Leveling. Too easy?

Today I’ve come to the realization that, for me personally, leveling is boring because it’s entirely too easy.

Just for reference, not that it matters, I started at the end of Vanilla, but due to military orders and having to move I mostly got my start at the beginning of TBC, I had maybe a month of vanilla played.

I was trying to take advantage of the experience boost due to current events, but I found myself getting bored. So I kind of sat and thought, and in my opinion, it’s due to the ease of it all. And it’s not because it’s the same old story, I even tried Alliance and a race I never played or their story and was just bored as well.

Then I wondered, did they make it easier to entice new players? Or was it to bore those who have played for a while and make the boost more appealing?

Again, just my opinion and thoughts. Curious if anyone has had similar thoughts

4 Likes

it’s the peace offering of the Devs for making alts impossible to catch up, while simultaneously offering as many people as possible a chance to start Shadowlands content upon release. If you want to level slower, take off heirlooms and wait for the 21st, so that it goes back to normal speed.

11 Likes

Leveling is not too easy. Its just easy enough.

19 Likes

I don’t think speed and difficulty are the same though. Before, you had to be more careful, things were deadly. It felt like an adventure. Now it feels like a stepping stone to get to where the game starts rather than an adventure. But I do understand where you’re coming from about the peace offering

5 Likes

Classic is there, if you crave tedium which = difficulty according to some of the forum dwellers. Leveling was never difficult, it just took a long time to do.

18 Likes

It has nothing to do with playing classic or tedium. Mobs were more dangerous than they are today.

Again, speed =/= difficulty

4 Likes

It’s more non existent than easy .

1 Like

I’d say it’s a little if both. Old players wanted fast leveling because they want to be at endgame not spend three months getting there.

At the same time as levels kept getting higher they got worried that slow and more challenging leveling would scare off people. And there is the percentage of new players who get brought into the game by vets and want to play with them at endgame so you have the same, problem as vets leveling.

Then you have the whole time bouncing back and forth between expacs that really messes up the story which can confuse and scare off new players. So leveling gets downplayed and endgame gets set up as the focus of the game giving even more incentive to get though the leveling process as fast as possible.

Correct, but they do correlate. Lack of difficulty increases speed.

1 Like

if you want the journey

classic is waiting for you.

retail isnt about the journey anymore.

7 Likes

we’re at this stage where making it harder would extend the 119 levels of pointless garbage, thus the level squish

when all previous content spans 1-50, they may be able to cater to your mindset better

…please explain to me how literally halving experience encourages people to buy level boosts.

4 Likes

I think what that meant was “make the game boring so the experienced players will get impatient and boost”

2 Likes

Meh. You might of had to make sure you didn’t pull that extra mob on occasion, but heck that didn’t even matter depending on the class you played.

I agree, lack of difficulty does increase speed, but lowering the speed does not mean increased difficulty as some have suggested.

Because its boring and tedious. So I can imagine people being bored due to a lack of challenge and boosting so they cant get the challenge of dungeons, raids and pvp

1 Like

If you want more tedium disguised as difficulty, you can find that in Classic.

4 Likes

Exactly this

Again, tedium is not difficulty. You can have difficulty without being tedious. I don’t mind the speed of leveling, but a challenge while leveling would be nice, in my opinion

By your logic, if tedium and difficulty are equitable, then mythic dungeons/raids are tedious because they are difficult

2 Likes

Agreed, we should make the xp bonus 200% percent.

:smiling_imp:

14 Likes

delete leveling till shadowlands

1 Like

What? That makes no sense. Speeding through leveling helps with tedium. You can level many different ways as well. Your argument is nonsense.

3 Likes

They are suggesting this because the difficulty you seem to desire never existed in this game. There was never anything difficult in leveling in Vanilla or BC. It was just slow and tedious. It only felt difficult because you died a lot more simply because you were more vulnerable.

That is a major problem with the nostalgia of those times. People mistake ther inexperience and the fact they had to be more careful and died a lot more for difficulty.

2 Likes