Lets talk SL's chest of disappointment

from what i can see right now, we have categories: raid, M+, and PvP, with 3 tiers each.
the concept seems simple, 1st tiers is accessible, 2nd requires more than casual participation in the content, 3rd is a more dedicated participation within that content.

i suspect that with the lowering of daily and weekly grinds, the number requirements to unlock and upgrade the choices is supposed to be a mouse wheel to keep the no lifers occupied.

also, within raid AND M+ categories, i’m dubious of the term averages, and feel strongly that at minimum, we will need a mouseover explaining exactly what we need to do to level up the loot in our chests for each specific tier in each category. moving on.

M+: i feel that the first tier of M+ is the only one that is fine. your highest completed dungeon. while five dungeons feels alright for the second tier choice, 15 feels like ALOT. 10 feels much more reasonable. 8 would be better. you have raid for 6-9 hours a week. potentially guild responsibilities. dailies, weeklies, gold grinding, AND we are supposed to be able to reasonably maintain an alt this expac.

Raid: lets be real. the first tier of raid needs to be unlocked for killing one raid boss, with max loot being unlocked at mythic difficulty. this is fair. it is unreasonable to expect a raider to kill even 2 mythic bosses to unlock loot at the level of one dungeon run, which most likely will be a 10 or 12 key season 1. the second tier can to be 3 boss kills, the 4th can be 6. im extremely suspicious that “average” is going to be extremely disappointing here. 1 boss out of three isnt mythic? poof nerfed loot.

PVP: i will be the first to say, i didnt pay as much attention to this as the others, and have essentially zero pvp xp. the first tier, max level, needs to unlock as a bar to fill, from just doing world pvp, or random que pvp, with no rank restrictions. im not saying it shouldnt take a few hours, as this shouldnt be a freebie tier, but it cant be locked behind rank.

tl:dr, the requirments to unlock extra loot choices are excessively grindy, and the upgrade rules seem loaded with disappointment.

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Time played metrics working as intended

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The game is designed to be as easy or difficult as you want to make it and the time you’re willing to put in. An average player can raid heroic and get a weekly +15 done with a reasonable amount of time.

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OP: gib free loot pls

You’re creating a problem out of nothing. As it stands in BFA, you get one shot at a random item. You can give yourself the exact same option in SL by completing literally just one of the activities on the grid. Everything else is additional, and thus requires additional work. There is no problem. You are losing nothing from the Legion or BFA system to SL and only gaining additional opportunities to get an item you want with additional work.

There is no problem - you just want loot handed to you.

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Yes, doing a single M+10 will give you max level reward, I don’t see the problem here. Your alt will be easier to maintain, period.

The first 3 mythic raid bosses are not usually the worst wall ever, just play the content and move on. If you can’t do mythic raids, then spend that time doing more dungeons for more options there, or PvP.

You don’t HAVE to fill the board to progress.

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I really never understood the outrage behind the weekly chest change? The current chest gives a random piece with no choice and is 100% RNG based… the new chest (while, yes, still has RNG involved) at least gives some form of choice in what piece of gear you want… How is the freedom to choose a bad thing?

Yeah, I saw a gal in a bar last night whose chest disappointed me. Not at all impressed. So, yeah, I know what you mean.

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I can’t wait till my first chest is RNGd into 4 choices of bracers lol

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Chest change I could deal with. What I don’t like is the 1 piece of loot per dungeon.

how. im not asking for more pieces of loot in any way shape or form.

at the time of posting, you didnt understand the changes to the chest in the first place, did you.

I just want to raid and only raid. :heart_eyes:

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and if they do, they will get a max level piece from the dungeon and 2 more “choices” 13 ilvl lower. so, not actual choices.

Is that official?

It gives you choices, if you want more choices, you ‘grind’ it out. I don’t see any issue with this system to be honest. It’s not like you won’t be able to do Mythic, Heroic, M+ or PVP if you miss out on the extreme of the extreme boxes at the end… /shrug

It’s fine.
As you can only unlock more choices, nothing is “required” to farm.
The only questionable thing is if you can get raid loot from bosses you didn’t kill.

Also for alts they said it’s gonna be lowered if you complete some objectives on your main.

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This has already been changed. It’s now 1/4/10 for Mythic+.

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It should be 1/3/5. Its not like your getting extra loot.

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I’m not going to complain that they gave us more choices, but honestly I think it would be cool if we could narrow it down a bit more. Say we did 10 dungeons and have 3 chests, you could then take a box off and narrow your box down to 2 options (armor in head/shoulder/chest/legs and so on, and then a weapon/trinket/ring) and then you could further narrow it down by removing a 2nd box to have a guaranteed drop in the one slot you pick. Say you did only enough dungeons for 2 chests then you can only narrow it down once.

I’m really happy with the current changes, but as a person with about 10 465+ trinkets that I don’t ever use (so many My’das Trinkets, and Mana regen from Temple trinkets) just a little bit more focus would be loved, at the expense of choice would be loved.

Let’s talk about my chest of disappointment.