Level and stat squishes: a permanent solution

You start each expansion with X amount of Agility and you end each expansion with X+Y amount of Agility.

This is already happening. We level 10 times between expansions, it functionally doesn’t make a difference if the levels are called 1-10 or 110-110. Its exactly the same curve, exactly the same difference in between levels, and the result is exactly identical in the end every time. You’re just adding a bunch of zeroes at the end of your numbers, that’s all.

Our stats will always progress the same amount in each expansion. It basically destroys what little RPG is left in the game

Yes, I agree. It is a sad truth, but we can’t just keep getting more and more powerful forever. It reminds me of Dragon Ball Z actually, when Toriyama just gave up on Power Levels because they would have become far too silly and high and in the end wouldn’t have made a difference, and actually would have caused a lot of headaches due to math.

When you center your progression on just getting higher and higher and higher levels of strength, escalation becomes a trap. I do agree that this is a real problem with old MMOs, but there simply has been no example of how to get around the problem of escalating power, though I feel that focusing the ‘progression’ on going on more and more adventures would be a start. I feel its the adventure that’s the progress of my character, not the numbers for when they hit things, that just represents how far I’ve come on the current adventure.

Legend of Zelda for instance, even in games where its the same version of Link, like in Ocarina of Time to Majora’s Mask, or Windwaker and Phantom Hourglass, or Oracle of Ages and Oracle of Seasons, Link’s strength and items are all reset down to zilch, but this doesn’t bother me. I’m here for the adventure, to wipe out all the bosses and reach the end. This type of experience is achievable in MMORPGs, and would actually make it more of an RPG by having “campaigns” like in RPGs of old. When you’re finished with a new campaign you start a new one.

I know that’s a huge change in philosophy that not many people would agree with, but I feel this would actually bring Warcraft closer to an RPG like it was in the past.

It’s also why I’m against squishes in general.

Regardless of what we believe, this is what I believe would be the best solution for them, as blizzard deems them necessary so they will be done. Might as well try to do them right.

The tokens sound like a giant pain to even think about collecting since you’d have people split across 9 different areas. And trying to explain to a new player how there are multiple kinds of levels is a lot more complicated than saying “look at the number next to your character portrait in the top right”.

It completely destroys any sense of progression. Let’s say you start BfA with 100 Agility and end the expansion with 300 Agility. Then you start the next expansion with 100 Agility and end it with 400 Agility. I’m against the squish anyway, so I’m going to be against an even more extreme version of the squish.

No one will buy a boost just to gain a small level gain for specific expansions. That’s a massive downgrade compared to what the boost offers now.

A lot of it is old and busted. They’d have to spend a lot of time making sure these old raids work at a proper difficulty again.

Because the player base would end up splintered all over the place. There’s a reason they don’t add new battlegrounds and arenas as often as they do raids and dungeons.

What? I like having the content there in case I feel like doing it for transmog/mounts/pets/toys/whatever. But it doesn’t cost anything really to keep it as-is. They would have to spend a lot of time redoing some of this old content because they haven’t tried to keep the old raids balanced around the new abilities that we have. In case you missed it, the 10th anniversary version of Molten Core was a giant mess because of how much classes have changed since then. The raid is pretty much balanced around classes being able to rapidly dispel dozens of targets, but you can’t do that anymore. And I’d rather they focus on actual new content instead of revamping decade old raids.

They got rid of stat templates, so they’d either have to add them back in (and they were removed for a reason) or they’d have to come up with another over-complicated solution to get things to work the way they do now.

At least there’s some sense of progression from beginning to end instead of constantly resetting every time you move between expansions.

The game can handle numbers up to 9 quadrillion. I say take the brakes off for a bit and let us see how crazy things can get.

The squishes are a prime example of them taking a shortcut to avoid fixing the underlying problem. They don’t like solving problems if they can kick the can down the curb for another expansion.

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Cool idea.

So I can do BC and Wrath, and then be level 20 in BfA, thus outlevelling it completely?

