Hi guys,
I have been playing my brand new Lightforged Paladin for a few days now and, as always, I read a lot about lore/xmog/gameplay about it.
I found 3 topics that are constantly at the top of every post, in which I agree with, that should be addressed by Blizzard. Let’s talk about them
First one - Racials:
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Light’s Judgment: Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant. - I like this one, yet, I think that the “after x sec” needs to be reduced a little, maybe 2 sec? and it should do little more damage for a 2.5 sec CD tho. Aside from that, it’s a good ability that matches the Lightforged fantasy.
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Forge of Light: Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. - This is a fun “wording” ability (The Lightforged guy summons a forge of light anvil), yet, that’s all it is. An ability with a 15 min CD that summons a simple anvil isn’t really useful nor good because you will need a forge most of the time to be able to fully use it, and there is always an anvil near a forge, so what’s the point of being able to summon an anvil in the middle of nowhere if you have to run still to a city to use a forge?. There is a need to add the real “forge” part to it. I do like the anvil model and the summon animation.
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Demonbane: Experience gained from killing Demons increased by 20%. - Useless 99% of the time. Add "Aberrations" and "undead" to the formula to make it only useless 98% of the time… For real, these "x%" xp abilities are simply bad, there is no use for them outside of leveling which is not “really a big part of the game”, since most of the “real” content is played while the char is maxed up. I would change it to "deals x% more damage to demons, aberrations, and undead" instead, that would make more sense…
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Light’s Reckoning: When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies. - The most out-of-order ability in the whole game. This is just a REALLY BAD copy/paste from Tyrael´s trait in Heroes of The Storm, which is bad in that game already. I’ll be completely honest about this, I like the “deathrattle effects”, and I have been thinking a lot about how to change this one to not be useless (as everyone has already pointed it out). I think that it should give you a “soulstone” like effect that, when used, it will trigger the holy-nova-like explosion, the % of mana and health that you get should be minimal (5% maybe?) and on a really long CD (1h?), I would change it to “Light’s Reckoning: When you die the Light avenges you, allowing resurrection upon death, dealing Holy damage to enemies within 8 yards and healing allies. Resurrect with x% health and x% mana.” NOW it doesn’t suck and makes more sense. It will be more “fantasy-wise” that the light resurrects you in an explosion of light, that let you die in one. Please Blizz, think about this…
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Holy Resistance Reduces Holy damage taken by 1%.- This is a whatever resist x% damage, Holy is not that popular out of vanilla but Nah, it’s ok.
Second one - Mounts:
Racial - I LOVE the Felcrusher Elekk models, The Light emanating from the back of your sit, the light shards in the pockets on the sides. There is a heavy discussion about if Argus had Elekks in the natural wildlife, but I kinda feel like it could be explained in so many ways that it really isn’t a problem.
Paladin class mount - Now, here is a problem, not because is an Elekk, but because it’s exactly the same one as Draenei´s. Independently of your own char fantasy-wise idea of how he/she became Lightforged, the mount should be a Lightforged exclusive one. Both BI Dwarfs Paladins and Z Trolls Paladins are getting their own Pally mount models, Lightforged deserves the same treatment.
I think this can be solved by making the Draenei Paladin class mount a Lightforged one, adding a golden aura, changing the colors for a more brownish/golden saddle, some armor, and a few little skins recolor schemes.
Third one - "Race Name"
Ok, let’s put it crystal clear:
1- EREDAR: That’s the original race name of those who lived on Argus.
2- DRAENEI: The Draenei are the Eredar that chose to flee Argus with the Naaru.
3- MAN’ARI: The Man´ari are the Eredar that chose to follow Sargeras.
As I said before, this MIGHT depend on your own char fantasy-wise idea of how he/she became Lightforged:
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If you want to think that is a Draenei that did the ritual to become Lightforged -> great!
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If you want to think that is an Eredar that did the ritual to become Lightforged -> great!
Problem is that the "Draenei" tag in the Lightforged race name makes no sense, As described above, the name of the race is EREDAR, but there will be an added tag according to the "state" of the individual/group (Draenei Eredar or Man´ari Eredear), and void elves are a good example of this, the name is "void elves" and not "void blood elves", the "state" changed (High, Night, Blood, Void), yet, the elven part in the name persists because they are elves. In Lightforged case should be something like "Lightforged Eredar", the "state" changed, the race persists.
There is so MUCH CONFUSION ABOUT THIS that even one of the Lightforged´s Flirt says “I’m a Draenei on the streets… but an Eredar in the sheets”, when It should be “I’m a Lightforged (Draenei or Eredar) on the streets… but a Man´ari in the sheets”. See my point here?
The best way to fix this, at least in a visible way, simply delete de "Draenei" part from the name a leave Lightforged alone.
Let me know what you think guys