Leveling experience in SoD is awful, can we just shorten the experience required or buff up quests like in SoM?

Nothing was fun, different, or “discovery” about the 25-40 leveling experience. All I discovered is how far my body can last spamming Stockades/SM in one sitting.

Cleave dungeon spam groups are so far ahead of any alternative method its ridiculous, people hitting 40 and clearing gnomer before like a majority of the pop were even 35 lol.

A guildie tried to quest and apparently it was extremely awful, way too slow.

Think many of us have done the classic leveling experience enough on era normally, i dont know about ya’ll but when I play SoD I’d rather more to focus on runes, professions, new builds, etc on launches of new phases than having to dungeon spam or be behind on lockouts.

8 Likes

Another victim of the megaserver meta. Unfortunate.

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Layers seem to not be turning on like the always have in classic. Prob so people cant abuse Blood Moon? regardless its insane in places like hillsbrad

being on a megaserver vs. not being on one has nothing to do with the fact that classic quests are so bad and slow that its better to spam dungeons with your new runes/powerful gear not previously existing in classic

we never had a phased release of classic, so

also what the above poster said, my guildie said there were way less layers

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No but the immense difference wouldnt be there is you had no competition at all eh

who wants to fight 20 people over a spawn. The servers werent made for that. Maybe we should have had SoM’s quest experience boost instead to compensate

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does nothing but chain-run Stockades

is bored

does nothing but chain-run Stockades

is bored

does nothing but chain-run Stockades

is bored

does nothing but chain-run Stockades

is bored

Welp, might as well release WoTLK SoD and set the patch timeline to Ruby Sanctum.

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there arent that many layers this time around. i am on medium pop. i dont know why they did this.

ya thats what I am asking for, some alternative to dungeon spamming

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It’s also worth noting that the quality of zones drops off around level 30. The level 1 to 20 experience in classic is the best/tightest leveling experience.

I like questing. And if SoD was just the end game it wouldn’t have much legs.

I’m just willing to say that the level cap thing doesn’t work. It works ok at level 25, but as soon as you raise it you have a host of problem.

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ok and then when you go quest you sit there doing nothing for about 90% of the time cuz no layers and quests are awful anyway

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“I chose the most mind-numbing way to level for myself Blizzard how could you do this to me?!”

Oh no, you’ll miss out on 2 whole lockouts from a 3-day cycle of a raid that will be clearable in quest greens, that drops gear that will itself become glorified questing gear in 2 months, how tragic…

This really sounds like you’re approaching the game with the wrong attitude. SoD is designed in a way that you will not fall behind just for taking it casually and enjoying the sights. I know we’re used to things in retail where taking one week off will leave you permanently behind for the entire expansion, but that’s not how we do things here, you’ll be fine

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This isn’t really an issue an era because people are spread out across different levels.

But classic was not designed to go from a level cap of 25 to 45. There are like…2 and a half good zones to quest in at those levels.

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Also a lot of people on PVP servers during phase 1 are now probably regretting their decision.

Being on a PVP server in phase 1 was actually pretty nice. But in phase 2? It’s just even more reason to spam SM.

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its moreso to me that SoM buffed the quests because the theme of those kinds of seasonal servers isnt leveling. It is literally buffed on SoM so i dont know why you defend literally every single about classic wow.

Yea but their design approach in SoM was pretty much the exact opposite of what people wanted.

Rushing to end game to spam raids is not what people want from classic+

3 Likes

You must be confused. This is Season of Discovery, not Season of Mastery. You can’t say “the theme of seasonal servers isn’t leveling” when we’ve literally only had the two

just can’t bring anything up to you kind of people

“Hey, SoD is experimental with a huge focus on discovery (of runes, new builds, whatever), and we’re only here about a year based on the timelines Blizzard has been sharing. Classic leveling is pretty slow, especially after the 30s. I’m sure plenty of people want to try multiple alts and new builds/runes, so could quest xp be buffed similar to SoM so that more time can be spent doing the actual discovery aspect and not the unchanged level grind?”

“no everything about classic is based on wasting your time u will suffer and enjoy it like all of us other classic nochanges andys enjoy”

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You’re definitely confused if you think I’m a “nochanges andy” lol

Then again I really shouldn’t be surprised when your response to someone simply disagreeing with you is to fly off the handle about how you just can’t talk about anything without someone ruining your day

Its a little weird there’s only 5 layers on Crusader Strike atm.

There’s no way that there are only 5 layers worth of people on CS three days into Phase 2 on a SATURDAY.

I can imagine the zones are INCREDIBLY over-populated.

… Unless the reason there are so few layers is because players in instances don’t count in the eyes of the dynamic layering tech? So because half of the server is in Stocks/SM, more layers aren’t spinning up.

That would explain a lot lmao.

If everyone is doing 5 mans, overworld questing should be fast, faster than spam groups actually. If they arent all in 5 mans im not sure what your point is though

I play on Lava Lash one of the smallest US servers. SM is completely packed constantly it has nothing to do with megaservers Quest Xp vs Dungeon spamming is an issue that has plagued classic and doubling or even tripling xp gains for questing would give players an incentive to do open world quests possibly for a lot of those players they would “discover” quests they never knew existed because there was 0 incentive to do them unless they gave a pre-raid BiS reward

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