The tokens sound like a giant pain to even think about collecting since you’d have people split across 9 different areas. And trying to explain to a new player how there are multiple kinds of levels is a lot more complicated than saying “look at the number next to your character portrait in the top right”.
Would you rather tell them “Hey buddy, you gotta go level up 110 times before we can play together, sorry.” or “Yeah so you skipped 110 levels and now you have to learn the whole game immediately.” I think if a player can look at a zone and see the logo for which Campaign it belongs too, and then look at his character sheet to see his level in each campaign, that’s as simple as it gets. And if he wanted to make an alt he could play the part of the game he knows immediately, and if he felt like he wanted to make an alt to try a new campaign (older expansion) he could do that and start playing it immediately. It’d be more like having a single huge game with several different separate and modular storylines to play, instead of one long marathon slog after you use your initial boost, which skipped you to the end of one really long game to begin with.
In short its not any better or worse, its just different. If you’re saying a new player wouldn’t be able to understand the concept of “That zone is used in a different storyline” then that’s just incorrect. Even if a new player only got to level 10 in BfA, they’d still be Cumulative level 16 because they were level 1 in all the other expansions, and could still wander around the highest level zones for the other Campaigns without worry. If he wanted to actually level the Campaigns in those zones though, he’d have to start as Level 1 in that Campaign. Its pretty simple.
And I seriously doubt you’d have a hard time finding people to do raids, even if its just one guild running raids regularly for each expansion.
It completely destroys any sense of progression. Let’s say you start BfA with 100 Agility and end the expansion with 300 Agility. Then you start the next expansion with 100 Agility and end it with 400 Agility. I’m against the squish anyway, so I’m going to be against an even more extreme version of the squish.
If you have a problem with that, take it up with blizzard, because that’s what they are going to do anyway. Its going to happen regardless, we might as well do it in a way that is as least destructive as possible. At least in this way, it’d give us more endgames and preserve our characters to an extent, and give us more content to go back too even after the expansion was over, and this would solve the leveling squish for good.
It also stands to reason that Blizzard could simple change the stats around, but its the same 1-10 for every Campaign. If the skills or stats change? It doesn’t matter, because they are uniform among all of the Campaigns. It makes no difference, same for how it is in PvP and why cross-expansion pvp leveling works out with no need for special treatment or rules.
No one will buy a boost just to gain a small level gain for specific expansions. That’s a massive downgrade compared to what the boost offers now.
People will always exchange quality for convenience, this is an undisputable truth. That is why fast food exists, why Walmart exists, why mobile games make a bajillion dollars via microtransactions. I won’t argue this, I feel that its self-evident that this is a non-issue.
A lot of it is old and busted. They’d have to spend a lot of time making sure these old raids work at a proper difficulty again.
No they don’t, they don’t need to be finely tuned. Just make it a lot closer than it is now, this isn’t a TBC classic server or a Wrath classic server. Inevitably we are going to not exactly fit in terms of class design, so Blizzard can overtune us a bit, and that’s okay. Its a far better use of old content than “just pretend it doesn’t exist unless you want some new looking shoulderpads.”
Because the player base would end up splintered all over the place. There’s a reason they don’t add new battlegrounds and arenas as often as they do raids and dungeons.
Sorry but no, FFXIV does this at this very moment and the game is insanely active and has far less of a population than this one. All it does is add a huge amount of variety, all it does is add. It doesn’t take anything away, it just makes the game BIGGER with each expansion instead of smaller. Making things smaller is the current status quo, and there’s no reason for it.
Its basically permanent Timewalking that’s also used to level up new players to play with veteran players. There is no downside to bringing old and new players together to play on many different brackets. We don’t need 10,000 groups running 1 raid, how about 10,000 groups running 1,000 raids? All it does is improve, you can’t possibly agree that having less to do is better.
They got rid of stat templates, so they’d either have to add them back in (and they were removed for a reason) or they’d have to come up with another over-complicated solution to get things to work the way they do now.
So what you’re saying is that the entire leveling system should stay broken, new players should keep skipping the whole game, we should only have 10 dungeons for 2 years, all the content should be disposable and erased from our HDDs forever, and all of these problems should never be fixed just because there is no immediately available solution to make it work without any effort into PvP?
How about you propose a solution instead of saying, “Yeah all that stuff might work, but this one thing won’t work so none of it should be fixed!” I’m sure there’s a solution to get PvP to work correctly very easily. Base your stats to scale on ilevel and make the ilvels a uniform scale as well, boom, stats are all compatible. I figured out that solution in 2 seconds, I’m sure Blizzard could come up with something better in all the months it takes them to implement.
