Le'ts talk about crowd control

One thing that a lot of people have forgotten is the importance of CC in 5man dungeons. If you run a 5man dungeon without any CC, you will have a hard time unless you’re overgeared.

So, what are the “Bread and butter” crowd control?

  • Mage - polymorph - works on humanoids/beasts - reappliable
  • Hunter - freezing trap - works on app mobs, nature resist applies - 1 minute
  • Warlock - seduce - humanoids only - reappliable
  • Rogue - sap - humanoids only - out of combat

That’s really it for the “typical” CC. So a party of 5 could have 3 of those… making pulls of 4-5 mobs easy.

Now, there are other forms of CC as well that are situational:

  • Druid - hibernate - animal/dragonkin - reappliable
  • Druid - roots - all - reappliable, but only outside
  • Warlock/priest/warrior - fear - non-undead - reappliable
  • Priest - mind control - humanoid only - reappliable, but dangerous.
  • Priest - shackle - undead only - reappliable, root effect
  • Warlock - banish - demons/elementals - reappliable
  • Warlock - enslave demon - demon only - reappliable

Other situational ones,that you don’t see often: Turn undead, Wyvern Sting (31pt hunter talent), and various stuns/frost nova/etc…

Mind control is SOMETIMES used when pulling after other CC, but typically only by shadow priests followed by a fade + tank AoE to get hate back after.

So, the takeaway from this: When you’re fresh at 60, and getting groups together, be mindful of what classes can do what crowd control. Having a warrior/boomkin/warlock/holy paladin/rogue going into Strath UD might not be the best idea, as you have 0 CC.

I don’t think this works on non-humanoids and undead.

Can be resisted by nature mobs and elementals of the same school of magic. I think

I think this only works on elementals and demons.

Warrior - Intimidating Shout - Fears mobs not immune to fear. Similar to Psychic Scream in effect.

Warrior - Disarm - Not really a CC but can be used tactically to reduce the damage of a melee mob.

Priest - Shackle - Roots undead in place.

works on Beasts, Humanoids and Critters.

As an aspiring warlock in Classic, I get the sense that fearing a mob in a dungeon would be frowned upon. No?

aye, except for boss fights where it can be a life saver.

Good, I forgot what it works on and what it doesn’t.

Druids can also Hibernate beasts, just remembered that.

Thanks, made the changes.

And as Mergons said, it’s beasts/humanoids. Added as well.

You definitely want to pull to a safe area you have already cleared before using Fear, yeah.

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Yup. Polymorph works on most of the common mobs, but most notably it does not work on undead.

Depends how good you are. You can juggle a mob’s tether with Fear, Curse of Recklessness, and Curse of Agony. First you Fear them, then when they start getting too far away you hit them with CoR to make them immune, then when they start getting too close you hit them with CoA (or any other curse) to remove CoR. Since CoR suppresses Fear, but does not remove the debuff, this means they’re suddenly feared again and will begin fleeing. Repeat as necessary.

edit: Also, notes on Freezing Trap:
-Can be applied to any monster type, but is only reliable against melee targets (or casters who can be interrupted by a party member).
-Is Frost school, as you might guess. Monsters with high Frost resistance (such as water elementals) will be likely to resist it.

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Most rogues will not be spec’d into Imp Sap, for big pulls, the Rogue runs the risk of getting smoked post-sap.

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what’s CC? when you can just nuke and keep everyone topped off. (Fast pace dung runs)

How the cracknaggle did anyone figure that out?

I’m pretty sure it was an accident the first time it happened, like most great breakthroughs :stuck_out_tongue:

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It was common even in retail vanilla, it says right on the spell “makes immune to fear”

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That part I knew, but the fact someone weaved it into that sweet fear juggle still impresses me. Of course, half-perforated paper towels impress me to, so.

Freezing trap lasts 20 seconds, not a minute. Talented it can go up to 26.

this one is dangerous and should only be done by rogues specced subtlety or timed perfectly with the tanks pull.

that’s because modern is brain dead and cc no longer applies.

did you play vanilla?

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Or casters that can be line of sighted.

Or hunter’s depending on if you have 1 in the group, cause let’s be honest. If you have a hunter in the group after lvl 32, the hunter is pulling since they are literally the best at it in Classic.

Edit: Unless said hunter is just terrible at being a hunter, in which case why are they still in the group?