Lets play a game

So during our most recent chat with Ion a month or two ago he said that they realize that they had messed up class design by focusing too much on spec design and class design suffered from it a lot. He said that in future they want to reverse that and focus on bringing back more class identity and its too soon to see if the promises will be kept but got me thinking about if it really happens.

For the game, list 1 or 2 abilities from your mains class that is currently limited to the two specs of your class that you dont play.

For example

Adding Siphon life and Havoc to Demonology Warlock(I dont play demo its just an example)

Disclaimer- I don’t work for blizzard
(But I might tweet this to them since they read that lol)

3 Likes

Haha I’m a Druid I have everything : )

1 Like

youre banned from the game

mages and druids cant play

2 Likes

Yeah I’m probably having a mind blank but I can’t think of anything I don’t have across all specs w affinities

I’ll take SOTF regrowths and infernal buffed chaos bolts.

Am I doing this right?

lol no wth

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gib sniper shot to survival so I never have a reason to play anything else when I feel like being a nuisance in wpvp :alien:

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Druid: Buffing barkskin / nerfing bear, getting rid of the affinity tier in exchange for something else individual to the specs.

DK: Bring back the outplay player agency needed for using Icebound fortitude before a stun instead of using it as an extra get out of jail free card after being stunned.

Hunter: Back to old traps that didn’t arm instantly / scatter pathing for eating traps design. Not abandoning marksman multiple expansions in a row to have choice between melee vs ranged. Also killshot / conc shot / snake trap.

Mage: Alter time, Deep freeze better design than shimmer, fireblast for all specs for killing totems or extra instant damage if no procs. Make ring of frost specific for frost so fire can’t abuse having 3 casting schools and actually letting fire have a real snare on the former ring of frost tier.
*Remove Greater pyro.

Paladin: Bring back 1 minute forbearance, aura switching made aura mastery more interesting when it could affect your teamates instead of divine favor for personal interrupt immunity. Sacred shield maybe.

Priest: Not having every disc mechanic be a PvP talent. Making things like power infusion more affordable / useable on teamates. Giving disc extra baseline mobility like fade freedom to move their characters vs cleaves.

Rogue: Baseline undivision of the 3 specs (gouge/garrote/disarm/poisons), tricks damage modifier.
*Mop sub was the best class design for rogue expansion wise.
*If still “spec fantasy” dividing poisons at least give all 3 specs equal snares/mortal strikes. Sub 30% snare/15% mortal strike vs assa 60% RANGED snare/30% mortal strike is unequal quality of life.

Shaman: Gust of wind instead of current ghostwolf design.

Warrior: Shattering throw, stance dancing.

Warlock: Fel flame for killing totems, cata soulswap, shadowflame.


Overall:
– CD on dispel. Double dispel should be baseline at the least if can’t go back to unlimited dispel model because of PvE.
– Bring back snapshotting dots.
– Fixing gearing. Vendors, set bonus for 2 pvp trinkets, either guarenteed gems on gear or gems turned off in arena.
– Bringing back interactions between abilities: Gouge->Berserker rage->Shiv/Sooth->Fear. Dispelling offensive cds like demon soul/wings.
– Having less focus on trinkets being so strong compared to normal gear. Fixing stamina creep and making seasons get faster and faster instead of slower.
– Learn from the mistakes of the azerite system if doing something similar in the future at the very least put something in place against trait stacking to be less cookie cutter.
– Nerfing a lot of dps self healing and healer damage. Offensive healers should be through utility like spam purges, cyclones at low hp, bopping offensive, not from toxic mechanics like feral affinity, melee wings, way of the crane.
– Less defensive cooldown based gameplay. Longer defensives cooldowns or have short defensives be extremely weaker.
– Add more player agency / faster interaction with reactive abilities like grounding/warrior spell reflect being spell specific again rather than time based.
– DO NOT bring back curse of tongues/mind numbing mechanics.

*Focus a lot of balancing around melee caster healer for variety sake (hunters being more on the caster/ranged side).

  • Rogue/Ret/Survival/Warrior/Feral/DK/DH/WW/Enhance
  • Mage/Lock/Spriest/Ele/Marksman/Boomkin
  • Disc/Druid/Shaman/Hpal/MW
    – ^ Is insanely more comp potential for variety than current defensive melee cleaves vs double wizard cleaves vs cc comps like RM / jungle.

*Consider bringing back spell batching if it goes well in classic. On paper lag should always be considered it bad, but it added a layer of depth and fun minigames.

Especially when timing mobility abilities like warriors exchanging charge positions, shadowstepping charge/feral leap or vice versa, kicking warstomp clone etc.

11 Likes

RIP mop sub QQ

The non-spec elemental spells were actually all really useful for mages. There was an AoE burst combo you used for CMs which used all three schools to shatter three spells at a time (frostbomb > arc exp filler > cast flamestrike > cone of cold & pet freeze same time)

Also Arcane Explosion was a strong AoE spell for Frost at 90 for low ilvls, was good for finishing low targets (edit: not rly tbh, but I’m sure it happened once!), getting rogues out in PvP, and doing transmog runs.

Fire mages don’t have a spammable way to tag things or get into combat instantly (having to instead use CS, mana-expensive spellsteal, or a fireblast charge) because someone decided that having ice lance in their spellbook ruined roleplay fantasy

1 Like

Gouge to Sub and Assa.
Poisons and Garrote to Sub.

Bring prep back :frowning:

Monk:

Fortifying Brew to WW
Zen Meditation to WW

both only available for MW and BM

Vampiric touch for all specs.

Bring back spectral guise

Id say rebuke for holy pally and something like id love to see something like sacred shield or eternal flame brought back along with holy power and Word of Glory.

Currently holy pallys are to reliant on holy shock procs to get fast holy light casts, and if your holy shock aint crittin your just flat out hard stuck hard casting holy light (Flash of light really dont do much, better off Lotm Spamming).

and for gosh sake pleaseeee change holy pally mastery its wayyyyy to invasive, essentially saying stand head to have big heals is not fun.

yes id like this hidden passive that survival and beast mastery seem to have

A bow and a quiver would be nice to use in arena. It’s been awhile.