Leveling is such a joke

Sure, leveling has been defocused…

which is similar to some ARPGs.

Diablo 4’s first time leveling is still a full experience, Diablo Immortal is not much faster. Diablo 3 did completely trivialize leveling, though.

PoE’s campaign is a slog.

Lost Ark’s campaign and leveling is also a barrier of entry for some, not to mention much of the campaign is locked behind meta progression.

Completely different. WoW is a tab-targeting MMO. The only similarity is ubiquitous boss design you can find in almost any game, and has existed in WoW since the beginning (telegraphed attacks with mechanics to follow.)

Work like an MMORPG. This is an RPG element, I don’t know why you’re surprised they share DNA here. Should WoW stop being an RPG?

This is just you running out of ideas and rehashing leveling.

ARPGs typically have long dungeon crawls with some level of procedural generation.

WoW dungeons do not work like this - though Torghast did.

Anything else?

1 Like

I’m not reading all that.

1 Like

Skill issue.

3 Likes

I don’t care

Obviously, it’s easy not to have one.

Just put in the bare minimum effort.

3 Likes

Nah I’m good

Glad you can agree WoW is not what would normally be classified as an ARPG. Learning is cool.

3 Likes

Cool story

Good. The last thing new players want to do is level through 9 expansions, just to get to end game after season 3 of the current expac.

Nah, leveling at this point needs to be quick. Both for the new player experience, and old player experience.

You want the new players to get to the current content so they can begin playing the game, and you want older players to be able to level their toons quickly so they can get an alt into raiding/pvp/M+.

sure it could maybe be toned down a notch. But i think it should still be a fast leveling experience.

2 Likes

I totally agree

You’re the reason we have Classic servers at all - and I mean that in a good way.

But many people who have played for a long time are no longer enamored with leveling. (Personally, I still enjoy it.) The issue is that games have evolved, and people who play want to play the newest content, not linger over the old stuff.

Everyone who pays money is entitled to play in their own way. Blizzard is catering to the changing crowd.

Swtor. Zero end game. Turned into a cash grab with still no end game. Turning a profit from in game transactions is reflective of a healthy player base.

Leveling in retail is fine.

What does any of this have to do with the game’s focus on leveling lol

That’s what the entire game was focused on. They made the entire game leveling with no end game. Games with healthy end game last. Games with long leveling and no end game die out. They’re akin to single player RPGs. You level, beat the boss, quit.

Leveling even in FF14 is fast, easy, and over with. Arguing that is hilarious. ESO is a dungeon crawler with q systems. What is suppose to be the difference here? They’re all speed runs to end game. There’s nothing new here, it’s the wow model, it’s why they succeed.

This game has been out 20 years. If you want to level through every zone, you can. It’s called exp lock. Or, you can play classic and level in that garbage slog.

Vanilla leveling wasn’t fun, wasn’t engaging, nor was it good in any form. That was a system that lacked questing, good class design, and instead rewarded location farming as the most productive way to level. Garbage time in wow.

Classic is more popular than retail. Coping hard again.

Small community with streamers who peaked in high school floating it. Retail population is still higher.

No, retail is kept mostly afloat by a tiny community of whales who buy stuff like the $90 Brutosaur. Coping once again.

99% of retail realms are ghost towns.

1 Like

Depends on your definition of “fast.” Takes a few weeks to go through the MSQ in 14, takes a few hours in WoW lol.

Yes leveling is a joke, it’s the worst content this game has to offer. The less leveling I have to do the happier I am. I’m glad content like m+ and raid has come as far as they have, classic content is mind numbingly boring.

There’s an entire ecosystem of dead games because several game companies attempted to capture the live-service gold rush by coopting the cyclical endgame treadmill at the expense of the rest of the game, so the suggestion that games with a healthy endgame last is a bit of a delusional take lol

Even if you skip all dialogue and cutscenes in FFXIV, you’re looking at well over 100 hours of content to level through just to get to the endgame, which is roughly 10 times longer than what WoW requires.

And to be completely frank, that’s just me being generous. It’s entirely possible to spend over 200 hours playing through the MSQ from 1-100 in FFXIV lmao

All subsequent job leveling doesn’t require you to go through the MSQ again, but it’s impossible to level a job from 1-100 in less than 10 hours. It’s probably closer to 20-30, and that’s even with the addition of XP accessories like the earrings. Those who start playing FFXIV today won’t have access to those, so it’s going to take even longer lol

If I lock my XP, then I am literally not leveling through any zone. Leveling implies progress, and locking my XP means I’m not progressing at all lmao

1 Like