Leveling in Retail

It would still slow you down.

Remember every time you level you actually become weaker.

You are level 10 with ilvl 10 and mobs are level 10. You level up to 11, mobs level up to 11 with you, but your gear is still ilvl10. You actually have to go clear a bunch of quests just to get back to the same relative power you were previously at (some exceptions of course for new spells/ranks of spells).

It’s a pretty dumb system. They should have never added mob scaling. They literally did what SWTOR did and it sucked there too.

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Sounds like it has potential.

One of my recent levelings legion had no dungeon peeps so it put me in the wider wait lists.

Pulled ramparts once or twice. It was an intereseting run. Better than in tbcc.

No VDH’s running ramparts in tbcc lol. So it had that going for it.

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They did that this expansion. It was significantly longer before.

Personally, I find the classic games are much richer in RP elements, class building (talent trees rule!), atmosphere (undead starter zone actually creepy) and power progression (in-zone so much better than scaling).

Personally, I would like to see the following:

Addition of experience options for open world content:
a) Explorer- original xp for each expansion (and those that want to experience the content)
b) Defender- xp for lvl 10 to lvl 50 is divided up per expansion (for those that want to experience an expansion in full)
c) Conqueror- present quick system (for those who want to barrel thru to endgame)

I agree, this is probably the most enjoyable way to enjoy the old world! You can also do level 49 but I think your ability to change Chromie time stops at 48.

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Or they could just let you turn off XP, so you could do the same thing.

OH WAIT, they already do! :wink:

I feel for you. I just barely started Shadowlands and went back to mess around with stuff and found that, since after I took a break, they added being able to solo Island Expeditions (which is what I begged for forever, since they started); now I’m about to be level 55 :wink:

But the best part is my alts now don’t have to do “Visions of N’zoth”, after I boosted them to max level in BFA :wink: I had only JUST started my Hunter on that path; now it can just start in Shadowlands instead! :wink: Don’t get me wrong because this character did Visions of N’Zoth A LOT, finding it a good way to get better gear, as well as being kind of fun, but I don’t really want to do it again on other characters =P

I figured as much. And I do appreciate that it gets me to the content I paid for faster, but even apart from how unsatisfyingly easy it is, it also makes for an incredibly disjointed narrative experience. I had only just started the BfA war campaign when SL roped me in at 48 – and then I hit the cap halfway through my introduction to Ardenweald lol.

I just want the classic 1-60 overworld in retail for leveling chromie time. That way i could go to the original barrens and deadmines on my pandaren monk for leveling. Would be pretty sweet.

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Agree for the most part, but mob scaling at least lets players get to choose which zones they want to level in. It’s the item level scaling the mobs do is what needs to burn in the fire. Item level scaling in outdoor content is the true power progression killer in my opinion. Hated item level scaling ever since they snuck that bs into the game back in Legion.

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This, people just hear the word scaling and then get upset not understanding. Way more zones can have applicable life vs the preset outdoor zone path we all took for like a decade (changed up only with cata) when leveling from 1. Don’t know why people can’t see that. Plus the old zone brackets we got with 7.3.5 are still in place, not like vanilla mobs are level 50, they are 30 cause of the squish.

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They could have still done that with the in-zone power progression system.

Problem with going up to 49 is that you can no longer use global enchantments on your gear as it will start to scale higher than 50. Some of the really juicy enchants like Mark of the Hidden Satyr have that level restriction.

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Yes. They do have exp off NPC. Two things though.

  1. For people who want to pvp every so often using this method cannot do that. I miss just queing up for pvp every so often while lvling up. Not for the exp. But just for the occasional instanced pvp action. I mean, i get why the separation exists. But i don’t really quite understand it. I mean, i get owned constantly in pvp. Separating me from the op power mongers isn’t going to make me feel any better. Just further separates the communities from one another. I mean, seriously. If you go into pvp, i expect to get owned by others who outgear, outskill and just have a more general knowledge of the game and experience than me. It is that simple.