Why for other campaigns? Why not just get rewards for your current campaign? I mean, I’m already getting cumulative levels that let me outlevel any other campaign, right? That isn’t enough?

Yep. Like that.

Unnecessary restriction with bizarre work-around that controls how a player enjoys the game. This is the part most likely to be implemented by the current Devs. By that, I mean it’s not fun. Why not just use scaling tech to scale your gear to your level? If you’re level 2 in a campaign, that other gear would have level 2 stats. If you turn on Cumulative, your gear gets super-powered to whatever your CL is.

Also, if I, say, wander out of the BfA version of Darkshore to Mt Hyjal, am I suddenly naked? Do I need to carry the gear from each campaign in my bags? Does the game just magically switch it for me? If it switches automatically, how do I see my current gear in other campaigns? Is there a new UI? Do I have to physically go to that campaign’s area? Like, say I finally get a cool new xmog piece, do I have to travel around to all the different campaigns just to apply that appearance to each campaign’s current gear? If that expansion didn’t have transmog and I don’t have a Grand Expedition Yak, can I no longer xmog in that expansion? Doesn’t that seriously disadvantage people who haven’t done a lot of MoP from using the transmog system?

And what if Cumulative Level is turned on? Can I use my best gear in other expansions then? Again, would I suddenly become naked, but 40 levels above that campaign’s mobs?

In other words, WHY DOES THIS RESTRICTION EXIST?

This is just 2 except now you added a “no cumulative in current expansion” caveat that answers my earlier question.

And finally, what becomes of literally every Vanilla zone? Is all of Classic content literally just 1-10? That’s over 30 zones!

There. Are you satisfied? I read the whole thing through in painstaking detail and considered all the implications. Your system is convoluted, confusing, and every answer you posit simply creates a new question further down the line, like a row of dominoes.

I wouldn’t go as far to say it’s incredible. It does what it’s suppose to do, which is to give faster queues to lower level content by mixing high level players with it. The bad side is when you get scaled down you also lose your spells, which can make your class boring to play after “earning” all those levels. You also have to understand that in FFXIV they have to do that since to level up you NEED to do dungeons and raids so it wouldn’t be fair for new players to have to wait forever for that.

There’s the problem that you also don’t want to keep doing content that you’ve already done. And they can’t just keep updating old content. Also no I could care less about some Go when we’re at To HDD. It’s fine that there is a choice, no it shouldn’t feel like you have to do all of it.

Which people find terribly boring and non-constructive in a mmo where characters and gear progression are 2 big factors to play. WoW is way more interesting than games like Eso for that simple reason. ESO got some nice stories, but gear is really not the reason to play that game. FFXIV gear is also relevant, and they won’t let you queue in pvp without a certain level/ilvl.

The tokens sound like a giant pain to even think about collecting since you’d have people split across 9 different areas. And trying to explain to a new player how there are multiple kinds of levels is a lot more complicated than saying “look at the number next to your character portrait in the top right”.

Would you rather tell them “Hey buddy, you gotta go level up 110 times before we can play together, sorry.” or “Yeah so you skipped 110 levels and now you have to learn the whole game immediately.” I think if a player can look at a zone and see the logo for which Campaign it belongs too, and then look at his character sheet to see his level in each campaign, that’s as simple as it gets. And if he wanted to make an alt he could play the part of the game he knows immediately, and if he felt like he wanted to make an alt to try a new campaign (older expansion) he could do that and start playing it immediately. It’d be more like having a single huge game with several different separate and modular storylines to play, instead of one long marathon slog after you use your initial boost, which skipped you to the end of one really long game to begin with.

In short its not any better or worse, its just different. If you’re saying a new player wouldn’t be able to understand the concept of “That zone is used in a different storyline” then that’s just incorrect. Even if a new player only got to level 10 in BfA, they’d still be Cumulative level 16 because they were level 1 in all the other expansions, and could still wander around the highest level zones for the other Campaigns without worry. If he wanted to actually level the Campaigns in those zones though, he’d have to start as Level 1 in that Campaign. Its pretty simple.

