Leveling Difficulty - Share your Feedback

This is coming from someone who enjoys the leveling journey and thinks that it has a place in retail, coming from classic… I want to play retail now, classic is getting old.. I’m leveling a Shadow Priest, starting fresh in Midnight’s pre patch. ( I tried the new DH spec and it was terrible for leveling. Needs a lot of early level adjustments )

I am enjoying the increased difficulty leveling in Midnight Prepatch. It may take longer but being able to do rotations and learning to use your defensives if you pull to much make the experience way less dull. I do think some minor tweaks need to be made and further balancing, some things might be too hard for newer players but this feels way better than basically one shotting everything or close to it.

I hope this sticks. With the positive feedback of heroic world tier it should. Please feel free to share your thoughts below, especially if you run across hardships.

Bug: Health Pots given that can improve the leveling experience for players without self heals do things like “restore 0 health” this needs to be fixed. These items have been useless a long time, now they are even worse

Class Issues:
Rogues need major buffs early levels, this class is very hard to level.

Devourer Demon Hunters, have a lot of feedback in other threads, i played one to 25 and found the class way to squishy for its playstyle. Don’t recommend.

Edit:
10-20 is probably the hardest to get through. Focus on survival talents in your class tree and getting the most damage from you spec tree. Skip talents small percentage filler talents at low levels. They don’t go very far unless its a secondary stat.

Early levels seem to want you to CC and interrupt in open world.

There is definitely some bugs with elites doing a little too much damage solo in the 10-20 range in DF questing areas. I do not have heirlooms so I would assume they would make the very early levels quite a bit easier. Quest rewards tend to be better though.

Update:
Level 25
Ruby life pools

level 28-29
Just finished Neltharus. We had a zooming tank this time things till went pretty smooth. There is definitely some mobs that need their HP scaled down about 10-15%. This once again felt like a proper dungeon experience and I enjoyed it. It was not a 5-10 min race to the finish, it took a little time, mechanics are seen. This is a huge positive, especially for new people coming into the game.

30-35
Able to handle about 3-4 mobs at most in open world, this feels good I can go up to more but this feels steady. I’m having to flash heal more, keeping an eye on my health. It would be nice to have working health pots I’m lucky I’m a priest. Mobs are becoming a lot easier to kill, I can really feel every talent choice. After 35 there seems to be a dip in difficulty in general.

35-40
I got way to side tracked with side quests and professions/exploring. Levels just fly by in general 30-40. Doesn’t seem to be near the same pace of 20-30 at all. Kind of disappointed in that.

40-44
About to finish the plains, everything is faceroll at this point. With as many talents as I have I am blowing through all quests like they are nothing. I still have not did the catch up experience to refresh my gear. The pacing of exp has been way too much since level 30, I can’t believe I am about to finish the second zone already.

Nokhund offensive went well besides the undead part. I believe it was the birds causing are tank to die each time. We did have a new evoker healer tho that seemed to be struggling a bit. Mobs seem to be dying quicker today. Maybe it was just the overall group level.

After that, I was at the end of the plains. Something cool I noticed was fighting Koroleth the 2 people helping me down her were interrupting her spells.

Everything at this point open world seems back to where it was at level 44. Faceroll easy.

I will continue to provide updates, as I level. I do understand as a Shadow Priest, my open world questing experience is probably a a tad easier than classes like Rogue or the new DH spec, I don’t think the entire experienced should be nerfed, these classes need early level tuning and buffs.

45+ Everything dies before I finish a rotation. Nothing about this is interesting to me anymore. Quest complete. Retail still sucks. Take care all!

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I had to switch to disc to complete some things because mobs hit so hard while I was leveling. Quests during the recap have elites thay hit very hard with large health pools. I could not beat them as shadow with paper thin defenses. You shouldn’t have to change to a spec to get through certain quests. That’s a sign things are off.

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Yeah some of the elite mobs need some tuning for sure.

