We can all agree that our hero talents are just a let down theme wise coupled with our horrible class tree we barely feel like an actual druid, this is an idea to at least make druid of the claw feel like a real druid of the claw.
First we do need to know that a druid of the claw is actually a bear which theme wise makes it a bit hard for ferals but the lore throws us a bone since some druids of the claw do stay in cat form, the other thing we need to have in mind is what would make us feel like we get to use both forms and have an impact, id say as ferals we aim to be on bear form a maximum of 4s.
Now for my idea of changes:
Ravage: given also the claw rampage hero talent effect (shred,swipe,trash % of proc ravage while berserk)
This would gives us a very strong opener for the hero talent while still keeping a nice effect that compliments the core of the tree and really with the changes this is the only way i feel we can keep the effect.
Wildshape mastery: make the 10% heal from dmg taken to persist in cat form.
We do not want to stay much time in bear form because of lost of dps and that means that if we do a quick change into bear and back to cat in 1-2s this buff atm is just lost, making it persist in cat form atleast have it make an impact in our survivability.
Pack endurance: buffed to 50% and turned into a choice node with a new talent (ursine tenacity: buff cat/bear forms wild charge to 35 max range so a 10 yards buff).
This is a utility node, really stampeding roar for 10 or 12s is kinda the same but if it should be a choice node (trying to keep 3 in the tree) it should have a bigger impact than just a 25% buff, the new talent also gives u a decent choice or wanting to run faster for longer or charge farther.
Empowered shapeshifting: replaces being able to use frenzied regen in cat form with ironfur costs 20 rage less and lasts 3s longer, also being made a solo node not a choice node.
Here is 1 of the big changes really giving us frenzied regen in cat form while good in paper we already get it to persist in cat form from a prior talent so the idea is to give more value while going into bear form, ironfur also persists in cat form so going into bear for 1-3s and using frenzied regen or ironfur or maybe even both and going back to cat would still give us that big survivability buff. It also makes ironfur more attractive.
Claw rampage: replaced with wildpower surge and change the extra rage the mangle gives to instead give 2 combo points.
This is the star of the theme, the reason it should all work and what we work for, the idea is to get the 8 stacks and use mangle (having fluid form) to go into bear and have enough rage to either frenzied regen or ironfur if needed so maxx of 3s in bear form (in pve, in pvp it varies) then use rake/shred to go back into cat form while having all the survivability buffs and starting with a minimum of 3 combo point (2 from mangle and 1 from the skill used to go back into cat) all this probably amounts to a dps lost overall but survivability increases by a lot and most importantly we finally get to feel like a real druid of the claw and not feel bad for going into bear form mid combat.