They are not as dramatic, but they are still huge.
See Wowwiki Fandom’s page on Magical Resistance, which was sourced straight from the old vanilla page on resistances Blizzard had way back when. I still remember vividly that orange/yellow themed page with the chart on how resistances work and the chances at 25/50/75/full resist.
Please don’t comment completely false info. A player 20 levels above you as a spellcaster should be nearly impossible to kill. You run OOM from resists easily before you can kill him.
A mob 4 levels above you should have 28% resist, and every additional level is +11%.
In PvP it should be 20%, +7%.
Edit: hey, i found the blue post from way back when.
https (colon) //web (dot) archive (dot) org/web/20060529065634/http (colon) //forums (dot) worldofwarcraft (dot) com/thread.aspx?fn=blizzard-archive&t=37&p=1&tmp=1#post37
Fix the link.
"I’ve seen a number of threads recently on the boards pertaining to +spell hit chance and I’ve gathered some information for you which I hope will dispel some of the confusion. Please feel free to post your comments in a reply to this thread.
+1% spell hit chance increases the base chance for a spell to land against a target by 1%
If your target is the same level as you, a spell has a base chance to hit of 96%.
If the target is +1 level compared to you: 95%
+2 levels: 94%
+3 levels: 83% if the target is a mob, 87% if the target is a player.
+4 levels: mob: 72% player: 80%
+5 levels: mob: 61% player: 73%
Etc…
If you wear a +1% spell hit chance item, the above percentages will increase by 1. +2% gives +2.
Etc…
For binary spells only, there is an additional modifier for the resistance of the victim to your particular spell school: fire, frost, shadow, nature, arcane. That modifier is multiplied by your hit chance to get your actual chance to land. This is done with binary spells only, because they never do partial damage.
Example:
Eyonix the Mage (level 60) fires a frost bolt at Yeti of Doom (level 63). Eyonix is also wearing a total of +6% spell hit gear. Yeti of Doom has frost resistance such that he takes 50% from level 60 frost attacks. So, heres the hit calculation:
0.83 (83% for +3 levels mob) + 0.06 (+6% spell hit) = 0.89
0.89*0.5 (50% damage from frost) = 0.445.
The game will roll a number between 0 and 1, and if its less than 0.445, the frost bolt will hit for full damage. Otherwise, a resist message will appear.
2nd Example:
After the resist, Eyonix decides to fire a fireball at Yeti of Doom. Eyonix still has +6% spell hit. Fireball is not a binary spell. Heres the calculation:
0.83+0.06= 0.89
The game will roll a number between 0 and 1, and if its less than 0.89, the fireball will hit. Otherwise, a resist message will appear. After the fireball lands, the game will then apply spell resistance to determine a partial resist, if any. Assuming the yeti also has 50% fire resistance, on average, 50% of the damage will be resisted.
I hope that illuminates the impact of +spell hit gear on magical combat"
Now @Umderbheite, please defend your “Watching people recall things that were never true on these forums will never get old” cause that appears to be you, Mr Retailer