Let's talk macros

What was the most absurd macro you had in vanilla. We are talking longest macro or the ones that were mandatory for pro gameplay. Even throw in those silly macros

/golf clap
/taunt.
I remember using some macro for that scholo fight... targetting the girl that split into images of herself. Made everything feel pretty cheesey. That was when I started learning about macros and disliking them.
/g <:ROFL:ROFL:ROFL:LOL:ROFL:ROFL:ROFL>
/g ............ _________/\_______
/g \\.......... L / o o o o o o o o\_\_
/g =======LOL===| ROFLcopter ..\
/g //.......... L\_________________/
/g.................... __/______\__
ROFLCOPTERPEWPEWPEW

I also remember the boob macro was a pretty big one back then too.
01/04/2018 10:38 PMPosted by Paudric
What was the most absurd macro you had in vanilla. We are talking longest macro or the ones that were mandatory for pro gameplay. Even throw in those silly macros

/golf clap
/taunt.


Gimp them to the ground. Vanilla was easy enough withouth them. We dont need macros playing the games for us
01/04/2018 11:04 PMPosted by Rongente
01/04/2018 10:38 PMPosted by Paudric
What was the most absurd macro you had in vanilla. We are talking longest macro or the ones that were mandatory for pro gameplay. Even throw in those silly macros

/golf clap
/taunt.


Gimp them to the ground. Vanilla was easy enough withouth them. We dont need macros playing the games for us


You my friend never played a hunter in vanilla. Try ice trapping an enemy at point blank range without a macro.
Try ice trapping an enemy without your pet breaking the CC.

Hell I had macros specifically to keep full control on my pet. So I would never have huntard moments.

Macros weren't all easy mode buttons rather a doorway to allow the full potential of a class.

Talking to my warriors out there. Who didn't have a mocking blow macro?
1 Like
Most absurd macro of all time was a dandy little ditty that swapped my dagger for a sword right before ambush went off.

It was the only time the in history of WoW where you could actually one shot another player so long as it was a mage. All other classes had too much armor or health, or both.

Didn't last long, it was quickly nerfed by a CD taking place after any weapon changes.

Vanilla macros were handy, but nothing like macros in Wrath of MoP.

I don't think it's possible to make the complex macros of wrath in vanilla, and those vanilla limits should stay; it's a good reason why using modern API is bad and why the vanilla API should stay.

In essence, no changes gets another vote from this guy.
01/04/2018 11:15 PMPosted by Paudric
<span class="truncated">...</span>

Gimp them to the ground. Vanilla was easy enough withouth them. We dont need macros playing the games for us


You my friend never played a hunter in vanilla. Try ice trapping an enemy at point blank range without a macro.
Try ice trapping an enemy without your pet breaking the CC.

Hell I had macros specifically to keep full control on my pet. So I would never have huntard moments.

Macros weren't all easy mode buttons rather a doorway to allow the full potential of a class.

Talking to my warriors out there. Who didn't have a mocking blow macro?


Didnt. Dont like the class. But i played other. Even tho i had alot of macros my statement is still the same - they play the game for you and they should be gimped as much as possible
I think the first macro I was ever exposed to was my son rolling a caster and setting up a macro to say (yell >_<) "Kamekameha" before one spell. I learned about stance dance macros for warriors - something like:

Battle Stance
Bloodrage
Charge
Thunder Clap
Berserker Stance
Demoralizing Shout
Berserker Rage
Defensive Stance
Shield Block

I don't remember if that was one button pressed several times, or one button for each stance switch and cast. I never set it up, just boggled at it when I'd heard about it and looked it up. (Edit: That specific list might not have been vanilla - I didn't have a warrior with all three stance until a bit into BC - but I know the macros existed in vanilla and some people even had it changing weapon, as I recall.)
01/04/2018 11:48 PMPosted by Eilethalua
I think the first macro I was ever exposed to was my son rolling a caster and setting up a macro to say (yell >_<) "Kamekameha" before one spell. I learned about stance dance macros for warriors - something like:

Battle Stance
Bloodrage
Charge
Thunder Clap
Berserker Stance
Demoralizing Shout
Berserker Rage
Defensive Stance
Shield Block

