I am confused about hit:
In level 60 vs 60 pvp do you need hit ?
If so is that for spell and melee ?
If it is for spell is it for all schools ( does smite/holy benefit from hit)
Side note am I correct in saying that there is no resistance to (smite/holy) ?
You donāt need āhitā in PvP but it doesnāt hurt either. I would not stack it in the same way you stack āhitā for PvE if your primary concern is PvP.
You are not correct in assuming thereās no resistance to smite. Thereās resisting a spell and then thereās damage resistance. I think you might be conflating the two.
A simple google search will get you the answers you seek. Thereās too much info out there to start dropping it verbatim in a forum post when you can just do a search.
I believe spell hit cap in PvP is 3%. I want to say itās 5% for physical damage, but not sure. You always have at least a 1% miss chance no matter how much +hit you have.
Resistance is different from spell hit. You can still be resisted which is what spell penetration is for. Some gear will say āreduces targets resistance to spells by 10ā. Thatās spell penetration.
In PvP ideally you want 60 spell penetration to counteract fire resistance aura/totem, frost resistance aura/totem and priest shadow protection. If you primarily deal nature damage you donāt need as much as youāre only concerned with resistance from Mark of the wild.
Unfortunately I donāt believe spell penetration is on gear until phase 5.
Provide a source to contradict the information. You canāt say the opposite and expect the other side to provide the proof when you havenāt provided any yourself.
IIRC pvp hit % is 5% for melee and 3% for spells just as the others have stated.
There is no resistance whatsoever in game for holy damage⦠it is only +hit, and there is always a 1% chance to miss. Some potions like greater magic resistance provide 60 to all schools of magic, that might include holy.
It is 3% because chance to hit vs target of same level is 96% and you cant go over 99%. https://classic-wow.fandom.com/wiki/Spell_Hit_Chance
For a shadow priest you can become hit capped (against a pvp target of the same level) from just two points in shadow focus as it gives 2% additional hit rating to shadow spells (shadow only) per point.
I will advise that spell hit does not affect resistances so you will gain no benefit against undead SR with any additional hit nor against SR aura or shadow prot from priests.
In order to overcome resistances you need spell penetration which does not come until later. (Dispel only works for things like priest shadow prot) Spell penetration is simple. Each point of penetration negates one point of resistance.
Okay you guys fail to understand my devils advocate argument here.
Thereās no source for your formula on hit % besides a fan website and icy veins telling you that itās 3%.
My point to you is that itās not confirmed, and when testing 100 spells or 1000 spells, 3% hit against a naked level 60 target yields a higher than 1% miss chance. Because I actually tested it myself over the course of frostbolts and fireballs (frostbolts cannot partial resist btw so yes it is a different sample data). 5% spell hit consistently yields the base 1% miss chance over the course of 1000 spells.