One thing I have noticed on my journey leveling to 40 on anniversary; there are very few people out in the open world doing quests. Almost everyone goes to dungeons to get a boost. I can never find people for elite quests or group quests.
I had an idea that might make things interesting and fun for leveling. They remove xp from killing any mobs and double or even triple the xp gains from turning in a quest. I am willing to bet the majority of players have not bothered to do many of the quests in classic because there isn’t much incentive.
What would the community think about a test run on something like this?
They already solved the dungeon leveling in SOM by increasing exp via quests to such a degree that it was far more efficient to quest to 60. In addition to the boosting change Pet mentioned, which was also BIS and should be activated immediately on all Classic realms.
It was the only version of Classic where people were leveling outside of dungeons en masse.
Horde rogue…go kill some humans by dalaran to collect stone items. you need 10.
1 hour later…I have 2. I’ve committed genocide on dalaran. 2 bad wording items. I dont wonder why some take booster runs. Those players an hour later are happy. I am going ffs…how can rng be this sh…crap.
Not being able to dungeon grind, which was preferable for me (and the dungeon leveling guilds I ran during WoW Classic 2019 and even at the time of SoM’s release in TBC Classic) was a turn off.
People enjoy playing WoW in many different ways, and messing with the Classic recipe to prevent some of them isn’t a plus…
Okay, you got me! I don’t like Classic because I prefer group content in an MMO over the single player feel of questing, which is largely a solo activity.
But in any case, you’re welcome to your own opinions, but that goes for everybody else too, including me, and I’m sharing mine, so nah nah nah boo boo.
anniv gets retail like…when the buffs are up lol.
I had some nice buff runs yesterday on a noob idea I had. Princess, hogger and even the rogue defias stuff. I lined up all the more famed need group quests. And buffed attack them solo at 8 to 10 lol.
I wasn’t complaining. I really had no desire to go back for that crap once settled into westfall as I moved to there.
What if regular quests had a 2x xp reward, but the dungeon quests had something like a 5x xp reward. Still incentivizes people to run every dungeon at least once up until 60. I understand the draw of dungeon spamming to level, but the open world is just so dead.
It wasn’t something that was appealing to most of the playerbase, and so forming groups to spam run dungeons wasn’t a viable leveling option.
I gave it a try, but the changes to SoM from Classic made it incompatible for forming dungeon leveling communities, much like Dungeon Finder removes the demand for such communities to exist in later expansions.
You can say, “You chose not to,” and to an extent sure, I chose not try to fight against the change that made dungeon grinding so much less experience, and so much more of a grind than it is in Era. And something that people who played SoM seemed to tend to avoid doing.
I also am not particularly interested or engaged in Hardcore, for quite similar reasons.
For the record, I didn’t support the changes made for SoM, so I didn’t play it. I voted with my playtime. That’s it. And in this thread, I’m merely sharing that opinion. I’m not attempting to convince anyone else to change their opinion.
This is an incredibly narrow-sighted point of view. THE ENTIRE PURPOSE of a MMO, especially WoW, is to “play your own way”. To tell people that prefer dungeoning over questing that they don’t deserve endgame is hilariously bad judgement.
Let people enjoy things. Let people choose how they level and make it to endgame. Shoving people into one lane is EXACTLY why I never made it to max lvl in FFXIV and will never touch it again.
I don’t like the vanilla endgame but I love questing and running dungeons.
I didn’t like the boosting nerf because if I was chasing an item and I didn’t get it while in the level range, it made it impossible to do without nuking the XP for the entire group, even though I am slightly over the level range for the dungeon.
If they do something like this they need to make sure the level range is massive and not simply “Gray mob for 1 person = no xp for everyone”