And I seriously doubt you’d have a hard time finding people to do raids, even if its just one guild running raids regularly for each expansion.

It completely destroys any sense of progression. Let’s say you start BfA with 100 Agility and end the expansion with 300 Agility. Then you start the next expansion with 100 Agility and end it with 400 Agility. I’m against the squish anyway, so I’m going to be against an even more extreme version of the squish.

If you have a problem with that, take it up with blizzard, because that’s what they are going to do anyway. Its going to happen regardless, we might as well do it in a way that is as least destructive as possible. At least in this way, it’d give us more endgames and preserve our characters to an extent, and give us more content to go back too even after the expansion was over, and this would solve the leveling squish for good.

It also stands to reason that Blizzard could simple change the stats around, but its the same 1-10 for every Campaign. If the skills or stats change? It doesn’t matter, because they are uniform among all of the Campaigns. It makes no difference, same for how it is in PvP and why cross-expansion pvp leveling works out with no need for special treatment or rules.

No one will buy a boost just to gain a small level gain for specific expansions. That’s a massive downgrade compared to what the boost offers now.

People will always exchange quality for convenience, this is an undisputable truth. That is why fast food exists, why Walmart exists, why mobile games make a bajillion dollars via microtransactions. I won’t argue this, I feel that its self-evident that this is a non-issue.

A lot of it is old and busted. They’d have to spend a lot of time making sure these old raids work at a proper difficulty again.
No they don’t, they don’t need to be finely tuned. Just make it a lot closer than it is now, this isn’t a TBC classic server or a Wrath classic server. Inevitably we are going to not exactly fit in terms of class design, so Blizzard can overtune us a bit, and that’s okay. Its a far better use of old content than “just pretend it doesn’t exist unless you want some new looking shoulderpads.”

Because the player base would end up splintered all over the place. There’s a reason they don’t add new battlegrounds and arenas as often as they do raids and dungeons.

Sorry but no, FFXIV does this at this very moment and the game is insanely active and has far less of a population than this one. All it does is add a huge amount of variety, all it does is add. It doesn’t take anything away, it just makes the game BIGGER with each expansion instead of smaller. Making things smaller is the current status quo, and there’s no reason for it.

Its basically permanent Timewalking that’s also used to level up new players to play with veteran players. There is no downside to bringing old and new players together to play on many different brackets. We don’t need 10,000 groups running 1 raid, how about 10,000 groups running 1,000 raids? All it does is improve, you can’t possibly agree that having less to do is better.

They got rid of stat templates, so they’d either have to add them back in (and they were removed for a reason) or they’d have to come up with another over-complicated solution to get things to work the way they do now.

So what you’re saying is that the entire leveling system should stay broken, new players should keep skipping the whole game, we should only have 10 dungeons for 2 years, all the content should be disposable and erased from our HDDs forever, and all of these problems should never be fixed just because there is no immediately available solution to make it work without any effort into PvP?

How about you propose a solution instead of saying, “Yeah all that stuff might work, but this one thing won’t work so none of it should be fixed!” I’m sure there’s a solution to get PvP to work correctly very easily. Base your stats to scale on ilevel and make the ilvels a uniform scale as well, boom, stats are all compatible. I figured out that solution in 2 seconds, I’m sure Blizzard could come up with something better in all the months it takes them to implement.

At least there’s some sense of progression from beginning to end instead of constantly resetting every time you move between expansions.
Until they cut your levels in half and you’re level 60 again :^) at least this way you’re character would be somewhat preserved after an expansion, and you’d be able to go back and play that content for fun rewards, and even bring in new players to experience it with you. There’s nothing wrong with preserving an old expansion campaign as something playable, and if it adds more content why not? And if it does all that and then also helps new players easily pick up and begin playing the game, doubly why not? And if it does all of that in addition to permanently fixing stat squishes, triply why not?

