I’ve come to recognize one thing.
There is a lot of throwing ideas at walls to see what sticks - - and when you have ‘yes men’ there - - they get greenlighted 9 times outta 10 without any… and I MEAN ANY foresight in said idea.
Without the Master’s command, the restless scourge will become even greater threat to this world. Control must be maintained. There must always be a Lich King.
when you have bean counters and lawyers pretending to be game designers, what do we expect other than making a game so its drawn out as long as possible to appease the investor sorts? "see, they love the game, theyre playing it for hours just trying to get that one piece of cheese dangling from the string. Oh…but ignore those lost subs, theyre meaningless’.
Hahaha yeah. An ex original wow dev of classic called ion out once in a reaction video to a bfa q&a where he mentioned that they see lots of people spending hours upon hours in a dungeon for m+ or whatever and that it means they like it still, find it fun… and the ex wow dev face palmed and began explaining everything wrong with that kind of approach and how Ion said that looking at analytics was faulty due to how some old dungeon was ran to get easiest rewards yet he equated their idea of whats fun via analytics lol
Exactly.
This game anymore preys on the OCD some people have for ‘finishing’ something or completing it instead of making compelling content that we ALL want to play.
I know they are capable of making good content. That drustvar witch questline was so good I played the entire thing having to pee so bad I was squirming in my chair but just couldnt walk away, lol. that little girl was freaky…just as good as anything Ive seen in a good, eerie movie.
But they instead decide to cheap out with crap content because the know the knights will eat it up and tell us all how great it is even when we all know its really not.
For my take, I generally agree. However, I’m trying to do my part to resist that: last night I came across the Relic Pillager rare mob that, once tagged, turns grey for the non-tagging faction. The kicker is that it needs to be murder-death-killed timely or it will despawn and no one gets it. Kinda like those D3 treasure goblins.
I notice one horde is sitting there before I arrive, so I wait. I figure that whichever faction populates the “queue” around the mob first should get to tag and murder it. After about fifteen seconds I was still the lone alliance, and horde eventually tagged it and I helped murder it.
Hopefully next time it spawns I’ll have some alliance comrades to help punish it, but it didn’t feel right for me to tag it when only I - one alliance - could benefit, and a dozen or so horde, who would have been the main reason it died, get nothing.
The “needs” of the many vs the few, and all that jazz.