Im saying your analogy makes no sense. You cant spend levels so you cant compare it to a currency and if you cant spend it like a currency then fundamentally there is no difference between 50 and 120 since they are both worthless
I’ve actually changed my mind on the level squish now that I’ve seen how it will be implemented and that it will reduce levelling time by 50-70%. It actually does make sense now. Like all squishes it will take time to adjust to but it will be okay at the end of the day.
Im sure that there are going to be some initial tuning issues and quests that don’t work correctly, especially in the less played expansions. Hopefully these get resolved quickly.
Edit: apparently relative power levels won’t be changed so once you are at max level it should be possible to easily farm dungeons and raids in old content for mounts, transmog, etc.
So then if level 120 is the same as 50 then why can’t my lv50 alts wear account bound lv 120 gear. If lv is meaningless then there should be no restrictions period.
You can’t compare finances to arbitrary numbers in a video game.
It is literally, “We felt that the number of levels you have to gain through a broken, poorly-paced leveling system, was too high so we’re going to slash a lot of it to make it easier and faster for people to get to the end-game.”
Like an above poster said, if this is how you seriously look at this then you have even bigger problems than worrying about a level squish.
Here let me try and explain this in your analogy before.
" In order to make it more fair, and easier for those just coming into the economy we are going to squish your money. If you have $120 in he bank you will now have $50 in the bank. Trust us it will still be the same value, we promise."
What your ignoring is that its impossible to have more than 120$ and then afterwords its impossible to have more than 50$ fundamentally making them the exact same.
You don’t understand the system. Please try to understand it before you start freaking out about it.
Like honestly just stop talking until you understand the system.
Character power level will stay the same, level 50 in the new system will be as powerful as a 120 is now. You will be able to solo old content trivially. Levels have been meaningless since MoP with the removal of skill trainers and the old talent system. The level squish purges dead levels, that didn’t offer rewards, upgrades, or progression. 120 levels, through a disjointed and messed up timeline is a bad leveling experience.
The new system is a major positive for every type of player. It accelerates progress to endgame for endgame focused players, it lets more casual players experience full expansions instead of jumping around the timeline like Antman on crack, and it’s a total net neutral for all other player types.
If you feel like your levels have been stripped away, they haven’t. Every level will be made harder to compensate, so the work you did to get 120 will be similar to the work you need to get to 60 in the new system.
We aren’t getting the last 60 levels chopped off our characters. Our power will be relatively the same. The level squish is done for mathematical simplicity, both on the player side and the developer side. You will lose NOTHING going into the squish.
But now you’ll get 2 levels in a dungeon but 0 reward. You’ll also outlevel the gear you get very soon after getting it.
I will admit. With the level scaling it has been much better. Now you can linger all you want in a zone and see the story. Leveling is still daunting, especially for new players when they know they need to reach lvl 120 or higher.
This new system keeps the leveling in focus. Let gear mean something and let rewards mean something with each level.
Overall, I am for it. The thought of taking a new character from 1-120 does not fill me with happiness. Leveling from 1-50 in a single expansion does. Generally speaking, I think the amount of time it takes you to complete an expansions quest lines is about the time it will take to level from 1-50. I am sure the min-makers will say expansion “x” is the fastest, but having options is better.
I do have some concerns.
Flying: I earned the right to fly in the expansions? Can I still? Is flying now a level 50 perk? I am ok with that, but don’t want to lose flying.
Transmog runs: I won’t over level zones until 60. How does legacy raid farming work?
What about characters not at level 120? Do they scale to within a level range? Does everyone between 110-119 become level 40?
Years of effort? Dude, we were going to play through the entirely of the expansions anyway, the levels were just an artificial way of keeping track of our progress. And let’s be honest, most of those levels were ungainly filler anyway: the only important ones were the ones where you gained abilities and talents. If you take out the empty filler levels, then compress the milestones into something more manageable, then you’re probably going to end up with about 50-60 levels. To be honest, WOW sort of lost me when it went over level 100: everything after that was essentially padding and filler.
So there’s no level squish, just making progress more manageable. It’s like you’ve been referring to yourself as 240-some months old your entire life, and someone says “let’s simplify that and just say you’re about 20 years old.” Nobody squished time for you, you didn’t lose anything, they merely put it in terms that are easier for you to comprehend.
Oh, and here’s another thing: I love that they finally used Chromie to port you to a time period to level in, and you get to spend the majority of your time there.
That’s why the old leveling system was just barely tolerable: yeah, you got choices once you hit 60, but it didn’t really make temporal sense, and sooner or later, you were going to end up in an expansion you didn’t like (how ya doing, WOD). This new system basically ensures that if you had a favorite expansion, your character gets to do it all in that one expansion instead of bouncing around!
Agreed! I loved MoP but I haven’t gotten past valley of four winds in a VERY long time. It would be nice to check out Kun-Lao summit again for certain!
They will be after the squish. I suspect that level requirements on all quest and dungeon gear prior to shadowlands will be removed. Raid gear will either scale or be squished.
What are they actually ADDING? Nothing is the answer.
Once again people are brainwashed by Blizzcon hype and spin-doctoring. Compressing the levelling process is sweeping the sorry state of levelling under the rug.
“Let’s just make it take half as long.” Rather than actually give us some decent progression system such as a new talent pane. Maybe add dynamic scenarios to each zone to add replayability and just more engaging gameplay?
How about upping mob damage and giving them a bit more AI so it’s not a mindless slog?
Otherwise it’s just a 10 hour slog to 60 instead of a 20 hour slog to 120 isn’t it?
All this serves is the usual crowd Blizzard listen to, namely the ‘I hate levelling make it fasterer’ brigade.