The game can handle numbers up to 9 quadrillion. I say take the brakes off for a bit and let us see how crazy things can get.

As amusing as that is, this isn’t an argument. When numbers get too high to be comprehensible, it is a detriment to the player experience.

The squishes are a prime example of them taking a shortcut to avoid fixing the underlying problem. They don’t like solving problems if they can kick the can down the curb for another expansion.

What I made this topic for was to point out a real solution and not a shortcut. This would be a permanent improvement to the game’s structure that would never need to be replaced, because it would completely remove all need for stat squishes forever. Its just a bonus that it does all that other good stuff too.

So I can do BC and Wrath, and then be level 20 in BfA, thus outlevelling it completely?

Negative, you can only use the cumulative level on expansions that aren’t the current expansion, and even though you can turn it on in those areas you cannot complete or even start a Campaign if you are using your Cumulative Level. You can basically just do the instances, gather, explore, and that’s it. It’d be just like now except you also can’t do any quests. Maybe allow them to do daily (blue) quests as an exception?

Why for other campaigns? Why not just get rewards for your current campaign? I mean, I’m already getting cumulative levels that let me outlevel any other campaign, right? That isn’t enough?

I apologize, I may not understand your question, and perhaps my wording was too vague. My meaning is that each Campaign has its own tokens that are spent on rewards for that particular Campaign’s vendor to get specific rewards, although I’m sure a vendor could be designed to carry common rewards as well (heirlooms, mounts, transmog sets…updated versions of old armors would be a really cool reward, or say an item that makes you use a classic WoW model even to other people who have the new models turned on? Sorry off topic, just some ideas)

Why not just use scaling tech to scale your gear to your level? If you’re level 2 in a campaign, that other gear would have level 2 stats. If you turn on Cumulative, your gear gets super-powered to whatever your CL is.

I find this to be a very decent solution, and I applaud you for a terrific idea. This makes a lot of sense…the only problem I see with it is if you get to level 10 and the gear is better than what you would have had at level 10 fresh.

For example: you get some Sunwell gear in the TBC Campaign, and you wear it in the Wrath of the Lich King Campaign. it scales fine…but when you reach level 10 on WotLK you’ve already got the best gear in the expansion, because its the best gear in TBC. There’s have to be some kind of significant nerf…maybe it only scales to level 9? Maybe one of the items you can buy for tokens unlocks the gear to its maximum potential in that campaign?

There. Are you satisfied? I read the whole thing through in painstaking detail and considered all the implications. Your system is convoluted, confusing, and every answer you posit simply creates a new question further down the line, like a row of dominoes.

Yeah, did you notice that actually good dialogue came out of it when you stopped to ask me real questions about what I posited? Its not a complicated system, its literally 10 levels for each Campaign and a switch to let you use them all. Obviously it needs a bit of work, but saying its rocket science is ridiculous.

This system is simpler than the level sync system that’s currently used in this and other games. You have 7 individual XP bars and a couple limitations on gear to avoid you instantly having the best equipment. New players get to come to BfA faster, players can focus more on doing what they wanna do more than what they have to do, blizzard makes more money, we get lots more content to enjoy, old content collecting dust as much, and your HDD space isn’t being wasted.

And stat squishes never need to happen again. Most important thing. I wish you would have just had a productive conversation from the start instead of the spiteful bullying about how I “was just wrong” for “reasons” and how its “too complicated and convoluted.” You made it more convoluted by stating how it wouldn’t work instead of asking questions to help fix it.

“You’re just wrong, this game is awful but it can’t get better, its impossible to improve, shut up! Your ideas are dumb, 1+1 is too complicated!” Get real, you’re never going to get anywhere in life if you just needlessly shoot everything down without consideration.

Well, after reading all of that. That’s still a no from me.

I would level up all my characters before this happens or just never a level a brand new character, because this would feel worse for me than just what we got now. And considering old characters would have a grandfather clause, just capping right now would give me all your “expansion levels”.

