I dont like level scaling. You always feel the same or weaker as you level. If you don’t have looms its even worse since gear is so sparse and you’ll go multiple levels without an upgrade.
I do like not having to leave a zone after 30 min but the the static feeling of never getting better is pretty bad.
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So just to make I understand what you’re saying. You believe it’s okay for higher levels to be weaker than lower levels and lower geared players to be stronger or equal than higher geared players?
If that’s what you’re saying I don’t want to play the game where weaker is better and less effort is more. I totally get trying to make them being able to defend themselves but the pendulum has swung too far in the wrong direction.
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yeah it’s an rpg, effort and time investment is supposed to correlate to some degree to player power. the idea that level 50s should be able to gank level 60s is just silly.
i think it’s just a scaling bug though. they seem to be actually paying attention to feedback so i’m guessing this gets ironed out. but scaling’s inherently a mess, i’m sure it’s not the last scaling bug we’ll see.
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Seems you’ve misread something. If their intent is to give all players more equal ground regardless of level in PvP, then it is fine for higher level players to be weaker than lower level players if the former are relatively less geared than the latter. Again, this really only negatively affects players who just want to gank people who can’t reasonably fight back.
However, a player who is, for example, leveling a character from BfA into SL and has only quest greens at level 50 should not have an advantage over a fresh level 60 in quest greens. They should be roughly equal in power because their relative gear power is about equal (assuming they were scaled to act as if they are the same level).
Along that line, a level 60 in pre-raid epics should be more powerful than a level 50 in quest greens. If scaling is done correctly, the difference should be about as much as it would be against a level 60 in quest greens.
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In the situation of a level 50 that is geared in normal-heroic nyalotha gear is decimating level 60s in starter gear. What do you think should happen?
I’ve seen a 110 twink paladin that can 1 shot 120’s on live currently, hits them for like 400k but due to scaling 1 shots 600k hp players.
So filthy.
Assuming that said level 50 is in the process of leveling, the issue is really no different than if a 120 geared in normal-heroic Ny’alotha gear were to gank a 110 who is questing. And as more characters get leveled, less 50s going into SL will be Ny’alotha-geared and the whole situation will mostly iron itself out.
Now if there are people twinking at 50 in endgame gear by stopping their exp gain, that is annoying but I don’t really see this being a common enough issue to base anything on, though I could well be wrong.
I didn’t think there were any level 70s or level 110s in SL?
I was worried and then I saw “PvP”.
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Let me explain why it’s different situation how from a geared level 50 killing a level 50 and a geared level 50 killing a level 60. (Assuming we’re talking about Shadowlands.)
In the level 50 vs level 50 situation they are at equal level so it makes that the level 50 that is geared would win.
In the level 50 vs level 60 starter geared situation there is an invisible system at play that we don’t completely understand that increased the damage taken of the level 60 and reduces the damage taken by the level 50.
Also I probably failed to communicate that I’m trying to go to war with pvp/leveling scaling.
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i about spit my water out. 
No I get what you’re saying. I believe though, based on the fact that PvP scaling is implemented at all, that they are trying to bridge the gap between levels in PvP situations so that just being a higher level than another player doesn’t put you at an immediate advantage.
In the issue of a Ny’alotha geared level 50 vs. a starter epics geared level 60, the former is endgame geared, has endgame values of stats, and all the benefits of whatever azerite and essences may carry over into SL; the latter by comparison has much lower stats and no azerite/essences. If the scaling system is designed to act as if these characters are the same level, the one who is relatively much more geared is likely to come out on top.
Again I don’t know the ins and outs of the system. I’m just inferring the intent based on the scaling that exists (not including the problems with ilvl scaling allowing ungeared [literally no gear] players to deal massive damage to geared players).
PvE has damage scaling while leveling as well, attempting to keep players of differing levels doing relatively equal amounts of damage (based on their relative stat values). I imagine their goal is to scale damage in PvP in a similar manner.
Because leveling 1-130 with literally 20 levels you ding you don’t get new abilities or player power. It’s just silly and wack if ima be honest. They scale it back so we can feel more powerful at the end of an expansion. It’s to keep us on the hamsterwheel.
All you do on these forums is defend the game. You don’t have an ounce of criticism for it. I got write 100 pages about things I love about this game. I could also write 100 pages about suggestions and how to improve.
Please stop dismissing everyone’s concerns as non-problems. It seems to really be annoying everyone that interacts with you on these forums.
Also, I really want to stress the point that this IS a problem. It’s an RPG like you have said under posts before regarding Shadowlands systems. In an RPG, as you gear your character, you are supposed to become stronger. Under no circumstances, should a level 70 be able to fight a 110. Because of hidden scaling mechanisms, they can.
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My character getting weaker at some point doesnt bother me.
I have no idea why on earth the devs think they keep needing to add these stupid power systems into the game that make it so unbalanced that they needed to add scaling in the first place
We didn’t have this issue in most of the games history until legion which I will declare the worst xpac in this history of the game for introducing these horrifically bad systems into the game
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Non-issue. People spend almost zero time at these levels and thresholds where these types of things can be exploited.
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What was wrong with the legion systems at the end?
Why do people think a bad version of a thing means the entire concept is flawed. Do you people think that if they released reskinned WotLK over and over again people would be happy? Have you ever heard the phrase “Don’t throw the baby out with the bathwater”?
This isn’t FFXIV where the lead dev can just not create content while working on other games and have people applaud him for not caing abut the game enough to keep people subbed.