Ok, I’m totally frustrated with the profession leveling in Dragonflight. It seems to me to a mishmash of incomprehensibility.
I have reached level 56 in my main profession - Leatherworking. I see in all the guides that I have to do “crafting” to get more levels and learn more recipes. So, I’m in Valdrakken at the crafting tables and they are totally blank. There’s nothing there. And, When I try to open up the “crafting orders” tab under Leatherworking (the professions tab opened with “k”) I see a message that says that I have to be standing next to a crafting table for my profession in order to access crafting orders. But, there are three crafting tables in Valdrakken, none are specific for my profession, and none of them have anything.
I’m thoroughly confused.
Crafting orders are going to be extremely difficult to use for leveling.
If you go to your profession table and then click search for public orders or whatever It’ll show you who’s looking.
Again you are going to be hard pressed to actually get any use out of that
No one in their right minds is using public crafting orders right now. There is no way to set what quality you want as the order placer. I gave it a try to test it out a few times, what I get in return are quality 3, sometimes quality 4 items off my rank 3 materials. So yea, F that.
Your best bet is to say “Looking for Work”, post your Leatherworking in trade chat. Hope by chance someone who needs something made just happens to be also in trade chat. Its a crappy system right now.
Join a guild, fill orders for guild mates.
Not sure what it meant by the roadmap saying professions update. I hope they do something before season 2 though. At the very least add a quality drop box for public orders or something.
Maybe they could add a Looking for Work crafting channel everyone is auto joined into, and is server world wide or maybe just all dragonflight zones connected?, not just in a main city? I rarely sit in Valdrakkin myself.
So what you’re saying is that I can’t level past about 50 or so in any profession right now?
That makes no sense… but I suppose that’s to be expected with Blizzard these days. Why make anything easy when you can make it impossible…
1 - If you didn’t use the exploit to max out your professions on day one, which blizzard was totally ok with, then to raise them over 50 you’ll need reputation recipes, or lucky drops from fishing.
2 - Crafting orders are pretty much DOA content unless you’re one of the exploiters, and even then only if you’re one of the exploiters who maxed it out and has the Lariat pattern.
3 - Crafting could be great. It’s a shame. They were so very close this time.
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You won’t find crafting orders from other people in the public crafting orders.
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You can use alts to make a private crafting order for your crafter, if you have a recipe that will give you a skill up (or to complete the quest)
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At level 50, you get the last recipes you can train. Additional recipes come from drops or reputation. Blizzard continues their reliance on outside sources for you to know how to play the game. Good luck grinding for rep. Hope you have hours to invest in joining LFG custom groups for the faction grinding you need. The alternative is to get your reputation the natural way, via doing every quest you can each week for those factions. By the time you can make anything people want, they’ll have better gear from M+, raids, and the monopolists who got ahead of the curve with money/gold/exploits, so prices and demand for those recipes you finally got will be less than the mats to make them.
You would think these problems would be predictable as many times as Blizzard has repeated them.
(Edit) I have 5 toons now that have dropped the crafting skill they’ve had since Wrath and go double gatherer. Crafting is certainly more engaging now and in some ways, I like it better. They simply need to stop timegating the vast majority of the playerbase while giving the biggest poop-sockers a monopoly on top level crafting until the gear is no longer relevant. They keep doing this over and over. No matter how well they design the process of crafting, when you create predictable monopolies, it’s going to suck for most players.
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