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Yeah, capping now is kind of the point. I’m saying that new players and alts shouldn’t be forced to play 7 expansions just to play the game. It should be a CHOICE that they can make, and if implementing that choice also fixes stat squishes forever and on top of that gives us a ton more content to play (content that is being wasted at this moment and new players will never see) then the question is…

Why not?

Look, I’m exhausted. All this typing has hurt me a bunch (tendinitis in my right hand), and I’m a bit more snappy than I’m trying to be. it isn’t easy being dogpiled by an entire thread for hours on end. I made my point as best as I could make it, I hope that at least this gets some people thinking a little more out of the box about potential solutions to stat squishes and the overall problems with this game being a spaghetti mess of abandoned content and inconsistent gameplay systems.

I feel that this game needs structure very badly. It has an overwhelming amount of content that is a goldmine for fun and cool experiences that is going to utter waste for no reason at all. Blizzard could make this one massive RPG of interconnected progression that is a magnet for new people, all it needs to do is some redesigns to give the game a longterm vision instead of short term gimmicky flavor of the month disposable content updates. What I was trying to communicate here is that there is a way to fix many of the fundamental design problems with this game in a relatively simple way that would have far reaching impacts on its longterm health and could permanently improve the game in a way that adding more content cannot.

If WoW were a room, it’d be a real mess. We need to clean up this mess and maybe reorganize it a bit before we try to move in more furniture. Nobody wants to come hang out in a really messy room.

I would think of the content being placed in those 10 levels and where the stories would play out.Like for example, mop,you start at 1 when enter the expanse.How does this rank system work from there and where does the dungeons and raid fit in?

We don’t need a solution.

The solution was simply not to squish in the first place.

Numbers are supposed to grow, that’s progress.

When they keep hitting the “reset” button every-other expansion like they have been it feels more like a pointless treadmill than ever.

In the back of my mind I always knew that a new expansion starts the cycle of gearing and leveling up all over again, putting you (and everyone else) in much the same position you were at the start of last expansion.

However, with the constant stat squishes I, visually, see myself not making any progress. I’ve hit the milestone of 10k dps for the 3rd time in this game’s life.

I feel like I’ve gone nowhere and it sucks.

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That is true about the mess,but you r bring a proposal and Blizzard will grill you the same way the forum would. Taking every little thing apart piece by piece.

I think being analyzed is good, but what most people did here was constantly make me talk in circles repeating the same thing I’ve said over and over and over. The only real improvement to my original idea came only 1-3 posts ago, and several hours later when Megascope finally pointed out the synching gear idea, which I admitted was a fine idea but then pointed out a flaw to it and a potential solution.

That’s the type of discussion I was hoping to find, and even if it was only that one post that made progress, hey, at least that’s progress, right? I still think with all of its flaws (being only a few hours old after all) that its still better than “just keep stacking more until its about to fall over, then throw half of it away” that we have as the current status quo.

Goodnight everyone, thank you for the constructive feedback when it was offered. Again I’m sorry if I came off as snappy.

For me your choice isn’t the best option, it’s worse than what we have now because you are actually forcing people to play the content in that expansion to be good in it. Right now you can skip either BC or Wotlk and either Mop or cata. I actually think that more skip to focus on better new content is better while giving the choice to go back if you want to. Because I think it’s better to keep the last 2 expansions before the current relevant to leveling just to be able to keep up a bit with the story. Like how WoD story is still relevant to BFA with Maghar joining the Horde this expansion.

The stat squish is also a complete different beast that doesn’t need your system to work. Yes reseting to 0 each expan is an easy thing to for the creator of the game, but it also reset all progression. Less that happens more it feels valuable for the player. The problem right now is gear scaling has never been has broken since Legion, each new raid is a complete reset and titanforging is like if there was 5 levels of difficulties. So it feels like they’re gonna have to squish stats each 2 expansions.

