Let's talk about stupid game design

Consumption.

a rare that needs to stack 40 stacks of a buff.

are the devs clueless? they clearly don’t understand the immaturity and general dogcrap behavior of their playerbase.

sitting here watching a warrior pull him over and over so he can’t gain buffs. What in the world made the devs think this was good game design?

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I like how you are a pirate.

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I can’t even blame the players because the way this content is designed encourage players to jush rush to kill a rare as soon as you see it.

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no he’s not trying to kill it. he’s straight up griefing the 50+ people standing here.

he’s running and and throwing his weapon at it then running around in circles.

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Ive watched my own faction repeatedly kill a world elite to keep me from getting my quest done. Nothing players do surprises me

oh, in this case my bad, screw him.
Nonetheless, blizzard shouldn’t make him attackable b4 the right amount of stacks.

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I’ve come to recognize one thing.
There is a lot of throwing ideas at walls to see what sticks - - and when you have ‘yes men’ there - - they get greenlighted 9 times outta 10 without any… and I MEAN ANY foresight in said idea.

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Yeeeeaaaah, I got lucky and the players that were at him listened as a monk engaged him, and luckily reset him so he could get his stacks.

Without the Master’s command, the restless scourge will become even greater threat to this world. Control must be maintained. There must always be a Lich King.

Not the first time they yeeted that statement.

Likely he isn’t supposed to be attackable until he finishes charging. So in this case it’s likely a bug or an oversight that will be corrected.

The slime pool in maldraxxus is worse imo because that design is intentional.

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when you have bean counters and lawyers pretending to be game designers, what do we expect other than making a game so its drawn out as long as possible to appease the investor sorts?
"see, they love the game, theyre playing it for hours just trying to get that one piece of cheese dangling from the string. Oh…but ignore those lost subs, theyre meaningless’.

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My buddy used to sing in a metal band called Anastasi.

/random

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Hahaha yeah. An ex original wow dev of classic called ion out once in a reaction video to a bfa q&a where he mentioned that they see lots of people spending hours upon hours in a dungeon for m+ or whatever and that it means they like it still, find it fun… and the ex wow dev face palmed and began explaining everything wrong with that kind of approach and how Ion said that looking at analytics was faulty due to how some old dungeon was ran to get easiest rewards yet he equated their idea of whats fun via analytics lol

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When have the devs ever used good game design?

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These kinds of situations are why pvp servers were better than war mode.

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Doesn’t help if the person is your faction.

Thats why you turn a blind eye to some opposite faction people killing the offending party.

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Exactly.
This game anymore preys on the OCD some people have for ‘finishing’ something or completing it instead of making compelling content that we ALL want to play.
I know they are capable of making good content. That drustvar witch questline was so good I played the entire thing having to pee so bad I was squirming in my chair but just couldnt walk away, lol. that little girl was freaky…just as good as anything Ive seen in a good, eerie movie.
But they instead decide to cheap out with crap content because the know the knights will eat it up and tell us all how great it is even when we all know its really not.

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For my take, I generally agree. However, I’m trying to do my part to resist that: last night I came across the Relic Pillager rare mob that, once tagged, turns grey for the non-tagging faction. The kicker is that it needs to be murder-death-killed timely or it will despawn and no one gets it. Kinda like those D3 treasure goblins.

I notice one horde is sitting there before I arrive, so I wait. I figure that whichever faction populates the “queue” around the mob first should get to tag and murder it. After about fifteen seconds I was still the lone alliance, and horde eventually tagged it and I helped murder it.

Hopefully next time it spawns I’ll have some alliance comrades to help punish it, but it didn’t feel right for me to tag it when only I - one alliance - could benefit, and a dozen or so horde, who would have been the main reason it died, get nothing.

The “needs” of the many vs the few, and all that jazz.

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Well, if nothing else Consumption gets people talking to each other…which is what we wanted right? RIGHT?!

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