Another long post from me, hyper focusing on a single spell. Hope y’all are ready to read and share your thoughts.
TLDR:
I firmly believe this spell is way too overloaded. It holds so much power that all of our spells need to hit like wet noodles outside PoF windows to compensate. It has proc based CDR that forces 100% uptime even outside the buff window when you’re doing healer level damage. It’s even getting a proc based RNG duration increase in TWW apparently, making it even more powerful. It just does way too much!
End of TLDR.
Let’s look at what PoF was prior to Legion:
- 1 minute CD
- 20 seconds duration
- 20% strength buff
- immunity to knockbacks, which was later moved to Death’s Advance (good change imo)
That’s it! Nothing more, nothing less.
Then Legion started messing around with the ability by adding increased frost damage during PoF in our artifact weapon trees and introducing a legendary that does the same thing. Icecap was also first introduced at the tail end of Legion.
After that, it all started going downhill in BfA and it just kept piling on every expansion since.
Now we have this:
- 1min CD
- 12s duration
- 25% strength buff
- additional strength stacking from spending runes
- 20% strength buff after our PoF is over, the duration of which stacks during PoF
- additional mastery for 15s after pressing PoF (very weird duration, lines up with nothing)
- proc based CDR that forces 100% uptime even when the ability is on cooldown
- our main gameplay altering talent, the one that is supposed to be the most powerful, the most impactful, the most build defining ability we have, Obliteration, is just built into PoF (it used to be a separate button on a longer cooldown)
- now they’re apparently adding RNG duration increase, which makes the strength stacking and Enduring Strength even more powerful, as well as giving us even more uptime on Obliteration…
We went from a simple, reasonable damage buff for a fixed duration on a fixed cooldown to all of that!
How are we supposed to do any damage outside PoF when it does all of that? If we do decent damage outside PoF, it goes through the roof once we press that button, so the only way to balance us is to make us do healer level damage when the ability is not active.
But even during those times, you can’t chill, you can’t do mechanics, you can’t lose any uptime, because you need to keep proccing the CDR to get back into the mode of actually doing damage. It’s ridiculous!
The gameplay pattern this creates is the most toxic thing I’ve ever experienced (aside from DnD cleave of course, but that’s a topic for another day):
Just think about that one person that does abysmal damage, but refuses to do any mechanics and wants to just stand there and hit the boss. That is every Frost DK outside PoF windows. And that’s by design, not by choice! That is simply ludicrous!
My proposed fixes:
- completely gut the ability and most of the talents that interact with it
- remove the stacking strength buff
- remove Enduring Strength
- either remove Frostwhelp’s Aid, or make it last as long as PoF (I like the idea of a specific talent that makes our CDs stronger on AoE only)
- rework Icecap into a fixed reduction (I think 40s CD would be ideal to line up with every other RW cast and make every 3rd PoF line up with Breath)
- make Obliteration into a separate button with double the cooldown of PoF with Icecap taken (so 80s CD)
- buff the baseline PoF duration back to 20s
- make the new duration increasing talent into a fixed duration increase, or a power increase that interacts with auto-attacks specifically (increase the chance of Icy Death Torrent to 100% during PoF or something like that)
All of these changes would make PoF much weaker, so we could receive a sweep of buffs to baseline damage to compensate for the extreme loss of power. I believe this would make Frost infinitely better and more forgiving to play, while still keeping PoF as a meaningful damage cooldown.