Let's Talk About Player Housing

Read the OP before posting. Thanks.

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Just do it.

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While it wouldn’t satisfy the true player housing folks, it would probably have made a lot of other people content if they kept up with it after the expansion. They could have done things like:

New statues

Changeable resources (so you can choose updated herbs/ore/fish or any specific expansion)

Changeable profession shops

Updated missions

With the follower missions, in addition to adding straight gold, it’d be cool to select which expansion you were farming stuff with. For instance, like BFA rep missions, maybe we could choose what expansion reps we want to show up on the list to help grind them.

my wife, all of my guild members and myself would hate it.

hell no, then it would be forced.

no

no

that is why garrisons ceased to exist and died with wod

not from me or anyone i know on the game

we collect appearances and other items. so no. we will be forced to do housing. no.

o k

Saying it’s forced doesn’t make it true. I don’t feel forced to farm xmogs or do every profession in the game. Next.

WoD had one of the worst content droughts, but Garrisons were not one of the reasons why. There is absolutely no data to back that up lol

The problem with Garrisons is that they weren’t actually player housing. They were borrowed power systems guised as player housing. They offered extremely little customization and everything you did in WoD linked back to it. There’s no better deterrent for people engaging with your game less than forcing and expecting them to engage with systems that they may not want to play with.

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I don’t know why he says it is “forced” content if it is part of professions.

Is it because he hates player housing so much it infuriates him seeing it in the profession pane (if it is added to existing ones and not a new one)? Blizz could easily have it as a sub category, and not even need to be crafted to level up. I’d ask him to elaborate, but based on his one word responses of “no”, I don’t think I’ll get any elaboration.

I’d imagine of Blizz actually implemented player housing, it wouldn’t be forced. They started the Trading Post, which isn’t forced (unless you hate seeing the currency in your tab). I could see player housing start that way: as a tiny addition that will expand over time. That’s at least one of the ways I see it first being implemented.

There’s a lot of solid ideas in this thread.

Posting to support the request and ideas for Player Housing.

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If that is the way they like to spend their in game time, why is it any of your business?

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I’m just saying, WOW will turn into one of those Facebook games instead of a community game.

Ah yes, because the community in wow has been so good since wow moved out of the spot light of being a “nerd” game and become far more popular.

I quite love the community of M+ and pvp said no one ever.

Despite that, its impossible to ignore the fact that player housing systems are extremely popular within MMOs and games with FF14 having it be a major draw to people.

I dont expect, nor do i think anyone wants housing to become the central focus or system of wow. But having such a popular feature that has been requested since classic to still not make its way onto wow, despite showing that blizzard is totally able to do it, is still insane to me.

Its actually one of the big “cardinal sins” as i call them, that blizzard continues to commit. Blizzard never admits or accepts when another game does something better then they do, while other games pillage and rip off systems that wow was made popular for.

Housing is one of those things that other games just did right and or good. Just lift the damn system from Teso and call it a day.

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But it’ll turn into that because some players don’t want to go and actually do content in the game but would rather decorate and have that be the main center focus of WOW. I’m not saying player housing isn’t a bad thing I think it’d be fun, but I feel like it’ll just turn into FFXIV because well we all know their community. And no, I am not referring to the bad rp.

But we all know very well, blizzard won’t do it right.

Hate to burst your bubble, but those of us that would be “hiding in our houses” are the ones who don’t even play with you now.

Hey, I’m not the only one who said it. The OP said as well.

You very clearly don’t know their community because literally nobody who played FFXIV would actually be saying this.

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So if players want to do that, why do you care? If someone wants to play the game where they just decorate and make their home, why do you care? Its not replacing content, its being added as a content feature of an exp.

There is a lot more to FF then just housing, is housing a major part? yes but thats partly due to the way they implemented housing, which IMO ff did it wrong. The best player housing system at the moment is Teso hands down.

I don’t care what people do, I just feel like having player housing isn’t needed. Because I feel like if Blizzard adds housing then their time and attention will be more directed toward
player housing like something not working or something.

It sort of seemed like it when I played. But again, I don’t have a problem with housing I think it’d be fun but I just really don’t think it’s needed and I know many people will be blowing up my forum mailbox about how “you’re just an elitist who thinks player housing sucks” or something stupid like that. If Blizzard adds player housing then it won’t work out well.

im confused by this comment. how would it be forced.

A few thoughts:

Doing player housing would benefit Blizzard’s revenue as it would create whole new sets of classes of things, that don’t impact player power, that could be sold in the shop. And don’t complain about the shop, I have been playing other MMOs and some of them are shop centered. In Elder Scrolls, the first thing you see after logging a character in are the daily specials and giveaways.

I would strongly advise against the approach that lets players plop down buildings at random places in the world. I played Ultima Online back in the day and they used that approach. The result was that building trash cluttering up the world. Not a good look.

IMHO, I think that housing should be an instanced system similar to the system created for Wildstar where you can modify an instanced area, inside and out, but only you or those you invite can see it. Player gets a new hearthstone (for home) or a gate in the capital cities which leads to one or more locations, “somewhere in the world”. They could be anywhere.

Imagine building elf themed rooms in the branches of the world tree or Forsaken themed rooms across a glacier overlooking Icecrown. Both an instanced area not detectable in the main game world. To avoid clutter, it is really important to separate the housing world from the main game world.

Associated with it could be new professions such as woodcutting, furniture making, or even site construction. Done well, it could pull in a whole new audience.

Always remember, that which doesn’t make money, dies.

Garrisons were optional as well.

The biggest profit housing would bring is certainly the boost to professions which feel empty right now.

There is nothing to sell, unless a lucky drop of some super rare thing and the occasional pot or buff food, for M+ folks.

Housing would also bring back something that is a cosmetic feature, players could be send to old raids, dungeons, quest zones, rare mobs… to get certain type of incredients for crafting or decorating the house.

Last but not least, it would offer storage, a possible follower system and a place to hang out with friends.

Sadly, I believe that Blizzard is having WOW only on life support these days, new features are not coming, they just like their M+ and raid content only game so much, as it requires less work than designing and maintaining meaningful content.