Level "Crunch": No!

After so many threads i just feel that i need approve of anything that Rastlin disagrees with.

2 Likes

You just made an assumption and I have already made my points in this thread if you care to read them.

If anyone’s curious, the full conversation regarding Level Squish from the March 21 Dev Q&A with Ion can be found at 34:00 here:

https://www.youtube.com/watch?v=RQzlcmD-1ZM

And we floated the idea of a level squish a couple of times in the past. It’s something we’re talking about VERY seriously at the moment internally. And maybe trying to get back to a world where we condense the current experience into simply fewer levels. Like what if instead of going to 120 you went to 60 again, but every single one of those levels gave you something. Always a new ability, a new talent row, a new rank of an ability that improved it in some way, access to a new system, like mounts or the like,

… and also probably speeding up the process as we did that.

But getting back to a place where levels truly matter. Because it’s kind of an empty experience, filling that bar and hitting the new level and realizing, my crit and my haste just went down a little bit, otherwise nothing changed. Why is that exciting? That’s not what levels should be in an RPG and it’s something we need to fix.

It goes on for a bit longer, but most clips get cut off before he gets to the line I split out from the rest.

I’d be happy with something just every OTHER level and keep our levels where they are. It would beat the heck out of not getting anything for 15-20 levels in a row.

1 Like

Level squish xpac means a high probability of another Cata xpac.

More like a high probability of complaining on the General Forums because people hate change. :smile:

Heck they can do like maplestory in a way after you get your abilities you can make them stronger by using the skill points you gain each level and they even have a max for each skill on how many skill points you can add,etc.

1 Like

No more like people who know that a level squish will NOT solve problems all it does is lower the number. People are too blind to think it will make leveling better it won’t. It will be the same as it is now but with smaller leveling number nothing more. We will still have the talent system that people hate. We will still have the same speed in leveling (some feel its too slow other thinks it too fast), You wont feel every level be rewarding still,etc. It solves nothing. People complaining means they know blizz is gonna screw up somewhere and that will just make things worst. And prove my and others points that level squish will NOT solve anything.

2 Likes

There you are not listening again, you’ve made up your mind that you don’t want a level squish and you want everyone to know about it. I’ve already told you that it would have to be part of a larger effort, not just a level squish alone. I bet you’re going to just ignore that part.

Its more than numbers, a level squish will allow us to learn a new ability or talent point every 2 levels on average to 60. This makes the leveling experience more satisfying as levels mean more. Also its psychologically easier to get 60 levels instead of 120 levels. Just my opinion

1 Like

Then buy a token. Bam - your problem is solved.

Which won’t happen. The stat squish was to fix bloating and it did nothing to do so.

So I’d rather them not do a level squish.

1 Like

I swear Rastlin gets so much joy when his post gets upvotes lol

But also the level squish is good for the game.

1 Like

No I do listen/read. You just cant handle I have an opposing opinoin,etc. rolls eyes

All it will do is lower level number it will NOT solve the issues we face today. Anyone who thinks this clearly aint thinkin at all.

4 Likes

Actually it is you who cannot handle opposing opinion, I have been debating and you have been name-calling and belittling anyone who does not agree with you.

How about they focus on the larger effort first.

If that isn’t enough THEN they can slap on this squishy marketing band-aide, this psychological placebo, this change-for-the-sake-of-change nonsense.

Saying that squish is good because it’s part of a larger effort to fix some huge problems with the levelling experience is like saying:

“I know the house is on fire and I need to get out, but hang on, lemme fix my hair first.”

Not to mention the people who haven’t really earned all 120 levels lol, and just boosted to 110 and played 10 levels by doing LFG the whole time lol.

Why is this acceptable?

1 Like

I don’t agree with that analogy, parts of the game need to be updated/cleaned up, but it’s not a house on fire type of emergency. Also, I’m pretty sure Blizzard can walk and chew gum at the same time.

Given that 95% of my online friends and guildmates seem to have completely quit WoW within a month either side of BoD opening up… from where I’m sitting, it very much seems to be “House on Fire”.

But hey, if it seems fine to you, great. I’ve been playing pretty solidly since cata and ridden out some quiet content droughts before, but people usually came back and new people arrived when new content dropped.

This feels different. More abrupt. More angry. More permanent.

Even a forum troll can bring up a topic worth discussing.

It’s even scarier when the forum trolls say things that large chunks of the playerbase agree with.

Though I think the level squish is something the playerbase is kind of divided on right now.

I’m not Against it. But neither am I for it, for reasons I’ve gone over too many times. They’ve got a reputation for taking grand ideas and screwing them up some way before they get executed.

I mean, when they advertised and talked about warmode, one of their big things they pushed was that it was a foundation for more for better, to make world pvp more dynamic.

But nothing much came of it. It pretty much just became a way to let players toggle their pvp status off regardless of the realm they’re playing on.

They have a reputation of failing in some manner shape or fashion and the end result isn’t half as good as it could have been.

3 Likes

My personal thoughts on the level crunch, is that it won’t change anything on it’s own however, it could help make leveling good if paired with other changes.

One of the largest problems with leveling, is there is a lack of any meaningful progression. The level crunch can make tackling this problem easier, as there are less levels to consider when making progression systems to fill it all in. it is also a good time for this as we’re at 120 and we can evenly half levels/stats by an even 50% to go back to original 60.

Hopefully if they add a system we’re suppose to work with at cap level next expansion, they can bake it into the leveling process from like level 10’ish. I also think some class quests with necessary or at least strong rewards would help, I’ve been playing FFXIV some and for that game they have them every 5 levels for at least earlier levels and it helps sort of set Milestones. Something I remember from earlier days in WoW as well with my warlock was when I’d be aiming not for end game, but for next demon unlock quest.

1 Like