Level Squish

What was the point of the level squish fiasco in time with expansion? You guys literally released a broken product. So many of your tooltips are inaccurate af.

Moderator: Edited title. Using words like Blizzard in your title to call attention to your post is a violation of forum rules.

2 Likes

Supposed intent: to make leveling less daunting to new players… or something. And also something about “to feel like you get something every level.”

What actually happened: The leveling is quicker up to 50, but absolutely tedious from 50 to 60, though that might be because of how boring leveling in SL is. Classes also feel a lot weaker, at least in comparison to leveling the past few expansions. And, oh yeah, let’s not forget that dungeons and raids from WoD, Legion, and BfA have horrible scaling issues.

8 Likes

Entirely subjective. I didn’t find the leveling to be worse than any previous expansion.

6 Likes

They did introduce quite a bit of downtime in SL. When you turn in a quest you can’t just complete it and pick up the next one, you have to wait while the NPCs tell their life stories and then the next quest becomes available.

3 Likes

ur post was tedius to read and complainy AF. id be surprised if there are even enough tissues on the planet to mop up all your tears.

1 Like

The point was so leveling was quicker. Case closed

1 Like

They wanted to cut down on the empty, meaningless “filler” levels where the result was basically, “DING! Level up! You get… absolutely nothing! =D”

Massive deadzones where leveling buys you no new abilities, no new powers, no upgrades to existing powers, and nothing but a few extra stats which don’t mean anything anyways thanks to dynamic scaling.

While the execution was a 24 hour Tommy Wiseau marathon and needed many more iterations and revisions for obvious reasons, at least the justification was better than the gibbering nonsense behind the repeated ilvl squishes.

2 Likes

I certainly wouldn’t call it a fiasco. To be honest I don’t even notice it anymore. 60 is just the new 130.

1 Like

Hyperbole sure is fun.

Is there actual leveling to 50? I just logged on and kept getting levels for doing…10 quests…wtf.

Mostly. The only part I don’t like, or I’m doing it wrong, is just not having the option to bring a character up the old fashioned way; through all the expansions without out-leveling myself. (did that make sense?) Or even taking a character back to get achievements. Though I think I can do that… ??

1 Like

That worked out well :laughing: Where are these millions of new players( that many were expecting) that the squish was supposed to bring to this game? People fear big numbers also lol.

1 Like

14 hours /played isn’t really tedious. I am not even a fast leveler.

It’s more appealing to market, better control over rewards, and faster to level than 120, 130, 140 arbitrary levels. I think it could of been better done but they did the bandaid version.

1 Like

Tedious and fast aren’t mutually exclusive. Yeah, I can level fairly quickly. I’m up to 16 60s. But holy crap it’s boring.

1 Like

Fixed that for you

Erm, because it seems harder to level from 1 to 120 than it does to level to 50?

I guess?

I think scaling purposes is why it was done. Theres still way too many levels between new abilities and talents so it kind of failed miserably overall.

ugh. annoyingly so.

I love the scaling thing…I really do…but the execution of it in this particular game is terrible.

Basically the new players didn’t come in droves while it made veteran players agitated.

That is the new BlizZard way.

Designing a game for a mythical audience that doesn’t exist.

:surfing_woman: :surfing_man:

3 Likes