It also helps being able to do the catch up experience if you fall really behind on your gear upgrades. You basically get a refresh of your leveling gear if you don’t have heirlooms… Which I’m pretty sure most of them are not scaling as well as they used to.

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What catch up experience?

I’m just glad I’m playing a class that has such an option. I don’t know what a rogue or a mage is supposed to do, for example.

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I’m sure Rogue is a bit better because of CC but Devourer was terrible to level and I decided to wait until they make changes.

Currently in Dragonflight, I would say if people wanted less of challenge to do older expansions via chromie time. Less mobs with mechanics and elites.

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If you are level 60ish or more, you can go to Silithus and talk to the chat bubble NPC to make everything level 30, and get like 5 levels for one shorting level 30s in world quests and clearing both raids. This is today only

Got it, thanks.

Not to be argumentative, but I hope it doesn’t. If I enjoyed open world content being a slog, I would be playing Classic instead. Most of my leveling alts are wearing mostly epics from the anniversary events, and it is still taking them two to three times as long to get anything done.

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I understand, I really do. I just feel the leveling journey is much more fulfilling when it takes effort, and giving us options doesn’t seem to be the way the want to go unless heroic world tier was testing for that.

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I do agree that it feels a bit more ‘real’ tuned to what an RPG levelling journey should feel like at the moment.

Longer? Yes
More fulfilling? Also yes.

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Are you talking about the change made to DF dungeons yesterday, where now they take 3 times as long to run, and the DPS is pulling everything in sight because they think the problem is the tank pulling too slow, rather than the DPS aren’t killing fast enough?

Good job, great way to turn bad habits into permanent problems.

Here you go. Do Brackenhide Hollow many times. Pull all the mobs. Run around and open lots of extra cages, to give you an excuse for aggroing the entire field while not getting any extra reward.

That will prepare you for The Stonevault in TWW, where half the time I enter and the front of the hallway is already in permawipe and chain fear because players were too impatient to let the tank pull one pack at a time. I mean, since they had no intention of interrupting fears.

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Go back under your bridge troll. No one was ever one shotting anything.

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There is some scaling tuning that needs to be done but I don’t understand this logic? DF Dungeons are the default experience and dungeons new players go into. Maybe you can let them know to do the follower dungeons the first time around.

Not going to be worried about this, I’ll just do the follower dungeon and take my time. I don’t need to get to max level fast.

It sounds like you just want to pull every possible issue up with scaling issues in dungeons but this is a leveling difficulty thread more based on the experience in open world. I appreciate your feedback though.

That’s my issue right now.

Picked up healing, decided to grind in DF dungeons. My issue is not the pruning nor the UI changes. My issue is all the avoidable damage the other players take en masse and because they move out of bad only 5% of the time.

It used to not be an issue when mobs died fast. Now that they don’t , it shows the lack of skill of most players (the ones currently leveling at least, I’ll withhold judgment on the M+ players at this time).

You shouldn’t choose to do things new players are getting funneled into if you don’t like grouping with inexperienced players. Maybe check out BFA timewalking dungeons?

TWalking has the same issue atm: things take time to die, thus players need to ‘‘play the mechanics’’, don’t, then the run is a flop. I don’t think its a game issue per se, rather a generalized skill issue because you just had to roll your face on the keyboard previously.

People really need to learn the difference between scaling changes and difficulty changes.

Nothing has been made more difficult - some stuff has been scaled such that it takes longer to kill, but leveling content is still brain dead easy (as it has always been).

Longer to kill = enemies using their abilities more, requiring interrupts CC. Early levels thing seem to hit pretty hard so you can’t pull too much or you die.

This increases the difficulty so I don’t really understand your logic here.

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It’s not “increased difficulty” - it’s bugged.

Go level a warrior or mage, you will continue to 2-3 shot everything.
Try a Rogue, and it takes 30 seconds to kill a single mob.

It’s not tuned, it’s not worked on, it’s just an unintended side effect of the stat squish that they have neglected to fix.

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