I don't remember if that was one button pressed several times, or one button for each stance switch and cast. I never set it up, just boggled at it when I'd heard about it and looked it up. (Edit: That specific list might not have been vanilla - I didn't have a warrior with all three stance until a bit into BC - but I know the macros existed in vanilla and some people even had it changing weapon, as I recall.)
Warriors were pretty dependent on these types of macros. It was not just being able to stance dance, but it could also involve macros to switch gear in order to act as a tank in a given situation when the main tank dies. Primarily stance dance was used as a means to generate more threat in Battle Stance. Then getting back into Defensive Stance for mitigating damage when it was needed.
1 Like
01/04/2018 11:04 PMPosted by Rongente
01/04/2018 10:38 PMPosted by Paudric
What was the most absurd macro you had in vanilla. We are talking longest macro or the ones that were mandatory for pro gameplay. Even throw in those silly macros

/golf clap
/taunt.


Gimp them to the ground. Vanilla was easy enough withouth them. We dont need macros playing the games for us


Macros don't play the game for you. As was pointed out about hunters macros literally separated the good hunters from the huntards in most cases. I know some played without them and did fine.
Warriors needed those weapon swap macros to save your hide if the main tank went down or some genius DPS pulled aggro.
Stance dance too. Two of the reasons I'm looking forward to rolling a warrior and a hunter!!
Not only that warriors have a lot of abilities tied specific stances. They literally need macros. Good luck convincing warriors they need hit one button to swap stance, then open their bag and character sheet to drag and drop their weapon set on. Then hit another button for there ability they were going to use lol.
All that just to save some DPS that doesn't use macros or add-ons because they play the game for you. Uh huh.

I'm not worried. Macros and add-ons will be there just like the original. Which system we get is the question?

Seeing how they are building it on modern infrastructure I see no reason for them to use the old API. The new one is more restrictive from what I'm being told anyways.

You don't like them don't use them. but sorry add-ons and macros are part of customizing the game to your play style.
Don't force your crap on me and change my play style because you have some perception that you press one button and the game is on auto play. It's just not the case.

I know I'm not the only one but honestly if it wasn't for add-ons and macros I would have quit 2 weeks after I started. Not due to difficulty but that UI is just.... Leaves a lot to be desired as far as functionality goes...
Being able to customize my UI and make it my game was so sweet. I think I spent a week just tweaking my UI when I found out about add-ons. Another two weeks learning about using macros. Lol

Let's also ignore the fact that macros help build community. You know that noob hunter who can't control his pet. Then the class leader teaches him a couple pets macros. Changes his game completely and maybe even his view of the class leader and guild as a positive. Thought this whole thing was about community?

A lot more to it than "they play the game for you"....js
1 Like
the good old "dupe" macro

/run f=function(i) o='' for I=-(string.len(i)),-1 do o=o..string.sub(i,-I,-I) end return o end RunScript(f("dne )(metIrosruCeteleD )P(metIyrotnevnIpukciP od 32,0=P rof"))
01/05/2018 04:38 AMPosted by Kushicus
<span class="truncated">...</span>

Gimp them to the ground. Vanilla was easy enough withouth them. We dont need macros playing the games for us


Macros don't play the game for you. As was pointed out about hunters macros literally separated the good hunters from the huntards in most cases. I know some played without them and did fine.
Warriors needed those weapon swap macros to save your hide if the main tank went down or some genius DPS pulled aggro.
Stance dance too. Two of the reasons I'm looking forward to rolling a warrior and a hunter!!
Not only that warriors have a lot of abilities tied specific stances. They literally need macros. Good luck convincing warriors they need hit one button to swap stance, then open their bag and character sheet to drag and drop their weapon set on. Then hit another button for there ability they were going to use lol.
All that just to save some DPS that doesn't use macros or add-ons because they play the game for you. Uh huh.

I'm not worried. Macros and add-ons will be there just like the original. Which system we get is the question?

Seeing how they are building it on modern infrastructure I see no reason for them to use the old API. The new one is more restrictive from what I'm being told anyways.

You don't like them don't use them. but sorry add-ons and macros are part of customizing the game to your play style.
Don't force your crap on me and change my play style because you have some perception that you press one button and the game is on auto play. It's just not the case.

