So, something that’s been bugging me, particularly about delves, is how little gold is offered as a reward from various activities. Whether it’s Brann “finding a bit of gold”, looting mislaid curiosities after Brann is max level, or the gold on the ground at the end of the delve, all of those are less than 4 gold each (which, IMHO, is an insulting low number that makes me question why they were put in at all).
Given that delves take 10-20 minutes, I think it’d be nice if they offered at least as much gold as an equivalent amount of time doing world quests. World quests with gold rewards that are up in the Ringing Deeps currently are offering 838 and 861 gold.
A few other sources that offer, IMO, too little gold that I documented today:
Rumors in Azj’Kahet, 23 gold
Skyriding races, 175 gold (up from 150 in Dragonflight)
Rare kill, 3 gold
Heroic dungeon boss, 13 gold
With rumors, I get that they’re often very quick and there’s a lot of them up daily, but it wouldn’t hurt to bump those up to like 50 gold per. Skyriding races, while getting a decent increase percentage wise, still don’t offer a ton. Rare kills and dungeon bosses also don’t offer much.
When it comes to raids, I think something like 250 gold per normal boss, 500 gold per heroic boss, and 1000 gold per mythic boss for each player would be decent compensation. This should at least be enough gold to compensate for repair costs (durability loss during fight and cost of wipes) and then some.
As expansions have gone by, the passive amount of gold you accrue from doing a variety of activities has seemingly remained relatively unchanged with the exception of gold world quests. Junk loot that you can get off random mobs while questing can often be worth more than the straight up gold rewarded from activities.
While presumably you don’t want players to figure out what gold farm is best and then aggressively grind that particular content, I think we could do better. Not everyone knows the best ways to farm gold, and nor do I think grinding gold farms should really be necessary. I think just doing the content that’s available should be a decent way to get gold.
Having activities that reward respectable amounts of gold also makes them worth doing far past the point when they lose relevance (reputation maxed out, they’re not from the latest patch, etc.) and could help retain subscription number between patches/expansions (if you needed a cynical reason).
The idea of paragon chests for getting 10,000 reputation past exalted have lost their appeal since you only get a few thousand gold, some pet charms, and some other items that are worthless at that point (plus that ratio of rep to gold is pretty low). At least when they were introduced back in Legion there were mounts you could do them for.
I was able to generate millions of gold over the course of WoD and Legion doing mission tables on many alts and that allowed me to buy my brutosaur when BFA launched. I went into BFA with a little over 8 million gold and after buying the bruto I was able to maintain a relatively stable amount of gold over the years (your day-to-day average spending and a few BMAH purchases here and there).
While I get to some extent the mission tables’ gold missions inflated the amount of gold in circulation for no effort, it was at least something that offered good rewards (and to my earlier point, kept me doing them when I was bored with everything else). And when you don’t have something like that I imagine it makes unlocking all the tabs of your warband bank very difficult, if not impossible, for the average person.
All of this to say, I would like to suggest the team reexamine how much gold is awarded from various activities. As someone who just sunk 600-700k gold into leveling up 6 professions, it would be much appreciated.