LF a decent Divine Hammer macro?

So, can I macro DH effectively with any pre-existing spells? Don’t really have the room for it, if it is the new meta for single-target.

It’s on the GCD, whatever you macro it with, beside AW or a trinket, won’t trigger at the same time.

You’re looking for a cast sequence macro. But since you have a 30 second cooldowns and 1 minute cooldowns you’ll want two macros:

Disclaimer I’m not ret scientist

30 second cooldowns

#show tooltip Execution Sentence
/castsequence reset=combat Execution Sentence, Wake of Ashes, Hammer of Light

1 min cooldowns

#show tooltip Divine Hammer
/castsequence reset=combat Divine Hammer, Execution Sentence, Wake of Ashes, Hammer of Light

You can add a line before the cast sequence to use your trinket by adding in

/use 13

Or

/use 14

Depending on which slot your on use trinket is in.

For each macro you’ll want to get to 5 holy power before mashing the button until all spells go off. The sequence will also reset when you enter or leave combat. My assumption (again no ret scientist) that you’ll want Divine Hammer up before execution sentence because it should last longer than execution sentence because you extend it by using holy power and you wake of ashes after Divine Hammer and execution sentence so the holy power generation will add to Divine Hammer and get the damage amp of execution sentence.

Don’t think it’s worth the talent points anymore after the changes yesterday. It was already an aoe pad type talent and doesn’t feel to contribute meaningfully overall and comes at a cost of slight ST. Probably sees plays in the higher end of keys when enemies start living long enough.

Was really pulling ahead due to bugs allowing very, VERY high uptime on wings. Probably worth keeping an eye on in upcoming hotfixes when blizzard has more data for tuning.

How so?
Ain’t it easier to maintain?
The duration is no longer gimped by your haste level, the ICD now allows for DP or set procs to matter.

The appeal in ST is the accumulation of Ligth Deliverance stacks, which it still does, to get free HoL quicker.

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Because the bug that allowed Crusades to last nearly 1min is gone. It’ll be interesting to see how it all shakes out.

That was never something that should have been expected to stay.

We’re not supposed to be perma AW.

And I’d be surprised if any of the guide writers wrote their recommandations assuming this would stay.

That being said, we’ll have sims and the answer will be clear.

its still bis in st, each tick of dh triggers eh and more eh means more deliverance stacks which means more hammer. thisi s a sizable dps upgrade and alot more easier to keep up. you legit just need to not waste hopo and cast more spenders

they didnt, nor will they ever make data that revolves around bugs

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I think a spell swap timer macro with DS would work well with it. Basically when the timer runs out, DH would be pressed, but when the timer is on DS is the button it presses.

How ever reset timers is not fool-proof, if it’s not used/set properly you’ll reset to the skill you have a cool-down still on.

here is an example of one;

/castsequence reset=10 Shield Slam, Devastate, Devastate, Devastate, Devastate, Devastate, Devastate, Devastate, Devastate

If you cast the last devastate (spell8 in this instance) before the timer ends, it will go back to spell1 (sheild slam) for example. So to make it work, you’d have to make it long. I’m not sure how long you can make it however.

Also keep in mind if your clicking on it before you go off the GCD/CD, it will count as a cast in said macro and cycles to the next spell.

But be warned if you want to use DH, it will eat your greater judgements like candy which will effect your DS/HoL/FV(TV) damage.