Same people that are complaining about NO LFG are the same people who use way too many addons so that it changes the game from wow to something different. You don’t want WoW, you want your impulses fed.
LFD wasn’t added until icc was released but that doesn’t matter… hell, we must ignore that! Why because the people who don’t really want to play the game want to. LFG was released 3.3.0 and cata came out after 3.3.3. This was and end of wotlk / cata introduction feature. Hell we can sum it up as a cata catch up feature. You people are dumb.
Are you also playing WoW Classic on a 14" CRT monitor, with an ancient IBM buckling spring keyboard, and a mouse with a ball in it? If you aren’t, then you aren’t getting “ThE aUtHeNtIc ClAsSiC eXpErIeNcE”.
LFD was one of the most anticipated and appreciated feature when it released. Same thing with Dual spec. They clearly don’t have their place in a vanilla environment for restoring that experience but beyond vanilla, these features are quality of life tools that most people are expecting in WotLK.
Better not use Discord either, Ventrilo only.
Forget the fact that LFD was around for almost half of WotLK.
Other expansions with similarly long content droughts actually dumped subs, yet WotLK actually grew and reached an all time peak that has yet to be seen again, because of LFD.
But let’s forget about facts and empirical data, and blame it all on LFD. Other people might get to have fun and play content outside our tight-knit communities of multi-accounting, boost enabling GDKP squads. How else can we gatekeep all the filthy casuals if they have ways to play the game and get gear outside our prescribed Classic way?
what kind of gaslighting is this
only people who want their “impulses fed” are those who demand a cross-realm autogroup feature that teleports you directly to the dang dungeon. zero thought needed, just pure impulse feeding and dopamine hitting.
The dungeon finder was very problematic, and overused.
So much so that the developers elected to ship cataclysm with the caveat of players actually having to discover the locations of the instance portals for the dungeons before being able to use the random dungeon finder.
And my goodness the whining from pro random dungeon finder folks was legendary.
Players complaining about rpg features of this mmorpg, yikes.
I listened to a lot of the CTC podcast before the launch of classic, and a LFG system was always intended. Like many things it didn’t get worked out till WotLK.
Tank selling heroic/daily/level boosting tanking service, no LFD? no problem! 100g a run for normal dungeons, 200g a run for heroic! I can do healing too! same rates apply! Money upfront, no refund if party falls apart.
We had 1 more patch after ICC as well. Either way, it wasn’t a pre-patch to Cata that was implemented. Having something for a year and I’m pretty sure the subs at the time held up until after Cata’s launch and not before.
That has nothing to do with subs holding out. Or can you provide me proof of this claim? Because we cannot collectively decide that information without a platform sample
What are you saying? A simple google search would show you that ICC and LFD came out at the same time, that patch lastest nearly a year. Halfway through that patch WoW hit an all time high for subs that has yet to be reached since.
Do you even remember how much of a mess Cata was at launch? Some classes were totally broken OP and had to be hotfix nerfed. Heroics were extremely over-tuned and dropped under-tuned gear that couldn’t even get you raid ready. That alone caught people off guard after having spent a year in WotLK farming heroics like they were easy mode.
Yeah cata was an awful game as well. Recruit a friend is also a great testament to the surge in subscription as well as excellent marketing and literally having zero competition whatsoever. I’m not really sure why people try to equate dungeon finder to subscribers. If that were the case the game wouldn’t have seen a downwards trend later on. Therefore, LFD has nothing to do with subscription nor do we have an actual sample purposely targeting such theory
Really guys, so its easy to find. I would link it, but blizzard literally won’t let me. you can wiki the patch notes for wrath. 3.3.5a was the last and final patch in wrath on June 29th 2010. it was a 6 month patch time from December 8th of 2009 after ICC came out that we got LFD.
What does that prove? Or rather what does the timing have to do with anything? Since people are trying to convince others that LFD was the reason wow was so popular how do these subjects link together
The actual highest sub data point was in early Cataclysm if you want to use subs as the absolute metric of success of design features which is fairly stupid.
From what I found, it reached it’s peak in Oct 2010, Cataclysm launched Dec 2010. Can’t find any information that says otherwise. The point is that ICC and LFD launched together and the population and dungeon participation continued to grow the entire patch.