Level 60 v 60 pvp HIT

I am confused about hit:
In level 60 vs 60 pvp do you need hit ?
If so is that for spell and melee ?
If it is for spell is it for all schools ( does smite/holy benefit from hit)

Side note am I correct in saying that there is no resistance to (smite/holy) ?

You don’t need ā€œhitā€ in PvP but it doesn’t hurt either. I would not stack it in the same way you stack ā€œhitā€ for PvE if your primary concern is PvP.

You are not correct in assuming there’s no resistance to smite. There’s resisting a spell and then there’s damage resistance. I think you might be conflating the two.

A simple google search will get you the answers you seek. There’s too much info out there to start dropping it verbatim in a forum post when you can just do a search.

Good luck!

I believe spell hit cap in PvP is 3%. I want to say it’s 5% for physical damage, but not sure. You always have at least a 1% miss chance no matter how much +hit you have.

Resistance is different from spell hit. You can still be resisted which is what spell penetration is for. Some gear will say ā€œreduces targets resistance to spells by 10ā€. That’s spell penetration.

In PvP ideally you want 60 spell penetration to counteract fire resistance aura/totem, frost resistance aura/totem and priest shadow protection. If you primarily deal nature damage you don’t need as much as you’re only concerned with resistance from Mark of the wild.

Unfortunately I don’t believe spell penetration is on gear until phase 5.

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PvP hit cap for offensive spells is 3%. If your talents don’t have it, you’ll want to gear for it.

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3-5% is accurate.

e.g. - mages take only 2 pts in elemental precision

And where did you get this information? PVP hit cap has been 5-6% on private servers for spells always. Source?

Otherwise just false information.

You likely still want to take pretty much all of it because of some talents that rogued and maybe other classes have that give them extra miss chance.

Provide a source to contradict the information. You can’t say the opposite and expect the other side to provide the proof when you haven’t provided any yourself.
IIRC pvp hit % is 5% for melee and 3% for spells just as the others have stated.

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If you’re fighting vs an undead and you are a shadow caster like a warlock or spriest, you’ll need 50% hit chance to counter their racial.

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You are literally crying over 10 shadow resistance…

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most be bugged because it always feels like 80% resistance

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There is no resistance whatsoever in game for holy damage… it is only +hit, and there is always a 1% chance to miss. Some potions like greater magic resistance provide 60 to all schools of magic, that might include holy.

Look at this guy over here thinking IP theft servers were accurate.

It is 3% because chance to hit vs target of same level is 96% and you cant go over 99%.
https://classic-wow.fandom.com/wiki/Spell_Hit_Chance

For a shadow priest you can become hit capped (against a pvp target of the same level) from just two points in shadow focus as it gives 2% additional hit rating to shadow spells (shadow only) per point.

I will advise that spell hit does not affect resistances so you will gain no benefit against undead SR with any additional hit nor against SR aura or shadow prot from priests.

In order to overcome resistances you need spell penetration which does not come until later. (Dispel only works for things like priest shadow prot) Spell penetration is simple. Each point of penetration negates one point of resistance.

https://vanilla-wow.fandom.com/wiki/Spell_penetration

If you are looking for more information on resists/miss rating look here ā€˜https://wowwiki.fandom.com/wiki/Formulas:Magical_resistance’

https://classic-wow.fandom.com/wiki/Resistance

There is also an official Blizz page floating around somewhere, but the link basically has it right.

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Just google WoW classic PvP hit cap for casters. Spell PvP hit is different than melee.

Just googled it:
https:// classic-wow.fandom. com/wiki/ Spell_Hit_Chance

Okay you guys fail to understand my devils advocate argument here.

There’s no source for your formula on hit % besides a fan website and icy veins telling you that it’s 3%.

My point to you is that it’s not confirmed, and when testing 100 spells or 1000 spells, 3% hit against a naked level 60 target yields a higher than 1% miss chance. Because I actually tested it myself over the course of frostbolts and fireballs (frostbolts cannot partial resist btw so yes it is a different sample data). 5% spell hit consistently yields the base 1% miss chance over the course of 1000 spells.

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my google search landed me here. why would you reply that? simply answer the question, it’s a very simple answer

Necromancers in the forum again