Let's talk about Group Loot

So after the first normal clear, lets talk about how everyone feels about group loot.

Anyone really dislike the group loot feature? I honestly don’t know why we swapped from personal loot, it was never broken before. These WF raiders are still doing degenerate splits.

Now, in guilds, it puts so much pressure on officers to decide who to get loot and it makes so much more unnecessary drama. Half the time they are spend assigning loot to players.

Even in pugs, where I know I will get loot (2 to 4) pieces when spending time to clear to raid, I have raid roll against every other player for each piece and ends up not getting any.

Not sure why we are trying to fix something to appease the top players and was never broken in the first place.

12 Likes

Sure lets do it

:popcorn:

At least they put the Great Vault in the week raid opens, I guess.

I am not sure how I will feel about the new system in the long run, however, after doing normal mode and not getting anything I feel like my time was wasted. The system may work for established groups but in a PUG it just felt awful.

9 Likes

Very. Even in established groups, who do you choose to funnel the loot? It makes other players feel worthless. I just don’t understand why Blizzard choose to change something just so top guilds stop doing degenerate splits. O wait, they still are doing it.

9 Likes

if you dont have a “clique” this loot system will objectively frick you over, theres no denying it or defending it

and if you are, you are cringing someone else out of loot - by design this pits players against eachother willfully or not

i guess its cool for the raidlog boomers that only do their group content once or twice a week and nothing else - BUT FOR EVERYONE ELSE that does any kind of content be it world content, pugs, old raids or try to get into pvp with pve gear, every piece of gear matters greatly

this is much more amplified if you play an undesired class/spec - why would you gear someone that objectively gives the group less benefit and is just holding a spot warm for someone thats useful? even just “warm” bodies used to be able to gear up in pug raids/guilds

with how the need/greed works now your chances of never seeing loot is very real, personal loot seemed to have failsafes/badluck protection, ive gone the entire prepatch without getting anything like this

4 Likes

Y’all talking about group loot like it’s master loot.

We did normal raid last night and it went fine.
Straight up MS > OS.

Officers played 0 role in distributing loot. We used the need/greed as it’s intended.

My only gripe is, with 23 people in raid it seemed to only drop 4 pieces per boss.

And we had a couple occasions where it dropped 2 of the same piece.

If your raid is diverse and doesn’t class stack it works pretty good. Just wish it dropped maybe 5-6 per boss instead of 4

3 Likes

I prefer it. Personal loot I rarely ever saw a drop in a dungeon to the point that I just stopped doing them as a waste of my time. I’d much rather lose a roll for something then just get nothing at all.

If your guild doesn’t want the hassle of assigning loot just have everyone roll need/greed?

It would operate then pretty much the same as PL.

Dungeons are still personal loot. That never changed lol

1 Like

Well, that sucks. Guess I won’t be doing many this xpac either.

I think the big difference is that GL is off the entire loot table, whereas PL (if you got it) was always something you could equip as it’s for your class/spec. Drops under PL may not have been an upgrade, but you under GL you can (and do) see a bunch of pieces you can’t even roll on because they’re not for your spec, which seems more frequent since there’s no personalized loot table for you, it’s the entire loot table regardless of what classes/specs are in the raid comp (bringing all plate & cloth? expect a lot of mail/leather drops that NOBODY can use).

Cause there was the ones that wanted master/group loot brought back and when Bliz glanced at the forums that’s what they saw so figured it’s what everyone wanted and so this bs is where we are at now.

Personal loot is fine and the only change they could’ve done would be to allow you to trade the item if you don’t want it, ilevel not mattering.

1 Like

Nothing makes me happier than getting a poorly itemized piece of gear that I can’t trade to my team, and forcing them to watch me shard it in front of them.

  1. Why are officers spending time dishing out loot? They have no actual power over this. If you are working on a loot schedule everyone should already know to need/pass on items.

  2. I still don’t like the RNG treadmill for raids. “Raiding is unrewarding” is a broken record, but won’t be changed for the foreseeable future. Vault and M+ are super nice.

1 Like

Exactly, raiding remains the worst method of gearing up but requires the most coordination and time investment.

I dont really know what they should do to the loot system, but this is not it.

1 Like

All group loot has done for me is solidify that i will not raid ever again in this game. The fact the devs took loot in this direction that increases toxicity in raids baffles me. None of my friends will return and balk at me for even asking and these were folks that i raided with almost EVERY SINGLE DAY. Now they can’t stand the game or the raiding community.

Liking it. No wasted loot, no pieces stuck on players who don’t want them, but can’t trade them to their friends. It would be better if we could just get full-on master looter back for guild groups, it was much more convenient. But the system we have now is functional, just requires more work.

Judging from Blizzard’s statements surrounding the issue, I think their main concern was how widely people were ‘cooking the books’ on what was dropping under personal loot. For example, if you wanted to get Hunter Bows for your Hunters, you brought a dozen Hunter alts every time you killed Sylvanas. And so on.
Personal loot was also terrible for underplayed classes (polearm users, plate and shield wearers, etc.).
It was particularly bad with Tier in Sepulcher, where Blizzard inexplicably put the most popular classes on the same token, which meant that token was dropping over and over and over again long after all those players got their 4-piece tier. Meanwhile the less-played class tokens were still struggling to get 2-piece.

WF should be irrelevant. Blizzard should just consign them to a Tournament Server every tier like they do with MDI and AWC, then Blizzard can implement whatever overtuned versions of the fights and crazy loot restrictions they want. But leave the rest of us out of it.

It’s not half the time, it’s a few minutes after each boss, at most.

Personal Loot WAS broken and had tons of exploitable flaws.

That’s probably why it wasn’t kept in as a choice, even for pugs. If you could set it to personal loot, groups that wanted to dictate the loot table composition could just go in as an organized team and set the loot choice to Personal Loot. It’s the only explanation I can think of.

1 Like

Let’s talk about Group Loot

Lets not

Personal loot encourages gear type stacking, which usually results in spec stacking due to balancing issues. Personal loot has severe restrictions to trade gear, you can’t for example give away a trinket, ring or neck that you aren’t going to use that is someone else’s BIS. It was also really bad in terms of mechanics. Instead of having the option of needing and item or not, in personal loot everyone “needs”, which results in you having to whisper to the person beggin them to trade the item to you, while this is done with a convenient UI in group loot.

Personal loot is the main source of the massive class imbalance issues we had since it got introduced and none of the work arounds attempted to resolve it worked.

Who cares?

Hum… no, most guilds are just going for the “press need if you need it” route. There are the “loot council” guilds still, but they operate just the same as in personal loot. The UI just makes it easier.

Yes, just like in personal loot. The difference is that everyone is forced to press need even if they don’t need it, and the roll is hidden.

The top players are not affected by this at all. This change mostly affects the average guild that wants you to need it if you need it.

1 Like

It’s interesting all of the anti-GL/ML fearmongering about “ninjas” conveniently forgets that there is a way for someone to steal an item from their guild under PL that GL patched.