I have noticed most guilds are focused on end game and not leveling at this point. So I am thinking about making a leveling guild focused 100% on helping folks level. I would love some feed back if you guys think that’s a good ideal or not and any suggestions? The guild would be on Old Blanchy.
Thanks
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So what happens when everyone hits 60?
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Roll a new toon.
Even if you’re playing enough to get a toon to 60 in 3 weeks you’re looking at like half a year’s worth of gameplay to get every class up there.
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Free to go to a raiding guild or stay and help out those leveling.
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Itd prolly be good at the start but thered be a huge turnover rate and Im not sure if being a guild leader of a guild like that would feel good enough to make you wanna keep doing it.
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I would imagine a lot of Alts in the guild. I hoping it would create a different vibe so to speak. A place where you can learn to tank or heal as you level.
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I just don’t see the point in having a great time leveling questing ad dugeons then depart once we’re 60. Raiding is popular because it’s just good content to do with friends I don’t understand why you’d deny yourself it.
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Who knows maybe one day it would turn into something of a raiding guild but that would not be the main focus. Besides just because you leave a guild does not mean you can not still do things in game together. But I do see where you are coming from
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One of the things about running a guild is that there will always be people coming and going. Of course, keeping long-term players is a good sign of a well-run guild, or organization in general, inevitably, there will be turnover.
Having a consistent culture, and message, as well as consistently recruiting will be able to result in a great leveling guild (if that is indeed your end-game focus).
What may happen though is that as your experience in Classic evolves, the culture and direction you want for your guild may change. That is fine. Don’t worry if that happens to you.
I suspect that unless your goals in Classic WoW are something like, leveling 1 of every class, where you may be spending a considerable amount of time leveling, and thus recruiting leveling players, then you may shift your focus to recruiting for raid teams at some point.
Whatever you decide to do, I believe that if you are consistent with your recruitment efforts, you will be able to be successful at reaching your goals.
Honestly, it’s a good idea on paper. But, in practice you don’t want people to depart. People want to be part of something. And, if they feel like it’s going to be over at 60, they won’t care about the people in the guild much. It’s doomed to fail, if they’re forced to leave at 60, if they want to focus on 60 stuff.
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Most servers have one or two huge mega guilds that don’t really raid seriously and are mostly full of leveling and casual players. It’s helpful if you don’t already have friends ingame to get a ginvite.
I could give you recommendations on my server, but to get them on your server you may want to go to your server forum
I did not know Classic had a server form. Thanks
Yeah I actually don’t know how to access it from this site but google wow classic old Blanchy server forum and it will pop up
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I was in a leveling guild at launch. I hit 60, left that guild to raid and started making alts.
I park those alts in my raid guild.
So yea. I like the idea if what you’re talking about, but natural social progression via previous connections will probably not match your goal.
Good luck, just keep your expectations at a reasonable level.
I led a leveling guild during BC. We had a great time and a good guild but we ultimately disbanded. Ironically, it disbanded because when people reached level cap they wanted to RAID but didn’t want to leave the guild. So, we had these two opposing tensions that ultimately led to lots of drama and the guild’s demise.
I think this is a great idea. I have had the same idea. Did u do it? Leveling in classic is hard if you are not doing it with a group. Doing dungeons is even harder. It takes forever to form up a group and get everyone there. I read through the comments. There are answers to most of the problems. People need a little vision here. The leveling guild can be a feeder guild for a guild that is mostly endgame. I have been in a number of guilds and they have all suffered from the same problem when leveling. There are a lot of 60s and a variety of people leveling toons at different levels. Typically there is no one near your level available to group with. There might be for awhile but if u do not play as much or more then those people are not available anymore. So mostly u end up with pickup groups. Dungeons are very difficult to form up a group for. So here is how I think a leveling guild could work. U get a few people behind the idea and go to starter zones and start recruiting newbies. This would take some work. But then u might get up to 20 or 30 people leveling. I get an existing guild leader to agree to take your recruits when they hit 60. You get each new recruit to informally agree to recruit 2 or 3 new people as they level. They can either do this through a pickup group or go to a starter zone to recruit. If u do this then the number of the people could grow over time. The end game guild would be ecstatic getting so many new recruits and this could become a real positive dynamic. Further you could get a group mages to agree to help facilitate porting people for dungeon runs so they are not so hard to get going. You could also help people level professions. Veterans who accumulated lots of gold might help people get their 1st mounts. The idea behind classic was to get people to work together.
Read my prior post. If u can get people to work together in this way I think you would sift out the people who want to have fun in this game. Over time the endgame guild could become really powerful with a steady source of recruits that have learned to work with other people. If you have done this tell me where. I will join and help. If not, let’s try this.
The problem is that raiding uses up many people’s game time allocation if it is done seriously
. A leveling guild doesn’t mean they can’t occasionally, and leisurely, do raids, just that raids are not the focus. At least that is how I’d look at it in Classic.
I think it’s a great idea for a guild. To be successful, you will have to keep it very clear that the purpose is leveling and friendly play during the leveling experience. Without that goal being clear and reinforced, I can see many participants growing cranky when they want more end game direction than the guild is willing to provide.