I know I'm not the only one but honestly if it wasn't for add-ons and macros I would have quit 2 weeks after I started. Not due to difficulty but that UI is just.... Leaves a lot to be desired as far as functionality goes...
Being able to customize my UI and make it my game was so sweet. I think I spent a week just tweaking my UI when I found out about add-ons. Another two weeks learning about using macros. Lol

Let's also ignore the fact that macros help build community. You know that noob hunter who can't control his pet. Then the class leader teaches him a couple pets macros. Changes his game completely and maybe even his view of the class leader and guild as a positive. Thought this whole thing was about community?

A lot more to it than "they play the game for you"....js


Tldr. Yes they do. If you press one button to make several tasks = automation = playing the game for you.
Besides, what you are saying is whoever has more elaborate macros is a better player. And that should never be the case. It should be a game of skill and not a game of writting more and more macros.
<span class="truncated">...</span>

Macros don't play the game for you. As was pointed out about hunters macros literally separated the good hunters from the huntards in most cases. I know some played without them and did fine.
Warriors needed those weapon swap macros to save your hide if the main tank went down or some genius DPS pulled aggro.
Stance dance too. Two of the reasons I'm looking forward to rolling a warrior and a hunter!!
Not only that warriors have a lot of abilities tied specific stances. They literally need macros. Good luck convincing warriors they need hit one button to swap stance, then open their bag and character sheet to drag and drop their weapon set on. Then hit another button for there ability they were going to use lol.
All that just to save some DPS that doesn't use macros or add-ons because they play the game for you. Uh huh.

I'm not worried. Macros and add-ons will be there just like the original. Which system we get is the question?

Seeing how they are building it on modern infrastructure I see no reason for them to use the old API. The new one is more restrictive from what I'm being told anyways.

You don't like them don't use them. but sorry add-ons and macros are part of customizing the game to your play style.
Don't force your crap on me and change my play style because you have some perception that you press one button and the game is on auto play. It's just not the case.

I know I'm not the only one but honestly if it wasn't for add-ons and macros I would have quit 2 weeks after I started. Not due to difficulty but that UI is just.... Leaves a lot to be desired as far as functionality goes...
Being able to customize my UI and make it my game was so sweet. I think I spent a week just tweaking my UI when I found out about add-ons. Another two weeks learning about using macros. Lol

Let's also ignore the fact that macros help build community. You know that noob hunter who can't control his pet. Then the class leader teaches him a couple pets macros. Changes his game completely and maybe even his view of the class leader and guild as a positive. Thought this whole thing was about community?

A lot more to it than "they play the game for you"....js


Tldr. Yes they do. If you press one button to make several tasks = automation = playing the game for you.
Besides, what you are saying is whoever has more elaborate macros is a better player. And that should never be the case. It should be a game of skill and not a game of writting more and more macros.


Macros don't work continuously by pressing one button. That is a bot you're thinking of.
Unless you are talking about abilities and items that can be used at the same time that do not share the global cool down. It was designed like that!
Such as using your trinket while popping blood fury as an orc. It was intended to work like that.

Now cast sequence macros you have to repeatedly push the button for the next sequence to fire. So again they do not play for you.

There is a macro for locks. That apply all your dots then switched to your wand or instead of wand you could spam shadow bolt. Depending on how you wrote it. All repeated presses of the same button.

Now you can say that is easy mode. Spamming one button. The player is still pushing that one button and making their own decisions.
however that macro didn't work in groups with another lock because if the other lock had their dots up it would skip your dots in the sequence because the macro had conditionals.
So you still had to have your dots hot keyed without the macro if you ever grouped with another lock.

Might as well get rid of keybinds on abilities while you're at it. Just have ten hot bars cluttering your screen to click. Keybinds make the game easier too you know.
Oh and everyone should back pedal and key board turn too.

Hell by that logic might as well get rid of armor upgrades, talents, and abilities. Now that would be a balanced game.
Everyone naked auto attacking...
Oh yeah better make everyone a warrior too. Can't have OP plate wearing class smashing on clothies...

