These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
Every rogue in my guild, and we have 6 who raid, swaps to assassin spec for raid fights, outlaw just doesn’t cut it for single target damage and the only reason we take outlaw in M+ is due to how much stronger the AOE is compared to OUR OWN SPECS.
I can hit around 37-38K DPS overall as outlaw rogue at 437 iLVL. I don’t know if this is good or bad, I really don’t, but I do know I get beaten regularly even at that DPS by other non rogues with a similar iLVL. Like the monk in my guild posting a screenshot of his 41.8K DPS overall at 437 iLVL.
It is not our AOE that is strong that’s the problem, it’s the fact it is so easy to use outlaw that makes it top higher than other classes. Classes like spriests and warlocks who struggle for AOE due how their class works, paladins who spec wrong, classes who just under perform.
But at the same time those same classes hitting harder than me when they actually know what they are doing. Like when I first took my DK in a raid as DPS I had no idea, I was hitting 12K DPS on boss fights (unknown on trash), 2 weeks later with barely any new gear, just different traits and more knowledge, all of a sudden I was hitting 32K boss and, yes, topping 500K on trash.
Instead of nerfing our blade flurry and wits trait, you need to look at us overall and try to allow us to manage our RtB a bit better, a complete RNG around our main spell doesn’t really make a lot of difference in AOE, but it does mean the difference between topping the DPS or being beaten by a tank in single target, and by changing this it would make it much easier to balance us.
TL;DR
Outlaw rogues top DPS meters because they are easy to use, not because they are the best AOE there is, and not at all due to our single target damage. Unless we roll 5 on our RtB, or a good 2 combination when lust or adrenaline rush is up, they do quite bad single target DPS.