Like I said, not all people want to keep playing the same old content. Squishing leveling doesn’t make it better, main reason they do it is to reduce the number. That’s it, the number is too high it’s a number bloat. The system isn’t totally broken.

That’s where you don’t understand at all what I keep saying. Your way isn’t simple at all and while it tries to attack all problems it for me creates more inconvenience, even more bloating by assigning levels to expansions. I want a single 2-3 digit number that tells me my level, I’m a simple man.

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I dunno what else to say, I’ve repeated myself many times. Maybe I’m just better at math than you are since I can add 10+10+10+10+10+10+10 and get 70, and don’t just say everything is invalid because its different, and try to actually come up with solutions to real problems like broken longterm design with “but muh zeroes!” but I give up, you’re just too stubborn and too set in your ways. I’ve repeated myself over and over and over, but one last time:

The problem right now is gear scaling has never been has broken since Legion, each new raid is a complete reset and titanforging is like if there was 5 levels of difficulties.

This is the gimmicky flavor of the month type of stuff I was talking about, and I’m not going to waste my time trying to fix BfA. This is about fixing WoW’s design as a whole, not just the current dumpster fire that is BfA. This game needs a longterm vision, not short term bandaid fixes and gimmicky ideas.

Like I said, not all people want to keep playing the same old content. Squishing leveling doesn’t make it better, main reason they do it is to reduce the number. That’s it, the number is too high it’s a number bloat. The system isn’t totally broken.

If they don’t want to play the old content then they don’t have too. My proposed system allows players to ignore old content more than ever before. They don’t even need anything other than the most current expansion to play, they never even have to go to Stormwind again. So by your logic, my system is superior, because it allows complete and total ignoring of everything that is not BfA utterly. You’ll never even have to go to Elwynn Forest.

That’s where you don’t understand at all what I keep saying. Your way isn’t simple at all and while it tries to attack all problems it for me creates more inconvenience, even more bloating by assigning levels to expansions.

I dunno what to tell you, you’re just wrong. Its just an exp bar for each Campaign and some simple gear restrictions, and a vendor. There’s really nothing all that complicated about it. It just turns WoW’s progression from a straight line into a shape more like a sun, with each campaign being a line that extends from the center. Your progression comes from going down the lines you want and only the lines you want in order to make your center larger instead of just going down an endless straight line that continues to get longer and longer and longer and just makes things more and more hopelessly confusing and disjointed.

I’m all out of ways to rephrase that. If you can’t understand multiple Campaigns like in Warcraft 3 then I just don’t know what to tell you. You just don’t want things to change. That’s a reasonable stance, but the point of this topic is about finding a solution to some really deep problems with this game’s design, in particular its complete lack of a longterm vision.

And trading all of this game’s success and future just because you “want a single 2-3 digit number that tells me my level” then I don’t know what to say. This game is in a deep and steep decline and its headed for the cliffs, is changing the leveling structure to have a Campaign level and a Total level really such an unreasonable compromise to save it?

I’m REALLY outta juice this time. Goodnight!

So you are saying re-activating the old gear tier sets? You would have to change all the abilities/talents to match that expansion. This would make the game different for Bob the troll in BC vs BFA. His rotation would be different as well as his abilities and talents. His specialization could be completely changed up as well.

Edit: This also leaves out some classes from playing in older expansions such as Demon Hunters as they have no tier sets or appropriate gear to be able to play the end game of that expansion.

I rather like Taliesen’s concept. Have new toons be required to level to 20 in appropriate zones (not sure about Allied races) and then allow them to choose whichever expansion they want to level through, with that expansion matching their level along the way. So you could, say, go to Northrend and start up the Wrath questline and work through that. Or head down to Pandaria, start that up and level through it.

That way, every expansion could be used to level your characters, which would give a considerable choice. This idea is, of course, based on a stat squish probably set to level 60.