Edit: spelling and to add:

No I'm not saying who had the most elaborate macros is the better player. I'm saying who ever utilizes available resources to the max is usually the better player!
1 Like
<span class="truncated">...</span>

Tldr. Yes they do. If you press one button to make several tasks = automation = playing the game for you.
Besides, what you are saying is whoever has more elaborate macros is a better player. And that should never be the case. It should be a game of skill and not a game of writting more and more macros.


Macros don't work continuously by pressing one button. That is a bit you're thinking of.
Unless you are talking about abilities and items that can be used at the same time that do not share the global cool down. It was designed like that!
Such as using your trinket while popping blood fury as an orc. It was intended to work like that.

Now cast sequence macros you have to repeatedly push the button for the next sequence to fire. So again they do not play for you.

There is a macro for locks. That apply all your dots then switched to your wand or instead of wand you could spam shadow bolt. Depending on how you would it. All repeated presses of the same button.

Now you can say that is easy mode. Spamming one button. The player is still pushing that one button and making their own decisions.
however that macro didn't work in groups with another lock because if the other lock had their dots up it would skip your dots in the sequence because the macro had conditionals.
So you still had to have your dots hot keyed without the macro if you ever grouped with another lock.

Might as well get rid of keybinds on abilities while you're at it. Just have ten hot bars cluttering your screen to click. Keybinds make the game easier too you know.
Oh and everyone should back pedal and key board turn too.

Hell by that logic might as well get rid of armor upgrades, talents, and abilities. Now that would be a balanced game.
Everyone naked auto attacking...
Oh yeah better make everyone a warrior too. Can't have OP plate wearing class smashing on clothies...


Yes. Same button. You can watch tv and play with an arm tied behind your back. Pressing one button isnt making decisions u know. There is nothing to decide. Its mindles button mashing 11111....
Thats what macros do. Automate gameplay.
Other arguments are kinda moot so im not going into them.
@Rogente game of skill that is gear based? I do agree skill plays into it but sorry 9/10 times gear Trump's skill in this game.

I know everyone had their stories on how they destroyed a geared warrior with thunderfury while they were fresh 60 in quest gear but those are exceptions not the rule. It doesn't play out like that with the average player.
01/05/2018 05:37 AMPosted by Kushicus
@Rogente game of skill that is gear based? I do agree skill plays into it but sorry 9/10 times gear Trump's skill in this game.

I know everyone had their stories on how they destroyed a geared warrior with thunderfury while they were fresh 60 in quest gear but those are exceptions not the rule. It doesn't play out like that with the average player.


Yes, but if players have equal gear and are more or less on same skill level and one isnt playing the anticlass of other. One is using macros, other isnt. Whod win?

And if i remeber correctly there were macros that decided what to cast depending on buffs debuffs?
Totemstomping macros and so on... Those shouldnt exist in classic...
People hate prunig of retail wow, and argue they dont have enough buttons to press and the skill floor has gotten really low. But its ok to do the same things with macros?
01/05/2018 05:29 AMPosted by Rongente
...

Macros don't work continuously by pressing one button. That is a bit you're thinking of.
Unless you are talking about abilities and items that can be used at the same time that do not share the global cool down. It was designed like that!
Such as using your trinket while popping blood fury as an orc. It was intended to work like that.

Now cast sequence macros you have to repeatedly push the button for the next sequence to fire. So again they do not play for you.

There is a macro for locks. That apply all your dots then switched to your wand or instead of wand you could spam shadow bolt. Depending on how you would it. All repeated presses of the same button.

Now you can say that is easy mode. Spamming one button. The player is still pushing that one button and making their own decisions.
however that macro didn't work in groups with another lock because if the other lock had their dots up it would skip your dots in the sequence because the macro had conditionals.
So you still had to have your dots hot keyed without the macro if you ever grouped with another lock.

Might as well get rid of keybinds on abilities while you're at it. Just have ten hot bars cluttering your screen to click. Keybinds make the game easier too you know.
Oh and everyone should back pedal and key board turn too.

Hell by that logic might as well get rid of armor upgrades, talents, and abilities. Now that would be a balanced game.
Everyone naked auto attacking...
Oh yeah better make everyone a warrior too. Can't have OP plate wearing class smashing on clothies...


