Combination of both I think…
Normal is intended to provide a progression raid experience for its audience. It is not supposed to be impossible to fail; that’s what LFR is for.
Not having one-shot mechanics everywhere doesn’t guarantee a kill.
One shot mechanics are annoying, especially when 1 person dying could mean the whole raid wiping (happened a lot in early sepulcher). Raids should be reasonably hard (too easy is no fun) but not that insanely tuned.
Also, raids should give better gear than M+. I enjoy both but there’s no reason for M+ to give such amazing gear, raids should be the better loot. It’s just additional incentive past enjoying the raid itself.
The only instant kill mechanics I genuinely hate is when the one person in your raid with the intelligence of a bag of rocks is randomly assigned to deal with a problem, or runs into a mine and kills off the entire raid. Especially in a long fight.
Let them die to their own mistakes, if we wipe it should be for other reasons than one weak link.
I did that on heroic. Dropped bomb down a hole then blown into another hole.
Honestly, the perfect arc and aim towards the second hole made me feel happier than the knowledge that I’d trucked up made me feel bad. So, a small win.
On the topic of the thread though, I think it’s fine. Perhaps jelly cat shouldn’t have been related to raiding as it was part of the 4 from the vote, and we got the votes one for free. I feel the other three should have arrived via solo/easy event means.
Sometimes though you will just have to decide that even though the reward is cool, you might not be up to the task. Like I will never get a gladiator mount and my days off cutting edge mounts are long behind me. Thankfully there’s like 600 mounts to choose from though, so I don’t mind too much.
One shot mechanics are fine in general. One shot mechanics that throws your body off the map is where I think it crosses the line.
This is misleading. Yes FFXIV has “infinite battle res” but this ignores that it takes a considerable amount of time to get the cast off and mana to do it OR you have 1 of 2 DPS specs that can do it sacrifice their own time/resources to do it and the ressed player comes back debuffed pretty significantly.
FFXIV also likes to throw damage checkpoints on encounters that have strict pass/fail requirements and having debuffed players means you possibly if not even likely won’t reach it. At least with WoW, while your number of available resses is less, at least they come back at full strength.
Just wait till op tries sylvannas on normal next week.
The point of one shot mechanics is that the fight revolves around them, doing that mechanic correctly is the point of the encounter for normal.
For heroic you have more of them or a few overlaps and in mythic you have even more overlaps or a new mechanic that changes the way the fight works.
Hence:
No need to overexplain it if getting lost in the details is going to distract from the point. I fail to see how this is misleading.
I have this weird phobia of heights but only in video games, and only in places where I know there’s no ground beneath me. All the “getting blasted off the map” kills I have to look away when it happens.
It also sucked back in vanilla when you could clip through the ground after getting feared, or during TBC flying over the ‘twisting nether’ areas.
If Bliz would properly communicate needed information in game, and have an Adventure Guide that actually explains what the heck things are and what they do, people wouldn’t have to rely on addons like DBM to know what’s going on.
Heck, the fact that I have to look stuff up on WoWhead just to know what the heck it is/what I’m looking for/where to get the thing is absurd
marvels at himself for getting rooted by static cling by forgetting to jump, all the while making fun of others that get rooted by failing to jump.
Not having 1 shot mechanics doesn’t mean it’s impossible to fail.
Which is why its so complicated. Boss fights went nuclear when WoW addons became the norm. I wish Blizzard went with no addon rules like ff14 and swtor and a few others.
It kinda does, the dps and healing requirement are non existent, not even week 1 but beyond that 1 good healer can carry the team in a 15 man normal raid.
For dps as long as you don’t have people doing negative damage, is also a non issue.
No, it’s complicated because the devs don’t understand the KISS method, or the importance of clear animation telegraphing/indicators, and feel like over complicating things is a fun way to ‘make it more difficult’.
It also doesn’t address the issues I pointed out again, those being that the game doesn’t clearly indicate needed information for boss fights, nor does the adventure guide the tool they made to supposedly give people the needed info on how to do the boss fight, but it’s…incomplete info at best, and, misleading in most circumstances.
I shouldn’t need to feel like I’m in school doing a research paper to be able to aproach a boss without DBM.
If there is even one group of players that will fail then it doesn’t.
Do you have some examples?
I can’t think of any mechanics in normal or heroic at least that need a weakaura or some add-on to understand at all.