  2. I use this feature quite often in fact for leveling my toons. But it is just a straight up 100 % experience elimination. It just negates way to much exp. In my op, giving the option to wear armor that negates the exp by a certain volume percentage than what we currently have would work better. Would be nice to be able to nerf your exp bundles by like 50 %
    or 75 %. The only way i can think of is if you group with someone who has exp disabled, but you don’t, and that causes you to lose like 95.9% of your exp gains. Which is still to much. And i don’t think this works and was more a way to discourage island expedition powerlvlers more than anything else.

I laughed.

I’d rather you just have the ability to talk to an NPC and do this instead of adding an entire other set of gear we have to buy

I feel like with retail wow vs. classic wow up until wrath of the lich king, it kind of reminds me of how the rogue spear series of games started out.

Anyone who played the first few rogue spear games will notice that they are completely different from how they are now. They are more tactical. More sneaking around and stealthing involved. You had to plan your routes out and strategize a bit, or risk dying. And one or 2 shots was enough to end you in most cases.

However, as the rogue spear series went on, it went from that, to a more run and gun type of a game, similar to call of duty. Health bars and energy meters replaced the strategy part of the game. So the rogue spear games started appealing to a more modern audience.

I feel the same way about retail. Leveling up now, you just kind of run and slice your way through everything. I never think about what any of my abilities do. Or should i sheep this mob maybe. Cast a sap spell on that mob so i can solo the one guy, and then the npc next to him. No grouping up in the overworld in most cases. And in general the current game is way, way faster now. You just kind of run and zerg through everything.

With classic wow up until wrath of the lich king, it was a little faster in wrath, but it still had a similar formula. I still remember getting owned by mobs leveling up in wrath. I never get owned in retail leveling up now. We have ports everywhere all over the map now. The classic overworld doesn’t even exist anymore, and i think it should for chromie time. But you had to strategize more. Plan out your pulls. Ok, we got owned by the boss here, how are we going to do this next time. And classes are so similar to each other as well. Every class has a self heal. Or spammable movesets without fear of needing to worry about your primary resource.

I mean, i preffered the old way the game was. Not necessarily that the retail game is bad. But i feel if blizz added a version of retail wow that more emulated what i remember playing in wrath, i would like retail more. But those differences are really noticeable. I mean, when i can clear Shadowfang keep in like 5 mins in retail, compared to wrath where it might take 35 mins plus just to down arugal, and i am not even trying, and most of the instance i spend afk, with only 2 people even fighting the whole time. I mean, at most you could 4 man dungeons back then.

It is just a completely different game and atmosphere. I just want a version of retail that functions exactly like it did back then. My favorite version was wrath of the lich king. First 2 versions were a bit to slow for me. Wrath was still easier, but not braindead. The skill cap and skill floor and ceiling have been lowered so much in retail as well. To the point where while leveling, you cannot really tell who is more experienced than others or not.

I believe this is the best solution

I honestly would not be opposed to this either. At least have a way to reduce exp gains by a percentage. Not a complete 100 percent exp decrease, which is what slahtz does.

Heirlooms were always done to accelerate leveling. Chromie time also kinda messes up a lot of it. Not a perfect system by any stretch. Just turn off XP as mentioned and go on your merry way. That has to be done pre 48 I believe to not trigger SL.

They should do away with heirloom gear and make gear you get just more interesting. But since a lot more players just want to jet through the experience, their hands are tied.

Won’t work.

then its behind RNG wall. I have had a some levelers if I relied on dungeon drop…they’d be in trouble really.

Also it “break” their fix to raw gold farming. Good gear would be good ilevel.

So the 40 to 50’s would be getting really nice gear at say ilevel 80 to 100. Which is more gold. MOre than the capped ilevel 50 they now post squish setup anyway.

Crap system really. Nothing like having an almost pure dungeon level to 50, hitting 50 and going damn…this gears sucks. It won’t even get you into necrotic wake at unlock on level 51. Ilevel too low the reason lol.

They to offset raw gold farming could have found a better way that reduced gold flow…but didn’t have this gear not even dungeon capable at level 51.