At least there’s some sense of progression from beginning to end instead of constantly resetting every time you move between expansions.
Until they cut your levels in half and you’re level 60 again :^) at least this way you’re character would be somewhat preserved after an expansion, and you’d be able to go back and play that content for fun rewards, and even bring in new players to experience it with you. There’s nothing wrong with preserving an old expansion campaign as something playable, and if it adds more content why not? And if it does all that and then also helps new players easily pick up and begin playing the game, doubly why not? And if it does all of that in addition to permanently fixing stat squishes, triply why not?
The game can handle numbers up to 9 quadrillion. I say take the brakes off for a bit and let us see how crazy things can get.
As amusing as that is, this isn’t an argument. When numbers get too high to be comprehensible, it is a detriment to the player experience.
The squishes are a prime example of them taking a shortcut to avoid fixing the underlying problem. They don’t like solving problems if they can kick the can down the curb for another expansion.
What I made this topic for was to point out a real solution and not a shortcut. This would be a permanent improvement to the game’s structure that would never need to be replaced, because it would completely remove all need for stat squishes forever. Its just a bonus that it does all that other good stuff too.
So I can do BC and Wrath, and then be level 20 in BfA, thus outlevelling it completely?
Negative, you can only use the cumulative level on expansions that aren’t the current expansion, and even though you can turn it on in those areas you cannot complete or even start a Campaign if you are using your Cumulative Level. You can basically just do the instances, gather, explore, and that’s it. It’d be just like now except you also can’t do any quests. Maybe allow them to do daily (blue) quests as an exception?
Why for other campaigns? Why not just get rewards for your current campaign? I mean, I’m already getting cumulative levels that let me outlevel any other campaign, right? That isn’t enough?
I apologize, I may not understand your question, and perhaps my wording was too vague. My meaning is that each Campaign has its own tokens that are spent on rewards for that particular Campaign’s vendor to get specific rewards, although I’m sure a vendor could be designed to carry common rewards as well (heirlooms, mounts, transmog sets…updated versions of old armors would be a really cool reward, or say an item that makes you use a classic WoW model even to other people who have the new models turned on? Sorry off topic, just some ideas)
Why not just use scaling tech to scale your gear to your level? If you’re level 2 in a campaign, that other gear would have level 2 stats. If you turn on Cumulative, your gear gets super-powered to whatever your CL is.
I find this to be a very decent solution, and I applaud you for a terrific idea. This makes a lot of sense…the only problem I see with it is if you get to level 10 and the gear is better than what you would have had at level 10 fresh.
For example: you get some Sunwell gear in the TBC Campaign, and you wear it in the Wrath of the Lich King Campaign. it scales fine…but when you reach level 10 on WotLK you’ve already got the best gear in the expansion, because its the best gear in TBC. There’s have to be some kind of significant nerf…maybe it only scales to level 9? Maybe one of the items you can buy for tokens unlocks the gear to its maximum potential in that campaign?
There. Are you satisfied? I read the whole thing through in painstaking detail and considered all the implications. Your system is convoluted, confusing, and every answer you posit simply creates a new question further down the line, like a row of dominoes.
Yeah, did you notice that actually good dialogue came out of it when you stopped to ask me real questions about what I posited? Its not a complicated system, its literally 10 levels for each Campaign and a switch to let you use them all. Obviously it needs a bit of work, but saying its rocket science is ridiculous.
This system is simpler than the level sync system that’s currently used in this and other games. You have 7 individual XP bars and a couple limitations on gear to avoid you instantly having the best equipment. New players get to come to BfA faster, players can focus more on doing what they wanna do more than what they have to do, blizzard makes more money, we get lots more content to enjoy, old content collecting dust as much, and your HDD space isn’t being wasted.
And stat squishes never need to happen again. Most important thing. I wish you would have just had a productive conversation from the start instead of the spiteful bullying about how I “was just wrong” for “reasons” and how its “too complicated and convoluted.” You made it more convoluted by stating how it wouldn’t work instead of asking questions to help fix it.
“You’re just wrong, this game is awful but it can’t get better, its impossible to improve, shut up! Your ideas are dumb, 1+1 is too complicated!” Get real, you’re never going to get anywhere in life if you just needlessly shoot everything down without consideration.