Today I’ve come to the realization that, for me personally, leveling is boring because it’s entirely too easy.
Just for reference, not that it matters, I started at the end of Vanilla, but due to military orders and having to move I mostly got my start at the beginning of TBC, I had maybe a month of vanilla played.
I was trying to take advantage of the experience boost due to current events, but I found myself getting bored. So I kind of sat and thought, and in my opinion, it’s due to the ease of it all. And it’s not because it’s the same old story, I even tried Alliance and a race I never played or their story and was just bored as well.
Then I wondered, did they make it easier to entice new players? Or was it to bore those who have played for a while and make the boost more appealing?
Again, just my opinion and thoughts. Curious if anyone has had similar thoughts
it’s the peace offering of the Devs for making alts impossible to catch up, while simultaneously offering as many people as possible a chance to start Shadowlands content upon release. If you want to level slower, take off heirlooms and wait for the 21st, so that it goes back to normal speed.
I don’t think speed and difficulty are the same though. Before, you had to be more careful, things were deadly. It felt like an adventure. Now it feels like a stepping stone to get to where the game starts rather than an adventure. But I do understand where you’re coming from about the peace offering
Classic is there, if you crave tedium which = difficulty according to some of the forum dwellers. Leveling was never difficult, it just took a long time to do.
I’d say it’s a little if both. Old players wanted fast leveling because they want to be at endgame not spend three months getting there.
At the same time as levels kept getting higher they got worried that slow and more challenging leveling would scare off people. And there is the percentage of new players who get brought into the game by vets and want to play with them at endgame so you have the same, problem as vets leveling.
Then you have the whole time bouncing back and forth between expacs that really messes up the story which can confuse and scare off new players. So leveling gets downplayed and endgame gets set up as the focus of the game giving even more incentive to get though the leveling process as fast as possible.
Correct, but they do correlate. Lack of difficulty increases speed.
I agree, lack of difficulty does increase speed, but lowering the speed does not mean increased difficulty as some have suggested.
Because its boring and tedious. So I can imagine people being bored due to a lack of challenge and boosting so they cant get the challenge of dungeons, raids and pvp
Again, tedium is not difficulty. You can have difficulty without being tedious. I don’t mind the speed of leveling, but a challenge while leveling would be nice, in my opinion
By your logic, if tedium and difficulty are equitable, then mythic dungeons/raids are tedious because they are difficult
They are suggesting this because the difficulty you seem to desire never existed in this game. There was never anything difficult in leveling in Vanilla or BC. It was just slow and tedious. It only felt difficult because you died a lot more simply because you were more vulnerable.
That is a major problem with the nostalgia of those times. People mistake ther inexperience and the fact they had to be more careful and died a lot more for difficulty.