. It’s a means to an end. It’s only value is to help you reach that end. I don’t care how accessible retail is because I don’t want to play the content. Just as I don’t care what tools exist in grand theft auto to increase accessibility since I don’t play grand theft auto. Saying go to retail is about the most stupid thing a person can say. You know it too, you know it’s stupid. But you want to insult people. That’s your only reason for posting. That’s why you come here. You’re just a nasty little it.

If blizzard announced that they were removing the rdf and lfr I wouldn’t get on the retail forums and complain. Because I don’t play retail. And you wouldn’t suddenly start playing retail if they were removed. Removing the rdf isn’t very important to you. It’s just a subject you use to insult people over. Just like you decided to insult people for not wanting to tank.

Yes. Do you see how the blue dots go up a little bit right around the “Sep 2010” space and a little after? Those dots being higher is an increase.

Cataclysm released December 7 2010, so the decrease can clearly be attributed to cataclysm, which many would agree was the true move away from what a lot of people consider “classic” over the years.

This does not at all correlate to your RDF argument, but it does correlate with the fact that cataclysm was a pretty steep step up in end game difficulty from previous versions of the game.

Tfw in a Megaserver and still waiting hours for a group.
Wheeeeze
Funny part is, I see less people on the LFG tool than on TBC’s
and not too many even on Puggle/BulliBoard. Lmao, this tool is G A R B.

Okay, I thought it released Oct 2010, but that’s when it was announced.

Yes.

No. Being generous as possible, those numbers are flat between the end of Wrath and the start of Cataclysm.

Contrast that against the sharp increase in subs through the release of the previous two expansions, and yeah, it’s very obvious WoW starts to plateau and trend negatively right around changes like RDF, destruction of the old world, etc.

It’s actually smooth sailing through Wrath launch and the first couple phases, then plateaus around TotGC through ICC, then goes up again leading to RS, after which were trending down til today.

Again, literal delusion to ignore the proof in front of you. The plot point went up in a chart that is broken up into two million between each section right? If you were “as generous as possible” you’d recognize that was likely a gain of 250k players or more (roughly halfway between 11 and 12 million right? That’s more like 500k but ya know, even being not generous it’s still a gain).

You can try to slice it however you want. You were wrong, you can’t admit it, so be it.

“Destruction of the old world” was literally the launch of cataclysm. You can’t use that to back up your RDF argument hahaha.

The sharp increase in previous expansions couldn’t possibly have been attributed to the fact that this was the first MMO of it’s kind ever right? It completely changed the genre, was grounbreaking in many ways, etc. And during that time gaming itself became more popular, especially as the internet and computers became more readily available to more people? No of course not…it must have only been RDF related!!!

Sorry yea, your narrative ain’t working here dude, you’re just continuing to spew actual nonsense to try and prove you’re right.

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The point is on the same line lmao. It’s 12M!

You seriously trying to tell me that the point at Sep 2010 and the point that follows it, on the same damn y axis position, indicates an increase? You’re trolling.

Show me the market date or whatever you mentioned for those dates and I’ll shut up.

Regardless of if there were some “two orders of magnitude less than the resolution of the y axis” increase, it clearly shows stagnation at the end of Wrath.

I can either see groups or make a group, but cant do both for some reason. When i list myself or my group, the next tab goes into an endless “searching” status. Hopefully this gets fixed.

Yes, from the end of WOTLK to cataclysm it was flat. That is literally the opposite of your claim that the end of WOTLK the game was dying.

From the start of WOTLK to the release of Cata, the game gained a small amount of subs.

Here’s another one for you that might be easier to read.

Here’s something else for ya, showing day 1 sales of cataclysm were the highest of any xpac prior to BFA.

Still sticking to your narrative, or?

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I have already found 3 wives via the lfd tool. thx blizz

report trolling and move one :slight_smile:

Nevermind the fact that all of WOTLK was flat, right? And RDF wasn’t released until later, when arguably we see an uptick? But I’m not here nerd screaming (using your verbiage here that you projected on me and others) “RDF WAS THE REASON FOR THE INCREASE!!!”

And then you see a clear decrease in cataclysm. Well, I assume you can, not sure after you assessment of the chart previously. I’ve previously explained the generally accepted reason is that the end game became far less accessible to the casual player, cataclysm was a clear jump in difficulty in end game.

Also the reason why classic coming back in itself is popular, the hardest content/gear is far easier to get by more players (in before people try to say it isn’t, it is, period). This is clearly backed by the amount of WCL entries you see in classic vs retail end game raiding.

“Your camp” likes to claim it’s all community. But the reality is that there isn’t only one reason people like classic. For some the community makes a huge difference, but for many others (and arguably more than the community crowd) it’s just about being able to clear the hardest content with their homies.

But tell me again how RDF ruined the game, please.

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Link my claim that it was dying.

My claim is that WoW started down a trend of stagnation and decline following retail minded changes like “play the patch” (TotGC) and RDF. Thanks for backing it up.

Correlation is not causation.

Sure. It’s still evidence that something about WotLK caused stagnation, so it makes sense they’re going for heavier handed changes in this expac’s Classic iteration than they did in the older ones.

This last one I included just to point out that you have no proof of this, and just by looking at the day 1 sales of recent xpacs you are very very likely incorrect.

I’m looking at total population.

Yes, something did, but you’re saying you know the reason for sure is because of some changes. The thing is, you’re wrong, and you are completely unwilling to admit it no matter what anyone says to you.

With that I’m out, I thought you actually had any type of open mind on the argument in general, but you clearly don’t.

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