Yes. Same button. You can watch tv and play with an arm tied behind your back. Pressing one button isnt making decisions u know. There is nothing to decide. Its mindles button mashing 11111....
Thats what macros do. Automate gameplay.
Other arguments are kinda moot so im not going into them.


You can watch TV and play with or without macros. Especially in the beginning when you are auto attacking mostly. I know I do. Lol
Try a pally. Two buttons and auto attack. No macro needed. Until the higher levels when pallies aren't as OP. They start off practically invincible.

You still make decisions depending on changes in the environment. Oh look you dotted up 3 mobs two are coming for you and the vw is almost dead. Better stop wanding and use a different ability. The macro doesn't make that decision. The player does. So no they don't "play" the game "for" you.

You are confusing bots with macros. The player still decides what to do. Even in cast sequence macros like the lock one. The player decides to push the button again and put up that next dot. They could also decide that immolate is a waste and run up and auto attack.

The macro doesn't make those choices the player does. So I don't see the automation here at all. The player still decides. The player still inputs the next step based on THEIR decision. Not the macro.

If it was automated like a bot the macro would make these decisions. Instead the macro is a vessel for the PLAYER'S DECISION.
I had a /dance macro to use on top of the mailbox outside Org bank
...

Yes. Same button. You can watch tv and play with an arm tied behind your back. Pressing one button isnt making decisions u know. There is nothing to decide. Its mindles button mashing 11111....
Thats what macros do. Automate gameplay.
Other arguments are kinda moot so im not going into them.


You can watch TV and play with or without macros. Especially in the beginning when you are auto attacking mostly. I know I do. Lol
Try a pally. Two buttons and auto attack. No macro needed. Until the higher levels when pallies aren't as OP. They start off practically invincible.

You still make decisions depending on changes in the environment. Oh look you dotted up 3 mobs two are coming for you and the vw is almost dead. Better stop wanding and use a different ability. The macro doesn't make that decision. The player does. So no they don't "play" the game "for" you.

You are confusing bots with macros. The player still decides what to do. Even in cast sequence macros like the lock one. The player decides to push the button again and put up that next dot. They could also decide that immolate is a waste and run up and auto attack.

The macro doesn't make those choices the player does. So I don't see the automation here at all. The player still decides. The player still inputs the next step based on THEIR decision. Not the macro.

If it was automated like a bot the macro would make these decisions. Instead the macro is a vessel for the PLAYER'S DECISION.


Im not mistaking. Those things i mentiomed could have been made with macros. Bots were just more elaborate macros. Nothing else.
Its automation. Its the deffinition of automation. Pressing one button over and over isnt a decision.
01/05/2018 05:40 AMPosted by Rongente
01/05/2018 05:37 AMPosted by Kushicus
@Rogente game of skill that is gear based? I do agree skill plays into it but sorry 9/10 times gear Trump's skill in this game.

I know everyone had their stories on how they destroyed a geared warrior with thunderfury while they were fresh 60 in quest gear but those are exceptions not the rule. It doesn't play out like that with the average player.


Yes, but if players have equal gear and are more or less on same skill level and one isnt playing the anticlass of other. One is using macros, other isnt. Whod win?

And if i remeber correctly there were macros that decided what to cast depending on buffs debuffs?
Totemstomping macros and so on... Those shouldnt exist in classic...
People hate prunig of retail wow, and argue they dont have enough buttons to press and the skill floor has gotten really low. But its ok to do the same things with macros?


The winner will be the one who is more prepared or the one who makes the least mistakes. Just having those macros does not guarantee victory. The player still has to make the right decisions on how to use those macros.

Blizz pruned too much. Plain and simple. This also gets into the realm of too many people giving input on subjects they don't fully understand. Look at this forum.
So many ideas floating around about what should or shouldn't be. Some with far reaching consequences while others honestly are for the health of the game.

This is not one of those. You remove macros you completely change how some classes play. Can they still be played. You sure can. Will it be worth it tho? Not to me.
I like being able to customize my game as I see fit. As I've said this was a huge draw to this game for me. I came from UO. Yes the game had keybinds. You wanted macros tho you paid $15 for the one and only add-on that was allowed and you dealt with the crappy UI.