What can I say? I like writing long posts.
As I mainly play Frost, this will be written from Frost pov. If anyone has any insight on the other two specs, I would appreciate your replies greatly.
TLDR:
TWW changes pertaining to resources are a step in a good direction, with a couple stumbles backwards sprinkled in. I believe they should reduce our resource generation even further and that should happen as soon as possible.
End of TLDR.
The first blue post talking about TWW DK changes specifically promised a focus on resource economy for all 3 specs. But what would that mean? What would actually change? Apparently, not that much.
Here’s a list of resource generators that were removed for Frost DK:
- Assimilation causing AMZ to generate RP
- Rune of Hysteria
- 2nd charge of ERW
- Abomination Limb Rime procs
- Cold-Blooded Rage (Frost Strike crits have a chance to generate KM, which in turn has a 50% chance to give a Rune back through Murderous Efficiency)
- Invigorating Freeze (increased chance for Frost Fever to generate RP)
Nothing else!
As you can see, most of these are incredibly situational or random procs that give RP and specifically feed into Breath. But Obliteration has just as many, if not more, resource flooding problems, and nothing is being done about it.
Here’s a list of things we still have:
- Runic Empowerment (necessary for the spec to function, it had to stay)
- AMS still generates RP
- Runic Attenuation (chance for auto attacks to generate 5 RP)
- Runic Command (increased max RP)
- Frost Fever randomly gives RP
- Rage of the Frozen Champion (15% increased chance to proc Rime and it generates 8 RP)
- Frigid Executioner (Obliterate has 15% chance to generate 2 Runes)
- Murderous Efficiency (KM has 50% chance to generate a Rune)
- Horn of Winter exists (instantly generates 2 Runes and 25 RP on 45s CD)
- Obliteration (Frost Strike, Glacial Advance, Soul Reaper and Howling Blast all have 30% chance to generate a Rune during this)
From Obliteration standpoint:
Imagine this:
- you’re in the middle of PoF with Obliteration
- you press Obliterate with KM active
- it procs both Frigid Executioner and Murderous Efficiency, thus giving back 3 Runes instantly
- you now have more Runes than you had, and you got there by spending 2 Runes
- you don’t have KM or Rime, so you press Frost Strike to get a KM proc
- it procs both Obliteration Rune recharge and Runic Empowerment, thus giving you back 2 Runes instantly
- you now have 3 more Runes than you had 2 globals ago, and you got there by spending 2 Runes and 30RP
- add ERW Rune generation to this math…
- ask yourself how this is in any way different or reduced resources
- pain
I realize this is an extremely unlikely example, but it is possible. And not all of these procs need to happen all at once to overcap resources. All we need is one of these every global and we are overflowing everywhere.
Now add Icy Talons onto all of that, which currently has a maximum of 3 stacks, therefore 18% attack speed increase. This then gives you 18% more Runic Attenuation procs, as well as 18% more natural KM procs (leading to 18% more Murderous Efficiency procs).
Then imagine if you took the right talents in TWW, leading to a maximum of 7 stacks on Icy Talons, AKA 42% increased attack speed. After normalizing the current 118% attack speed as a baseline, the new 142% would be a nearly perfect 20% increase (142*100/118 = 20.3389). Which means 20% more Runic Attenuation and 20% more natural KM than in Dragonflight.
Add the new PoF extending talent that allows more uptime on Obliteration (thus even more KM procs, longer 30% chance of Rune generation on everything else,…) and you pretty much negate all the reductions we got. Maybe even gain back more than we lost.
From Breath standpoint:
All of the above also applies to Breath, especially the Icy Talons part.
There is also a NYI talent directly above Breath currently on Alpha. I would imagine it would have some RP generation tied to it, given how it feeds directly into Breath.
I admittedly don’t have Alpha access myself, so I can’t test this stuff. But from what I’ve seen online, others were able to get Breath into 30s - 40s duration windows. That is with Alpha stats (something like 20% crit and 14% haste).
What happens when we get to season 3 or 4 of TWW and we have 60% crit and 30% haste? That feeds directly into more attack speed and more of those attacks proc KM, which in turn generates Runes. Does that make Breath 1 minute duration? 90 seconds? Permanent?
We need much more work to be done regarding resources, otherwise we will be in exactly the same position come late TWW!
And I know this will be tricky to achieve because they need to be careful not to go too far. All 3 DK specs have a tendency to get resource starved with low gear levels and unlucky procs, so reducing our resource generation is a dangerous thing to do.
But I believe that doing nothing is much more dangerous than the risk of doing too much.