I like my warlock. I like his tank build. Tank warlock is something I’ve wanted to do for most of my WoW career and it by itself got me to give Season of Discovery a try and drag one of my friends into it as well.
I want to discuss PvE builds for tank warlock. My current one is aimed toward open world questing and casual (non-AoE spellcleave) dungeons. Talents are 21/7/3 (instant corruption, +life tap, +drain life, Nightfall, +curse of agony, +drain soul, Amplify Curse, Siphon Life, and some other talent I’m forgetting in Affliction / +healthstone and +stamina in Demonology / 3 points in Shadow Bolt crits in Destruction) with plans to put the other 20 points in Destro once P3 and P4 release. I won’t make it to the +shadow damage or +fire damage nodes, and I’m OK with that.
Runes are Metamorphosis (of course), Everlasting Affliction, and Master Channeler in the P1 slots. Still need to obtain most of my P2 runes, but I currently have Dance of the Wicked and lolInvocation in those slots. Stat priority is stamina > intellect > spellpower; with buffs I have over 3.5k mana and almost 3k health with my current (mostly “of the Eagle” greens) loadout.
This build does exactly what I want it to, and that is that I basically never have to stop pulling. Not only can it 1v1 an at-level elite, but I come out of that fight with mostly full health and mana and can immediately go pull something else. The health and mana of the rest of my party is irrelevant; if they need to eat or drink, they can do so and I’ll be fine in the meantime.
This build’s weaknesses entirely have to do with AoE situations. I’ve been telling my party members that warlock tanks live and die by a Rule of Three; as long as the target count is 3 or lower, I can hold aggro just fine, and if we pull more than three at a time, it’s gonna be a cluster. This is partially because Shadow Cleave is target capped at 3 (and it’s not like we can use Shadow Bolt Volley to “adjust” that, because it uses the same rune slot as Meta ) and partially because I’m using a very DoT-heavy build.
My damage comes primarily from Corruption and Curse of Agony, and secondarily from Siphon Life and Drain Life. This works just fine in open world situations, but in dungeons, especially dungeons with packs where we can’t pull 3 or fewer mobs at a time without employing CC, I just don’t have enough globals to apply everything to every enemy before most of it gets pulled off of me by trigger-happy DPS.
In a world where I’m able to set up on a target, I hold aggro just fine. Never had any issues with boss fights or the like. It’s just AoE that concerns me, because my DoTs set up too slowly and both of my main AoE buttons are channels (Rain of Fire, Hellfire) and those don’t play nice with getting whacked by multiple mobs at a time. Sure, I can use those to try to reclaim aggro, but as soon as I get it, the channel gets interrupted and then I just immediately lose aggro again.
So I’m looking into alternative builds to put together for if/when they add dual spec, and the two main ones I’ve seen floating around are 0/31/0 and 0/0/31. My issue with the 0/31/0 one is that, sure, it’s tanky beyond belief, but you can’t DO anything with it beyond Searing Pain and Shadow Cleave. 0/0/31 is good for damage and conveniently includes a bunch of talents that make RoF and Hellfire not perpetually awful to use while tanking, but that build’s ability to do anything is tethered to my healer’s ability to keep up.
And I’m not sure what else to consider. I want to be able to enable the 10+ mob uber AoE pulls I keep seeing shaman tanks do when I’m running SM as a DPS, but it seems like warlock as a class just isn’t capable of that.
I think that about wraps it up. Thoughts?