Lets talk about Lightforged

Hi guys,

I have been playing my brand new Lightforged Paladin for a few days now and, as always, I read a lot about lore/xmog/gameplay about it.

I found 3 topics that are constantly at the top of every post, in which I agree with, that should be addressed by Blizzard. Let’s talk about them

First one - Racials:

  • Light’s Judgment: Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant. - I like this one, yet, I think that the “after x sec” needs to be reduced a little, maybe 2 sec? and it should do little more damage for a 2.5 sec CD tho. Aside from that, it’s a good ability that matches the Lightforged fantasy.

  • Forge of Light: Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. - This is a fun “wording” ability (The Lightforged guy summons a forge of light anvil), yet, that’s all it is. An ability with a 15 min CD that summons a simple anvil isn’t really useful nor good because you will need a forge most of the time to be able to fully use it, and there is always an anvil near a forge, so what’s the point of being able to summon an anvil in the middle of nowhere if you have to run still to a city to use a forge?. There is a need to add the real “forge” part to it. I do like the anvil model and the summon animation.

  • Demonbane: Experience gained from killing Demons increased by 20%. - Useless 99% of the time. Add "Aberrations" and "undead" to the formula to make it only useless 98% of the time… For real, these "x%" xp abilities are simply bad, there is no use for them outside of leveling which is not “really a big part of the game”, since most of the “real” content is played while the char is maxed up. I would change it to "deals x% more damage to demons, aberrations, and undead" instead, that would make more sense…

  • Light’s Reckoning: When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies. - The most out-of-order ability in the whole game. This is just a REALLY BAD copy/paste from Tyrael´s trait in Heroes of The Storm, which is bad in that game already. I’ll be completely honest about this, I like the “deathrattle effects”, and I have been thinking a lot about how to change this one to not be useless (as everyone has already pointed it out). I think that it should give you a “soulstone” like effect that, when used, it will trigger the holy-nova-like explosion, the % of mana and health that you get should be minimal (5% maybe?) and on a really long CD (1h?), I would change it to “Light’s Reckoning: When you die the Light avenges you, allowing resurrection upon death, dealing Holy damage to enemies within 8 yards and healing allies. Resurrect with x% health and x% mana.” NOW it doesn’t suck and makes more sense. It will be more “fantasy-wise” that the light resurrects you in an explosion of light, that let you die in one. Please Blizz, think about this…

  • Holy Resistance Reduces Holy damage taken by 1%.- This is a whatever resist x% damage, Holy is not that popular out of vanilla but Nah, it’s ok.

Second one - Mounts:

Racial - I LOVE the Felcrusher Elekk models, The Light emanating from the back of your sit, the light shards in the pockets on the sides. There is a heavy discussion about if Argus had Elekks in the natural wildlife, but I kinda feel like it could be explained in so many ways that it really isn’t a problem.

Paladin class mount - Now, here is a problem, not because is an Elekk, but because it’s exactly the same one as Draenei´s. Independently of your own char fantasy-wise idea of how he/she became Lightforged, the mount should be a Lightforged exclusive one. Both BI Dwarfs Paladins and Z Trolls Paladins are getting their own Pally mount models, Lightforged deserves the same treatment.

I think this can be solved by making the Draenei Paladin class mount a Lightforged one, adding a golden aura, changing the colors for a more brownish/golden saddle, some armor, and a few little skins recolor schemes.

Third one - "Race Name"

Ok, let’s put it crystal clear:

1- EREDAR: That’s the original race name of those who lived on Argus.

2- DRAENEI: The Draenei are the Eredar that chose to flee Argus with the Naaru.

3- MAN’ARI: The Man´ari are the Eredar that chose to follow Sargeras.

As I said before, this MIGHT depend on your own char fantasy-wise idea of how he/she became Lightforged:

  • If you want to think that is a Draenei that did the ritual to become Lightforged -> great!

  • If you want to think that is an Eredar that did the ritual to become Lightforged -> great!

Problem is that the "Draenei" tag in the Lightforged race name makes no sense, As described above, the name of the race is EREDAR, but there will be an added tag according to the "state" of the individual/group (Draenei Eredar or Man´ari Eredear), and void elves are a good example of this, the name is "void elves" and not "void blood elves", the "state" changed (High, Night, Blood, Void), yet, the elven part in the name persists because they are elves. In Lightforged case should be something like "Lightforged Eredar", the "state" changed, the race persists.

There is so MUCH CONFUSION ABOUT THIS that even one of the Lightforged´s Flirt says “I’m a Draenei on the streets… but an Eredar in the sheets”, when It should be “I’m a Lightforged (Draenei or Eredar) on the streets… but a Man´ari in the sheets”. See my point here?

The best way to fix this, at least in a visible way, simply delete de "Draenei" part from the name a leave Lightforged alone.

Let me know what you think guys

My problem with them is that their racials are the worst in the game, which makes them unappealing, and they look pretty cool. Racials need a rework.

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From an RP perspective, I’ve never liked the Lightforged.

The draenai are great because they have this timeless struggle that they go through, and your character always seems to be in this constant state of conflict, the guilt of the past and the suffering from the loss of loved ones.

The Lightforged have found their calling, and are much more boring from a lore point.

For the third point, the name does make sense. They renamed themselves soon after they left Argus, long long before reaching Draenor. And the Lightforged didn’t split off until much later on as well. So they would still carry the draenei name with them. The name eredar stopped for all of them the moment Argus fell. The flirt is just a flirt, not really a serious thing.

The ones that named themselves “draenei” are the ones that left with Velen. There is not real evidence that the rest, that stayed in Argus, left after that and, if they did, there is pretty much no chance that they will name themselves the exact same way that the others did.
I used the flirt as a reference on how easy is to confuse it

I mean they’re all the same group. All draenei are those who left with Velen. The Lightforged are a faction who at a later point split off from Velen’s refugee group. Their ship, the Xenedar, was once part of the main Genedar ship. They took it and left.

I agree with most of this, but it’s worth noting some things.

In regards to the Forge of Light, it makes sense in BFA because with BFA Blacksmithing you don’t actually have to smelt the ore. Forges are useless for BFA Blacksmithing.

With the whole “Eredar” thing, I don’t see an issue with it. I’m pretty sure all of the Lightforged are from Draenei society, and Blizzard has a habit of only calling the Man’ari Eredar. The lore explanation may just be that the Draenei want to distance themselves as much as possible from those who joined the Burning Legion.

“The Lightforged are a faction who at a later point split off from Velen’s refugee group”, Not necessarily, a lot of them are Eredars that stayed on Argus, that´s what I meant before, since a Lightforged can be a Draenei or an Eredar, it would be wise to keep the name as “lightforged” only, without the Draenei part

Just a quick sidenote - as bad as LFD racials are, and they are pretty gosh danged bad, Light’s Judgement is MILES ahead of ALL of the Mag’har orc racials.

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Indeed, yet, what would happend if next exp we need the forge?, i mean, 15 min CD for only an anvil is to little, i see your point tho, is not game braking anyways :grinning:

As far as I know, every Eredar that stayed on Argus either joined the Burning Legion or ended up being enslaved by the Burning Legion. The enslaved ones became Broken, which uses a different model than the Lightforged.