If, while doing that, you got to see the correct leaders ingame, that would be an added bonus (weird seeing Anduin as King while questing in Northrend zones against the Scourge…).

Bit hyperbolic. Yes it’s a bit unreasonable to want that to happen.

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No way you’ll convince me or Blizzard that treating each expansion as their own ecosystem is easier or more simple than what we have now.

I think what me and other people expect should be more simple and be more like this.
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No, I never said it was an authentic BC experience. Tier sets could still work on their own expansion because why not? They don’t hurt anything. Obviously expansions cannot be properly tuned to be exactly as they were, but there’s no reason you can’t give incentives for players to play them in the exact same way that Timewalking is done.

Nobody said its about creating an authentic experience for the expansion, its just a campaign using the current and most up-to-date designs for the classes and talents, and letting you take those and play them at a reasonable level cap in all of the expansions instead of just the newest one. Obviously its not going to be cutting edge challenging like the most current expansion, but it really doesn’t need to be, as long as its a reasonable challenge with good rewards for doing it, there is no reason not to give players the option of playing the old endgames again.

Demon hunters have plenty of leather gear they can wear, but like Megascope pointed out earlier, there could also be a system in place to use gear in other expansions in a form by having it scale down with you and perhaps even getting an item that could unlock a gear’s ‘true potential’ that that Campaign, say for instance a DH could bring a DH set from Legion, but it would only scale to level 9 until they got the unlock stone for it, which would allow it to become level 10 and equivalent to what it was in Legion, but now it is also available to be used in TBC or WotLK.

It needs work sure, but just because it requires a bit of work to function doesn’t invalidate it being a worthwhile endeavor.

No way you’ll convince me or Blizzard that treating each expansion as their own ecosystem is easier or more simple than what we have now.

I think what me and other people expect should be more simple and be more like this.

No way you’ll convince me or Blizzard that treating each expansion as their own ecosystem is easier or more simple than what we have now.

Regardless that we vehemently disagree, I appreciate you illustrating what I was trying to communicate. That’s exactly what I was trying to propose as a new system. For me the line is just too long now, and too disjointed, the game needs a new structure really badly in my opinion, this current structure has failed it.

If it is not authentic there is no real point to it because you lose the experience you are trying to make relevant. Also, tiers sets would not work on their old expansion bonuses. So, they would need to rework them if they were going to keep them in game. Also, they would need to rework them for every new expansion that was released as talents and abilities change per new expansion.

It needs more than work to be viable. Making it authentic is more viable in my opinion.

If it is not authentic there is no real point to it because you lose the experience you are trying to make relevant. Also, tiers sets would not work on their old expansion bonuses. So, they would need to rework them if they were going to keep them in game. Also, they would need to rework them for every new expansion that was released as talents and abilities change per new expansion.

Timewalking is not authentic to the expansions they are done on, does that make them any less of a worthwhile endeavor? There is no downside to organizing all of the previous content into a playable model that has it interact the the game as a whole instead of just being abandoned and forgotten. If we had 6 other endgames to play and BfA was a stinker, don’t you think people might have found more reasons to stick around instead of abandoning ship as completely as they have now?

Its just conjecture of course, but give people reasons to stay and they will stay, take them away and they will leave. We have all of this content, yet millions of people found no reason to stay, wouldn’t you say that’s a problem? Why put all the eggs in one basket when we have 7 baskets? Give people more things to do, utilize things to their full extent, let people have fun with what’s there in a meaningful way. There is nothing wrong with this and there are no downsides to giving people more options.

And again, if it fixes the stat squish forever, why not?

In my opinion timewalking has not been very successful. It does not give me the same feeling doing those dungeons and raids I had at the time when they were live. This is why I feel something more authentic would be needed in your scenario/solution. Also, if it was more authentic they might not even need “classic” servers. Anyway, I have to run thanks for the interesting thoughts!

Just think if it was Authentic people could go back and do legendary quests and they could do Mage tower… This would definitely be a perk of this type of authentic system so much more real reusable old content.